topic 6: effects of global digital comms on social inequality Flashcards
LSE
children from better off backgrounds ๐ค have GREATER ACCESS TO WWW and are more likely to EXPLOIT ITS RESOURCES
working class lack digital cultural capital that internet-literate middle class do: this gets passed down generations, widening the DIGITAL DIVIDE
CASTELLS 2000
if not included in global networked society, youโre EXCLUDED AND MARGINALISED: lack of access to jobs, friends, info (info more important now)
BUT working class can use digital media to help reduce social inequality (proletariat in North African countries used social media to organise revolution + overthrow governments ๐ช
Sutton Trust 2020 (global digital comms)
digital divide in education ๐ increased by lockdown๐ท
- 69% of private school teachers felt prepared to do video lessons compared to 40% state school teachers
- schools w highest proportions of students eligible for free school meals: 34% said they could broadcast a lesson for their class to access, 53% said they could accept work remotely from class
Boyle (negative impacts of digital revolution)
DIGITAL DIVIDE โ: new form of stratification
โ> 40% of homes in 2015 didnโt have digital TV ๐บ
โ> 40% didnโt have reliable internet access
we must be digital CITIZENS (take control of digital media), not digital CONSUMERS ๐ (being fed what commercial forces profit from)
Kleeman
gender inequality via WIKIPEDIA ๐
โ 13% of contributors are women
โ female porn star list edited >2,500 times but female poets list edited <100 times
โ womensโ status as mother/wife/daughter often prioritised
CIRCULAR MARGINALISATION: โญ๏ธ
Given woman seen as unimportant.
Doesnโt get detailed wiki page.
People see undetailed wiki page and think sheโs unimportant.
Atkinson
โ online beauty industry harms young women ๐๐ (Snapchat filters, โFix Meโ Instagram filter)
โ internalising cultural appearance ideals + appearance comparison ๐ results in body dysmorphia for young women
โ plastic surgeons have seen ๐ in patients asking to โlook like their online faceโ
Saarkeesian
Tropes vs Women in Video Games blog series
gaming = male-dominated, objectifying/sexualising/trivialising women e.g. Grand Theft Auto
๐ฎ
Walter
LIVING DOLLS: negative impact of media on women.
New sexism: women judged on physical appearance more.
โ> HYPERSEXUAL CULTURE, OBJECTIFICATION of women
Internet + media allow:
-pornography, sexualised images of women (UNREALISTIC EXPECTATIONS)
-emphasis on clothes, plastic surgery (EATING DISORDERS)
Increasing pressure to look GOOD for MEN.
increased by digital tech:
most searched term = porn
ratemygirlfriend.com
Call of Duty, Grand Theft Auto
Cieslik + Pollock
secretive ๐คซ online ๐ป female subculture:
Pro-Ana websites
Sufferers of anorexia shared tips on and encouraged each other to lose weight: DAMAGING
Contemporary, postmodern society: future path is overwhelming, unpredictable and uncontrollable (more so than the past). ๐ฐ
โ> young women respond to risk society with eating disorders? obsessed with controlling their bodies in response to lack of control over their future?
Haraway
- new tech ๐ฑ should be EMBRACED by women: solution to misogyny?
โ> future tech e.g. cyborgs break down gender dualities - women were previously left behind in AGRICULTURAL ๐ฅ and INDUSTRIAL ๐ญ revolutions due to structural constraints
- if women donโt step out + assert themselves into digital revolution they risk being sidelined
โ> Apple ๐ health app โฅ๏ธ doesnโt include menstrual cycle
โ> female astronaut couldnโt do spacewalk bc spacesuit was designed for man so she couldnt see out
(MALE STREAM THINKING PERVADES TECH)
Already happened: the pill, fertility treatments
muted voices are amplified
Haenfler
Online ๐ป subcultures
virtual world gives new types of masculinity, e.g. NERD ๐พ MASCULINITY
โ multiplayer online role-playing games give ALTERNATIVE PATH TO MASCULINITY that differs from hegemonic (reward through competitive and persistent effort, status)
allows men to achieve masculinity without doing crime ๐
POSTMODERNISM. Fluid, unstable and fragmented
#notallmen
Berry ๐๐ซ
DIGITAL DIVIDE in age.
โ only 8% over 55 have profile page ๐ฑ๐
โ only 1/4 of over 60s had bought something online ๐ป๐ณ
FOUR factors impacting internet usage: CUSP
- COST ๐ธ
- UNINTERESTED ๐
- SKILL LACK ๐คทโ
- PHYSICAL DISABILITY ๐ค๐
OLDER PPL MARGINALISED BC OF DIGITAL DIVIDE?
Barbosa Neves
older people feel angry ๐ก afraid ๐ง exhausted ๐ด and excluded โ from digital world
high levels of frustration at lack of digital linguistic knowledge (โswipeโ, โzoomโ) in care home ๐
Office of National Stats on digital age divide: LABOUR FORCE SURVEY (LFS)
number of older people going online increased from 29% to 54% 2013โ2020
Smith et al (age divide)
younger people experience more CYBERBULLYING.
Peer groups HIGHLY influential, both +tive and -tive
20% teens experienced CYBUL.
1/3 victims kept CYBUL. secret.
Girls more than boys.
Sample: questionnaire 100 teens in 14 schools, yr 7-10.
Megan Meier, Ryan Halligan, Rebbeca Sedwick all committed suicide bc of cyberbullying