Topic 5: Punishment Flashcards

1
Q

Punishment

A

-Occurrence of a behavior is followed by an immediate consequence that results in the weakening of the behavior
-Less likely to engage in the behavior again in the future when given the opportunity

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2
Q

Positive punishment

A

-Adding something aversive after a behavior occurs decreases likelihood of that behavior under the same conditions in the future
-Results in the suppression or decrease of a response

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3
Q

Negative punishment

A

-Removing something appetitive (positive) after a behavior occurs decreases likelihood of that behavior under the same conditions in the future
-Results in the suppression or decrease of a response

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4
Q

Punisher

A

Any event or stimulus that follows a operant response and decreases its future probability

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5
Q

Positive punisher

A

Any event or stimulus that, when presented as a consequence of a behavior, decreases the future probability of that behavior

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6
Q

Negative punisher

A

Any event or stimulus that, when removed as a consequence of a behavior, decreases the future probability of that behavior

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7
Q

Premack principle for reinforcement

A

-High probability behavior reinforces low probability behavior
-If the low probability behavior must be completed in order to get to perform the high probability behavior, then the low probability behavior will be more likely to occur as time goes on
-Low probability does not reinforce high probability

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8
Q

premack principle for punishment

A

-Low probability behavior punishes high probability behavior
-If the low probability behavior must be completed if the high probability has occurred, then the high probability behavior will be less likely to occur
-High probability does not punish low probability

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9
Q

Examples of premack

A

1) Reinforcement: Piano (low probability) and then coffee (high prob.) = doing more piano
2) Punishment: Coffee (high prob) and then piano (low prob) = drinking less coffee

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10
Q

Contingency

A

-The degree of correlation between a behavior and its consequence
-If the behavior occurs, the punisher always follows
-The punisher only occurs after the behavior

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11
Q

High contingency

A

-Behavior and punisher have a predictive association
-Strong learning

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12
Q

Low contingency

A

-Weak association between behavior and punisher
-Weak/slow learning

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13
Q

Contiguity

A

-Nearness of events in time (temporal contiguity) or space (spatial contiguity)
-If the behavior occurs, the punisher should be delivered immediately and in the same location
-Longer the delay or larger the distance between the behavior and the punisher (less contiguity), the slower the learning occurs

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14
Q

Intensity

A

-Intensity or severity of a punisher
-More intense punishers = stronger learning

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15
Q

Risks of not using intense punishers

A

-Behavior is NOT suppressed
-more instances of punishment are required
-Greater intensities end up being required

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16
Q

Establishing operations

A

-Make a punisher more effective
-Eg) if you’re deprived of dessert when you are really hungry

17
Q

Abolishing operations

A

-Make a punisher less effective
-Eg) If you’re deprived of dessert when you have already had something sweet

18
Q

Positive punishment practices

A

1) Overcorrection
2) Contingent exercise
3) Guided compliance
4) Physical restraint

19
Q

1) Overcorrection

A

-Contingent on the problem behavior, individual has to engage in effortful behavior related to the problem behavior
1) positive practice
2) Restitution

20
Q

1) positive practice

A

-Must do the correct form of a behavior for a period of time
eg) Coloring on walls–Force them to color in their coloring book for an extended period of time

21
Q

2) Restitution

A

-Must fix the environment disrupted by the problem behavior
ex) Coloring on walls–they have to clean the crayon off the walls they colored on and the ones they did not color on (OVERcorrection)

22
Q

2) Contingent exercise

A

-Contingent on the problem behavior, the individual engages in some effortful behavior for a specific period of time
-The effortful behavior is unrelated to the problem behavior
ex) attitude to gym teacher–running laps for rest of class

23
Q

3) Guided compliance

A

-Contingent on the problem behavior that occurs following a request, the individual is physically guided to comply with the request
-Positively pushes non-compliance and negatively reinforces compliance
eg) Child refuses to clean room upon being asked–take their hand and guide them to cleaning room

24
Q

4) Physical restraint

A

-Contingent on the problem behavior, the body part involved in the behavior is held immobile for a specified period of time
-Response blocking

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Response blocking
-Physically stopping a behavior from being completed -Can prevent problems generated by the behavior -May prevent behavior from being reinforces ex) Sibling hitting other sibling to make them cry--restraining their hand, this also stops sibling from crying and therefore no reinforcement for kid to hit
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Negative punishment practices
1) time out 2) response cost
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1) Time out
-"time-out" from positive reinforcement -Behavior results in loss of access to a positive reinforcer that is maintaining that behavior eg) loud in class for attention--sit alone in hall (no attention given anymore) 1) Exclusionary 2) Nonexclusionary
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1) Exclusionary
-Completely removed from the location -eg) Class to the hallway
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2) Nonexclusionary
-Prevented from participating, but still in location -eg) Class to corner of classroom alone--can still hear other kids participating but you cannot join in
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2) Response cost
-Contingent on a problem behavior occurring, a specified amount of reinforcer is removed -If you engage in problem behavior then this amount of thing will be taken away eg) swear jar -Conditioned reinforcers helpful to provide immediate consequence when there is a delay in delivery of punisher
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Negative reinforcement practices
1) escape learning 2) avoidance learning 3) learned helplessness
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1) Escape learning
-When an operant changes the environment from a situation where a negative reinforcer (aversive stimulus) is present to one where it is absent (shock floor to no shock floor) -Reflexive unconditioned responses (UR)
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Reflexive UR
-Compatibility with reflexive UR affects how quickly a response occurs -Conditioning escape easiest when operant is similar to the reflexive UR behavior elicited by the aversive stimulus
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2) Avoidance learning
-When an operant prevents the occurrence of an aversive stimulus -need to have a reliable stimulus in the environment (antecedent) that warns of upcoming delivery of the aversive stimulus -Escape responses are typically learned faster than avoidance responses
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3) Learned helplessness
-When an inescapable aversive stimulus is repeatedly encountered, individuals learn that it cannot be escaped and stop trying -Believe that they are unable to influence the situation, they are helpless -Model for depression and anxiety
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How to overcome learned helplessness
1) Treatment: Create a situation in which failure of avoidance is not possible 2) Prevention: Pre-exposure to escape and avoidance contingencies can block the learned helplessness brought on by inescapable aversive elements
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Reinforcing punishments
-Someone who successfully uses punishment to reduce the occurrence of an undesired behavior is negatively reinforced by the removal of that aversive behavior and is therefore more likely to engage in that behavior in the future -Can also lead to imitation or modelling in the individuals being punished
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Avoiding/escaping punishment
-Punishment can induce escape and avoidance behaviors like lying, hiding, learning when it is safe to engage in behavior without being caught and avoiding punishment -Aggression can also be a form of escape -Lashing out due to punishment eg) birds only on TV if spray bottle is not near
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