Tomb Raider Flashcards
Industries
Crystal dynamics
Released 2007, sold 1.3million copies, regulated by PEGI - rated 12. Features violence towards fantasy characters.
Representation
Lara Croft- an aggressive and masculine representation of women. Transgresses the binary representation of gender. Outfit is not suitable for the cold. Objectified by audience. Male gaze. Draws attention to her legs and chest.
Context
Released after spice girls “wannabe” - fits in with the new wave of female empowerment.
Genre and gameplay
ACTION ADVENTURE
Challenges to reach the next level, fierce combat, exotic geography. 3D. Dialogue, full of action and enigma codes.
Front cover
“Ft Lara Croft”- she is the U.S.P. Places her name above everything else, she is the leading character. Femininity represented in her costume. Seductive pose. Ponytail. Lighting makes her skin appear angelic. Direct mode of address to gain audience attention.
Theories
Narrative codes- action and enigma
Opening piece- mystical creatures the audience are left to guess its identity.
Action- Lara Croft on a motorcycle.
Symbolic code- Natla- black suit, connotes evil. Binary opposition,
Equilibrium- begins in equilibrium, location of tomb- disorder, player takes control-recognition, journey to repair, new equilibrium.
Character types - hero and villain
Bandura- symbolic modelling because the game rewards violent behaviour
Gerbner- actions influence the audience
Hypodermic needle theory- directly inputs into the mind of the audience.
Cultural industries- eidos and Sony worked together.
Fandom
Cos play of Lara Croft , fan art and social communities