Textures & Materials Flashcards
1
Q
A material usually starts with a…
A
shader
2
Q
What is a shader
A
A mathematical model that determines how the object interacts with light.
3
Q
Lamberts
A
matte shader which can add color. Gives color and shading
4
Q
Phong, Blinn, and Anisotropic
A
Shiny surfaces shader
5
Q
All 3D software works with shaders to
A
define how a surface look
6
Q
When we have material, we have two basic sources of color, which are?
A
- Diffuse Channel: the underlying color
2. Specularity: Highlights or reflectivity of that surface
7
Q
Bump displacement
A
Using materials to add details to a model.
8
Q
When you map 2D images to a 3D model, it is a good idea to what?
A
mentally picture how you would wrap the object in real life
9
Q
UV editing
A
Mapping a flat 2D image to a 3D object