Textures & Materials Flashcards

1
Q

A material usually starts with a…

A

shader

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2
Q

What is a shader

A

A mathematical model that determines how the object interacts with light.

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3
Q

Lamberts

A

matte shader which can add color. Gives color and shading

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4
Q

Phong, Blinn, and Anisotropic

A

Shiny surfaces shader

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5
Q

All 3D software works with shaders to

A

define how a surface look

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6
Q

When we have material, we have two basic sources of color, which are?

A
  1. Diffuse Channel: the underlying color

2. Specularity: Highlights or reflectivity of that surface

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7
Q

Bump displacement

A

Using materials to add details to a model.

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8
Q

When you map 2D images to a 3D model, it is a good idea to what?

A

mentally picture how you would wrap the object in real life

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9
Q

UV editing

A

Mapping a flat 2D image to a 3D object

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