The Use of Design Thinking Flashcards
The main tenet of design thinking
empathy for the people you’re trying to design for
combination of desirability, feasibility, and viability. The constant process of trying to find innovative solutions to problems through deep understanding and empathy of the target user and involves the process of questioning.
Design Thinking
a principle about design thinking that states providing solutions to problems that focus on human needs and user response
Human-centricity and Empathy
a principle about design thinking that states form a pond of perspectives and ideas. It works well with a diverse composition of teams who would cooperate with each other.
Collaboration
a principle about design thinking that states come up with as many ideas and potential solutions as possible
Ideation
a principle about design thinking that states Ideas are turned into prototypes
Experimentation and Iteration
a principle about design thinking that states packed design thinking is an applied and practical solution-based method that is more focused on action rather than discussions.
A bias toward Action
The first step in the design thinking process that allows obtaining understanding of the people who experience a problem before designing a solution to serve them
Empathize
An empathy-building method that finds out as much insight as possible using an open conversation.
Empathy interviews
An empathy-building method that observes users in their natural environment or immersed in certain situations while they are in action.
Immersion and Observation
An empathy-building method that usually pertains to it as the ones sought to re-structure the problem and discover fresh insights
Extreme Users
The last empathy-building method
Ask what, how, why in curiosity
A quadrant of empathy map that covers what the users says loudly in an interview
Say
A quadrant of empathy map that covers what the user is thinking throughout the experience
Think
A quadrant of empathy map that covers what action the user undergoes
Do
A quadrant of empathy map that covers users’ emotional state
Feel
The second step of the design thinking process which is to find who the user is, what he or she needs and then develop answers
Define
Guidelines in generating the question
Strengthen the good (Intensify positive aspects of consumer needs)
Eliminate the bad (Bad aspects of the problem are taken out)
Search the opposite (Transform problem to opportunity)
Enquiry of the Assumptions
Pinpoint the Unanticipated Resources (Seek other resources not stated by customers)
Form an Analogy (Create relationships between the problem and unconnected images)
Breakdown the problem into pieces (Another analysis)
The third step in the design thinking process which states that the designers are prepared to start generating ideas
Ideate
Ideation Technique that is a more relaxed and informal way of solving a problem using imaginative thinking
Brainstorm
Ideation Technique that is a serial process of asking participants to write down their ideal about a problem
Brain write
Ideation Technique that members look for the worst solutions in order to examine ideas, contest assumptions, and obtain insights. It strengthens creativity and boosts confidence
Worst possible Idea
A SCAMPER technique that looks for something to replace in order to improve the idea. It can be used in a trial and error process to find the best alternative.
Substitute
A SCAMPER technique that looks for components to merge in order to come up with the best idea, process, or product.
Combine
A SCAMPER technique that looks for something that can be used to further enhance a solution toward a problem
Adapt
A SCAMPER technique that looks for something that can be magnified to offer new insight or add value or can be minimized to isolate parts of the process or concept that are vital
Modify