Topic 2: sensation, perception and attention Flashcards

1
Q

Direct perception

Indirect perception

A

direct perception (gibson)

  • perception is a passive copy of the distal stimulus

indirect perception

  • perception is an inferred representation of the distal stimulus (computational -> modules)
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2
Q

perception

A
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3
Q

Sensory memories/ buffers

iconic memory

echoic memory

A
  • iconic memory (visual sensory memory)
  • echoic memory (auditory sensory memory)

experience is based on contents of sensory memories

  1. time for object recognition and attention
  2. provides the sensory world with the body
  3. enhanced veridicality
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4
Q

Iconic store

Sperling’s experiment

A

Sperling’s experiment measures duration of iconic store

  • found large capacity and short temporal duration (around 250 ms)
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5
Q

Echoic store

A
  • small capacity and long temporal duration )few seconds)
  • different capacity and durations reflect functions
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6
Q

Echoic store

suffix effect

A
  • suffix effect- exploring the code of echoic store
  • like displaces like
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7
Q

Gestalt principles

A
  • proximity
  • similarity
  • good continuation
  • closure

parsimony = occams razor

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8
Q

Object recognition

sensory features

sensory and abstract features

A

Sensory features (connectionist)

  • patterns of association

Sensory and abstract features (classical)

  • feature integration
  • recognition by components (geons)
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9
Q

Context effects

bottom-up

top-down

A

impacts the way you resolve particular inputs

bottom-up and top-down (interactionist)

bottom-up only (modular)- informationally encapsulated

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10
Q

modular activity

working memory

A

modular activity

  • unconscious
  • passive attention (information-specific)

working memory

  • active (controlled) attention
  • information-general
  • directed by goals
  • involves consiousness
  • selective attention
  • divided attention
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11
Q

selective attention (focusing)

filter models

A
  • filter models (early selection)
  • Broadbent’s switch model
  • shown in dichotic listening (shadowing task)
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12
Q

filter models- early selection

problems

A
  • information from non-attended ear was getting through (cocktail party phenomenon)
  • you are also aware of syntax (see pic)
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13
Q

filter models- late selection

A
  • in visual search, faster to identify a target on a single feature, than on a conjunction of features
    *
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14
Q

resources: coordination and control

attention

A

locus of attention does not impose constraint, it is the process of attention that imposes constraint

attention occurs within a specific mental architecture:

  • finite absolute capacity (can vary with arousal)
  • degree of pre-attention processing (modular) determines initial attention (prior to binding) and relative capacity
  • control processes, more demanding than automatic processes
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15
Q

Automatic processing

two types

A

Automatic processing requires little demands on resources

two types:

  • Information specific
    • built into mental architecture
  • Information general
    • over-learned skill acquisition
    • no longer requires controlled attention (driving)
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16
Q

divided attention

information-specific

A
  • information specific (task-specific) resources
  • use of common resources reduces performance (see pic)
  • stil never a perfect separation of tasks
17
Q

Divided attention

information-general

A

information-general (task-general) resources

  • ​executive control- sets of goals and priorities
  • response selector (switching), operates in a serial fashion, switching between different activities
  • channel segregation (coordination), keeping the processing routines for different functions separate
    • may be a learned processing ruotine itself
18
Q

attention

A

ultimately all attention involves divided attention

  • attention is not like a spotlight, but involves convergence of info from dfferent domains in the service of a goal, but not all information may be available
    • blindsight, change blindness, savant skills