Tripoli Flashcards

1
Q

Problem Statement -

A

The Marine Corps’ portfolio of simulations and ranges are designed for isolated, single purpose training applications, poorly positioned to support the integrated, scalable training environments necessary to enable the operating concepts and planned weapon systems envisioned in Force Design. While high quality LVC training is available; limitations on time, technology, standards, and technical expertise reduce the availability of this training. Current LVC efforts are episodic in nature and not fully integrated across all echelons in support of multi-domain operations.

Solution: - Project Tripoli is addressing this by developing a persistent, all-domain, all echelon live, virtual, constructive (LVC) training environment,

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2
Q

MCTIS

A

Marine Corps Training Instrumentation System

Part of “Force on Force Next Training System”
MCTIS-P: Instrumented Marines
MCTIS-W: Weapons Surrogates
MCTIS-V: Vehicles & Platforms
SESAMS: Low Velocity Training Rounds

Addresses FMF, MAGTF-TC, and Formal School requirements for a realistic, interactive, free play training environment in which actions against a thinking, peer force are observed, quantified, and assessed against defined readiness standards
Supports SLTE (ITX / MWX) and home station training (HST) / MCCRE requirements for after action review capabilities to enhance proficiency and resultant readiness

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3
Q

EWGIR

A

Electromagnetic Warfare Ground Instrumented Radar

Directly injects a denied, degraded, and disrupted electromagnetic spectrum operations (EMSO) training environment (e.g., jamming, direction finding, etc.) EWGIR augments live training for the electro magnetic spectrum operations (EMSO)

Provides a modular and scalable EMSO and Counter-Position Navigation and Timing threat capability replication enabling units to learn, implement, and rehearse tactics, techniques, and procedures to counter current pacing threat capabilities in the electromagnetic spectrum

In the LVC-TE, simulates the capability of a peer competitor operating in all domains, allowing training audiences to visually observe their electromagnetic spectrum footprint, gaining a better understanding of the effectiveness of emissions control measures

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4
Q

ADVTE

A

Aviation Distributed Virtual Training Environment

ADVTE is a customized, persistent, closed-loop, network enabling geographically-dispersed flight simulators to participate in training events (DC Aviation owned)

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5
Q

TVCS

A

Tactical Video Capture System
The Tactical Video Capture System (TVCS) provides video-based After-Action Review (AAR) capabilities to support Marine Corps training at live-fire shoot houses, urban training environments, and infantry immersion trainers

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6
Q

Joint Conflict and Tactical Simulation (JCATS) server adn client

A

Constructive Simulation

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7
Q

JSAF

A

Joint Semi-Automated Forces
Constructive simulation

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8
Q

AWSIM

A

Air Warfare Simulation
Constructive Simulation

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9
Q

MTWS

A

MAGTF Tactical Warfare Simulation
Constructive Simulation

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10
Q

ACE-IOS

A

Air-Constructive Environment - Information Operations Suite
Constructive Simulation

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11
Q

IEWTPT

A

Intelligence Electronic Warfare Tactical Proficiency Trainer
Constructive Simulation

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12
Q

JDLM

A

Joint Deployment Logistics Model
Constructive Simulation

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13
Q

GEG

A

Generator-Global Positioning System (GPS) Environment Tool (GEG)
Constructive Simulation

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14
Q

LOTS

A

Low Overhead Training System
Constructive Simulation

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15
Q

MCVP

A

Marine Common Virtual Program

MCVP is the common hardware platform (laptop) and an end-user access point to the LVC-TE

Virtual Simulation that includes:
- JVFT
- VBS IV
- Adaptive Training to Attack Controllers (ATTAC)
- Minesweeper Trainer System
- JLVT Maintenance Trainer
- Comm NET Simulator
- Spectrum Data Tool
- T3 Medical Care First Responder

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16
Q

JVFT

A

Joint Virtual Fires Trainer

Deployable system supporting training for aviation and surface-to-surface fires, replaces the SAVT with a cost savings of ≈ $50M across the FYDP
Current joint fires training (JTAC, JFO, FO) is limited to 6 fixed sites, JVFT expands to 56 deployable units
Initial AAO - 56 deployable systems (1 pelican case, 4 laptops, 1 wearable VR viewer, and wands to emulate operational gear)

17
Q

GVTS

A

Ground Virtual Training Systems

Virtual Simulation

Three Systems - 1) Driver Trainer, 2) Tactical Vehicle Crew Simulator, 3) Reconfigurable Platform Simulator

18
Q

SUTTS

A

Small Unit Tactical Training Systems

Virtual Simulation

provides combat marksmanship, crew gunnery training, and team/squad training

ISMT
ASALT

19
Q

ISMT

A

TheIndoor Simulated Marksmanship Trainer(ISMT) focuses on small arms marksmanship, weapons familiarization and employment fundamentals, firing table practice, and supports call-for-fire and fire direction center training. The ISMT is an interactive audio/visual weapons simulator that provides basic and enhanced marksmanship training, weapons employment training, and tactical decision making for a variety of small arms and crew served weapons.

20
Q

ASALT

A

Advanced Small Arms Lethality Trainer (ASALT) providing advanced marksmanship training for individuals and small teams, in an enhanced environment, including instructor coaching, human-performance metric capture and analysis, enabling significant improvement in marksmanship skill for small teams and individuals throughout the FMF. Squad-size units train in the ASALT replicating small unit objectives and close quarters battle (CQB) federated into a common operating picture such as the Force-on-Force program

21
Q

WAR

A

Warfighter Augmented Reality
Virtual Simulation

22
Q

MTEN

A

Marine Training Enterprise Network

An example of Network, Labor, and Tools

23
Q

NETTN

A

Navy Enterprise Tactical Training Network

An example of Network, Labor, and Tools

24
Q

NTB Navy Simulation Software

A

Navy Training Baseline (NTB) Navy Simulation Software

An example of Network, Labor, and Tools

25
Q

DRMS

A

Digital Radio Management System

An example of Network, Labor, and Tools

26
Q

NIS

A

Navy Integration Standards

An example of Network, Labor, and Tools

27
Q

JAWS

A

Joint Analysis Workstation

An example of Network, Labor, and Tools

28
Q

JAAR-RL

A

Joint After-Action Review-Reference Library

An example of Network, Labor, and Tools

29
Q

ACS

A

Aggregate Combat Service

An example of Network, Labor, and Tools

30
Q

JECS

A

Joint Exercise Control System

An example of Network, Labor, and Tools

31
Q

JMEM

A

Joint Master Enumeration Manager

An example of Network, Labor, and Tools

32
Q

TIC

A

TECOM Integration Center
provides a venue for integrating, evaluating, and determining whether emerging capabilities are suitable for inclusion in the LVC-TE.

The TIC is where FMF simulation centers connect to experiment with new concepts, simulations, and systems. The TICprovides support for Live, Virtual, Constructive (LVC) exercises SECRET and below, offering TECOM direct connectivity and visibility into the exercises.

33
Q

S/DREN

A
34
Q
A
35
Q
A