Rendering images Flashcards

1
Q

Scanline Renderers

A

Scanlines are fast and the simplest

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2
Q

Raycasting

A

Uses the camera as a source of rays which are cast into the scene

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3
Q

Raytracing

A

Traces rays as they bounce throughout the scene. Allows for more realism and advanced optical effects

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4
Q

Radiosity

A

Takes ray tracing a step further by allowing objects themselves to becomes light sources which creates a better simulation of ambient and balanced lighting.

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5
Q

Ambient lighting

A

Allows us to create a general level of light in the scene

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6
Q

Spotlight

A

lighting focused on an object

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7
Q

Area light

A

Just like a softbox. It generates light from a specific area.

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8
Q

Depth map shadows

A

Creates a shadow by casting a bitmap over the image. (renders faster)

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9
Q

Ray-trace shadows

A

Traces the rays of light through the scene to create a shadow

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10
Q

Final gather

A

Calculates the bouncing of light through the scene.

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11
Q

Network rendering

A

Allows you to render on multiple machines across a network.

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