topic 2 Flashcards
how does gender affect participation
sexism, lack of role models, accesibility, media coverage
how does race, religion and culture affect participation
lack of role models, racism, inclusivness, commitments- clothing/ fasting/ services
how does age affect participation
money, education, accessibility, leisure time, media coverage
how does family affect participation
lack of role models, family commitments
how does disability affect particpation
lack of role models, accessibility, discrimination,meida coverage
commercialisation
to manage of exploit somthing in a way designed to make profit
what is the golden triangle
sponsorship- sport- media
sponsorship
the provision of funds or other forms of support for some commercial return
what are the 4 types of sponsorship
financial, equipment, clothing/footwear,facilities
what are 5 types of media
tv, social media, radio, internet, printed press
positives of commercialisation for the performer
free clothing, free high-quaility equipment and facilities, fame
negatives of commercialisation for the perfomer
have to attend events, forced to use certain clothing/ eqipment, pressure, reputation can be damaged by media
positives of commercialisation for the sport
increased intrest, competitions, more income, education
negatives of commercialisation for the sport
scandals, reliance on sponser, timing dictated by media
positives of commercialisation on officials
high profile, can be sponsered, access to technology
negatives of commercialisation for officials
too reliant on technology, reputation damange, pressure
positives of commercialisation for the spectators
24/7 coverage, education on the sport, replays and slow motion
negatives of commercialisation for the spectators
adverts, harder to get tickets, expensive merchandise
positives of commercialisation for the sponsor
profit, exposure, get free tickets,
negatives of commercialisation on the sponsor
scandals, could negitavily impact reputation, cost, supply and demand
positives of technology on the peformer
fairer decisions, analysis of performance, rehabiliation, saftey
negatives of technology on the performer
disruption of gameplay, more punishment, cost, accessibility