The role of technology Flashcards

1
Q

State the positive effects of technology on sport

A
  • More fair and consistent decision making - keeping high moral of sport
  • Adds/brings more investment into the sport
  • More role models = increased participation
  • Makes sport more inclusive (paralympics etc.)
  • Enhancements of drug testing (fairer game)
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

State the positive effects of technology on the performer

A
  • Personalised nutrition plans for each performer - maximising potential performance
  • Inclusivity for disability and age to increase participation
  • Able to review decisions in competitions that may go against them unfairly to ensure fair play (VAR)
  • Decreased recovery time meaning quicker return to sport - icebaths, hyperbaric chamber, oxygen tents
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

State the positive effects of technology on the audience

A
  • Anybody can watch from the comfort of their own home
  • Able to follow teams and role models by looking at statistics
  • Improved coverage of minority sports
  • Able to watch from all angles, therefore an increased viewing experience
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

State the positive effects of technology on the coach

A
  • Use real time data to make changes in strategies and tactics to improve play
  • Playback footage can be used to give individual and group feedback - helps to encourage group cohesion and play quality
  • Helps in squad selection
  • Plan future training sessions
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

State the negative effects of technology on the sport

A
  • May become too statistics based - loss of traditional views
  • Not very accessible for minority groups/sports
  • Win at all costs attitude - not playing for the enjoyment of sport. Loss of amateur ideal
  • More violence in sport = overtraining and injuries for many teams
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

State the negative effects of technology on the performer

A
  • Increased deviance/need to cheat to achieve better results and statistics
  • Risk of injury from overtraining
  • Expensive -> inaffordable for minorities/under-represented groups
  • Lots of pressure to have the best stats = impact on wellbeing
  • May not be cohesive/more individual in training which can cause conflict/storming
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

State the negative effects of technology on the audience

A
  • More breaks in play and more adverts - reduces the excitement of the game and is anticlimatic for the audience
  • Controversy from playbacks/decisions - could lead to violence
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

State the negative effects of technology on the coach

A
  • Pressure to buy the highest level equipment - spend more money
  • May become too reliant on statistics and not use other forms of evidence for squad selection
  • Could contradict traditional tactics and strategies that a coach may use
  • More risk of being hacked due to overreliance on computers
How well did you know this?
1
Not at all
2
3
4
5
Perfectly