Bad Moon Rising Flashcards

1
Q

Grandmother

A

You start knowing a good player & their character. If the Demon kills them, you die too.

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2
Q

Sailor

A

Each night, choose an alive player: either you or they are drunk until dusk. You can’t die.

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3
Q

Chambermaid

A

Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.

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4
Q

Exorcist

A

Each night*, choose a player (different from last night): the Demon, if chosen, learns who you are then doesn’t wake fromnight.

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5
Q

Innkeeper

A

Each night*, choose 2 players: they can’t die tonight, but 1 is drunk until dusk.

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6
Q

Gambler

A

Each night*, choose a player & guess their character: if you guess wrong, you die.

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7
Q

Gossip

A

Each day, you may make a public statement. Tonight, if it was true, a player dies.

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8
Q

Courtier

A

Once per game, at night, choose a character: they are drunk for 3 nights & 3 days.

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9
Q

Professor

A

Once per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected.

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10
Q

Minstrel

A

When a Minion dies by execution, all other players (except Travelers) are drunk until dusk tomorrow.

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11
Q

Tea Lady

A

If both your alive neighbors are good, they can’t die.

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12
Q

Pacifist

A

Executed good players might not die.

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13
Q

Fool

A

The first time you die, you don’t.

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14
Q

Tinker

A

You might die at any time.

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15
Q

Moonchild

A

When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.

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16
Q

Goon

A

Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.

17
Q

Lunatic

A

You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.

18
Q

Godfather

A

You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die.

19
Q

Devil’s Advocate

A

Each night, choose a living player (different from last night): if executed tomorrow, they don’t die.

20
Q

Assassin

A

Once per game, at night*, choose a player: they die, even if for some reason they could not.

21
Q

Mastermind

A

If the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses.

22
Q

Zombuul

A

Each night*, if no-one died today, choose a player: they die. The 1st time you die, you live but register as dead.

23
Q

Pukka

A

Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.

24
Q

Shabaloth

A

Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.

25
Q

Po

A

Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.