Bad Moon Rising Flashcards
Grandmother
You start knowing a good player & their character. If the Demon kills them, you die too.
Sailor
Each night, choose an alive player: either you or they are drunk until dusk. You can’t die.
Chambermaid
Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
Exorcist
Each night*, choose a player (different from last night): the Demon, if chosen, learns who you are then doesn’t wake fromnight.
Innkeeper
Each night*, choose 2 players: they can’t die tonight, but 1 is drunk until dusk.
Gambler
Each night*, choose a player & guess their character: if you guess wrong, you die.
Gossip
Each day, you may make a public statement. Tonight, if it was true, a player dies.
Courtier
Once per game, at night, choose a character: they are drunk for 3 nights & 3 days.
Professor
Once per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected.
Minstrel
When a Minion dies by execution, all other players (except Travelers) are drunk until dusk tomorrow.
Tea Lady
If both your alive neighbors are good, they can’t die.
Pacifist
Executed good players might not die.
Fool
The first time you die, you don’t.
Tinker
You might die at any time.
Moonchild
When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.