Transformations of Design Thinking Flashcards
Evolutions of Design Thinking
Creative Problem Solving: People as Users (Ideation)
Sprint Execution: Better Solution (Execution)
Creative Confidence: People as Designers (Engagement)
Innovation of Meaning: Meaningful Direction (Envision)
DT is losing its origins of ideation to execution, engagement and envision.
Explain Creative Problem Solving DT
People as Users (Ideation)
Aim: Solve problems
The capability of merging analytical thinking with intuitive thinking
Direction: Starts with a problem that is in the hands of the user
Focus on divergence - a lot of options, a lost of focus
Thinking/learning: Use of prototypes, increase awareness of what is thought (not to validade)
High adoption (81%) - mainly to innovate solutions (product, service, communication, experience)
Created in the 90s by Tim Brown (IDEO) and Roger Martin
Explain Sprint Execution DT
Better Solution (Execution)
Challenge: Conceiving AND implementing solutions
Aim: Deliver products (5-day process)
First, individually say everything you think, then you are ready to listen
Direction: Users at the End
Listening the user is continuing, not a starting point
Users will rarely give some solution, only their reactions to the proposed solution
Learning: Through MVP (build just enough to learn)
Half adoptions -> mainly on digital agencies to innovate solutions (product, service, communication, experience)
Creative Problem Solving and Sprint Execution are competitors, interchangeable
Created in the 2000s by Jake Knapp (Google Ventures)
Explain Creative Confidence DT
People as Designers (Engagement)
Challenge: Taking care of the organization in a more human way (people)
Aim: Nurture mindsets
Create confidence inside the organization by engaging people to deal with innovation
Direction: Co-design and co-develop, engaging them in the process itself to create and implement organizational transformation.
Usually, organizational transformation is implemented together with other aspects (strategy, solutions)
Learn by involvement
1/3 adoption -> Mainly on strategic consultant, not used by digital agencies (smaller projects) Innovate people (culture, organization, processes)
Created in the 2010s by Tom and David Kelley (IDEO)
Explain Innovation of Meaning DT
Meaningful Directions (Envision)
Moving the challenge from creating new solutions to changing the direction that should be pursued
Aim: Envision new directions to propose a meaningful experience to people
Overcrowded of ideas -> people ask to reduce the noise to find a clear direction
Direction: Inside-out, starts from the individual aspiration
Hard to learn from someone -> learn comes from cultural probe, own experience, outside experts
1/3 adoption -> design studies and strategic consultants
Innovation is homogeneous distributed (direction, people, solution). Direction change doesn’t come alone
Created in the 2010s by Roberto Verganti
Transformation of consulting paradigm for DT
Europe and Italian data is aligned (CPS->SE=CC->IoM)
Highest growth comes from creative confidence DT (Y19 to Y20)
Goals of each DT
Creative Problem Solving and Sprint Execution has similar goals
- Design new user experience
- Develop a new product or service
- Address specific user need
Creative Confidence:
- Increase collaboration among stakeholders
- Engaging and motivating employees
- -Designing new user experiences
Innovation of Meaning:
- Identifying and formulating a new vision
- -Develop new product or service
- -Design new user experiences