Rendering images Flashcards
Scanline Renderers
Scanlines are fast and the simplest
Raycasting
Uses the camera as a source of rays which are cast into the scene
Raytracing
Traces rays as they bounce throughout the scene. Allows for more realism and advanced optical effects
Radiosity
Takes ray tracing a step further by allowing objects themselves to becomes light sources which creates a better simulation of ambient and balanced lighting.
Ambient lighting
Allows us to create a general level of light in the scene
Spotlight
lighting focused on an object
Area light
Just like a softbox. It generates light from a specific area.
Depth map shadows
Creates a shadow by casting a bitmap over the image. (renders faster)
Ray-trace shadows
Traces the rays of light through the scene to create a shadow
Final gather
Calculates the bouncing of light through the scene.
Network rendering
Allows you to render on multiple machines across a network.