The role of technology in physical activity and sport Flashcards

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1
Q

Sport analytics

A

Studying data from sport performances to try and improve performances
Eg. Moneyball

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2
Q

Functions of Sport analytics (5)

A
  • Monitor fitness
  • Skill and technical development
  • Injury prevention
  • Game analysis
  • Talent ID
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3
Q

Quantitative data

A

Numerical data

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4
Q

Qualitative data

A

Non-numerical data

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5
Q

Reliability

A

Whether procedures have been followed the same way each time they’re repeated to enable similar results

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6
Q

Validity

A

Whether what is being claimed to be tested is actually what is being tested

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7
Q

Objective

A

Measures what you want to
Quantitative

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8
Q

Subjective

A

Personal opinion based
Qualitative

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9
Q

Analytics

A

Systematic approach to gathering data

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10
Q

Data collective

A
  • Technology is used in data collection
  • Video and analytics packages including Dartfish/Prozone
  • Include objective facts and provide evidence for subjective appraisal
  • Include high speed camera (GPS) stats
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11
Q

Video motion analysis

A

A technique used to get information about moving objects from video

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12
Q

What are the two types of Video motion analysis

A
  • Notational match analysis
  • Biomechanics
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13
Q

Notational match analysis

A

Used to record aspects of individual/team performance, such as movement patterns, strategy and tactics. Obtains objective qualitative data

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14
Q

What are two types of notational match analysis

A
  • Dartfish
  • Prozone
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15
Q

Biomechanics

A
  • Used to analyse the sporting impact of body movements
  • Quantitative based study
  • Kinematics
  • Sensors on their joints and often muscles of the body
  • Filmed performing skill often in a lab
  • Injury prevention
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16
Q

Performance analysis

A

The provision of objective feedback to performs trying to get a positive change in performance

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17
Q

Indirect calorimetry

A

The measurement of the amount of heat and energy generated in an oxidation reaction

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18
Q

Calorimetry

A

The measurement of the heat and energy eliminated or stored in any system

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19
Q

Metabolic cart

A

A device which works by attaching headgear to a subject while the person breathes a specific amount of oxygen over a period of time

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20
Q

Resting Energy Expenditure (REE)

A

The amount of energy, usually expressed in Kcal, required for a 24 hour period by the body during rest

21
Q

What can Indirect calorimetry and use of a metabolic cart can help individuals to do

A
  • Determine energy requirements and response to nutrition
  • To calculate energy expenditure
  • Who are classified as obese
  • Calculation of REE
22
Q

What are the potential difficulties affecting validity and reliability using indirect calorimetry via a metabolic cart

A
  • Inaccuracies from air leaks
  • Possible inaccuracies from measurements
  • Difficult to use on children
  • Overfeeding or underfeeding may occur
  • Singe snapshots are worse than average results over a longer period of time
  • The process actually measures consumption, not needs
23
Q

Computer software

A

Computer software is any set of machine-readable instructions which direct a computer’s processor to perform specific operations

24
Q

Computer hardware

A

Computer hardware is the physical components of computers

25
Q

‘G’ forces

A

Forces acting on the body as a result of acceleration or gravity e.g. G-load/force of an American football ‘hit’ on an opponent

26
Q

What does GPS stand for

A

Global Positioning System

27
Q

GPS

A

A space based navigation system that provides location and time information

28
Q

Benefits of GPS technology for player tracking

A
29
Q

Data integrity

A

Maintaining and ensuring the accuracy and consistency of stored data over its entire lifetime

30
Q

How can data integrity be compromised

A
31
Q

Ways to minimise threats to data integrity

A
32
Q

Smart device

A

Worn or attached to performers body while in use to provide instant feedback on aspects of performance such as distance covered, HR etc

33
Q

Two ways analytics can help in injury prevention

A
  • Vibration technology
  • Electrostimulation
34
Q

Vibration technology

A

Vibration training/therapy is also known as whole body vibration and a example of its usage involves the use of vibration plates to induce exercise effects in the body

35
Q

Electrostimulation

A

The production of muscle contraction using electrical impulses

36
Q

What technological devices are used in injury rehab

A
37
Q

Facility improvements

A
38
Q

3G surfaces

A

Third generation artificial synthetic grass pitches

39
Q

Game Golf

A

A lightweight GPS tracking device which captures accurate shot locations and calculates club performance during a round of golf

40
Q

Compression garments

A

Items such as elasticated leggings, socks, shirts worn to promote recovery by improving circulation

41
Q

Positives of technology in sport

A

+ Improved detection of doping with modernised testing devices
+ More accurate decision making allowing for fairer results
+ Better timing devices and increased recording of performance
+ Improved detection of foul play e.g. VAR/TMO
+ Improved quality of performance

42
Q

Negatives of technology in sport

A
  • Access to modern technology can be limited
  • More accessible to sports which are more financially secure
  • Increased pressure on officials to make correct decision
  • Performance Enhancing Drugs testing cannot keep up with new drugs developed
43
Q

Positives if technology for the performer

A

+ Improved performance levels
+ Improved fitness testing
+ Improved training facilities and equipment
+ Improved analysis of performance

44
Q

Negatives of technology for the performer

A
45
Q

Positives of technology for the audience

A
46
Q

Negatives of technology for the audience

A
47
Q

Positives of technology for the coach

A
48
Q

Negatives of technology for the coach

A