Blender Flashcards

1
Q

What is a Mesh Object?

A

Any 3D object that the computer renders using points in space called vertices to draw lines between called edges, which have faces drawn between them and are rendered opaque.

Layman’s terms: A mesh is basically any solid object that compromises the stuff in our 3D space.

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2
Q

Mesh is often referred to as…

A

geometry

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3
Q

Transforming in the world of 3D graphics is just a way of collectively referring to the…

A

location, rotation, and scale of an object in 3D space.

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4
Q

The default Q primitive is added to the dimension with a scale of one, but dimensions of 2 meters by 2 meters by 2 meters meaning it is 2 meters long in the x direction and 2 meters long in the y direction and 2 meters the z direction.

A
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5
Q

What is a mesh primitive?

A

Mesh objects that just have a basic shape, such as a cube, cone, cylinder, etc.

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6
Q

Attribute

A

A generic term to describe data stored per-element in a geometry data-block

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7
Q

Axis

A

A reference line that defines coordinates along one cardinal direction in n-dimensional space.

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8
Q

Axis Angle

A

Rotation method where X, Y, and Z correspond to the axis definition, while W corresponds to the angle around that axis, in radians.

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9
Q

Bevel

A

The operation to chamfer or bevel edges of an object.

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10
Q

Bézier

A

A computer graphics technique for generating and representing curves.

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11
Q

Blend Modes
Color Blend Modes

A

Methods for blending two colors together.

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12
Q

Bit Depth

A

The exponent value (with base two) for how many colors can be represented within a single color channel. A higher bit depth will allow more possible colors, reducing banding, and increasing precision. Yet a higher bit depth will increase memory usage exponentially.

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13
Q

Bounding Box

A

The box that encloses the shape of an object. The box is aligned with the local space of the object.

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14
Q

Delete - > Dissolve

A

Deletes your selection without destroying your geometry as best as it can

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15
Q

We can tell Blender to try to draw an edge or face between any two or more points on a single object with the fill tool

A
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16
Q

What is an edge loop?

A

You can use edge loops to cut across your mesh in order to add more vertices

17
Q

Ctrl + R

A

Loop Cut

18
Q

Loop cut?

A
19
Q

Loop Slide

A

What you get after going into Loop cut mode. You slide the mouse over the object edge to make a cut

20
Q

How do you create multiple loop cuts

A

scroll up when in loop slide mode

21
Q

How do you delete a loop

A

alt click cut line –> menu ->edge loop

22
Q

Bevel

A

Useful for creating angled cuts

23
Q

Bevel Shortcut

A

Ctrl + B

24
Q

Why is it good practice to set the pivot on the bottom?

A

Because when you import objects into engines like unity or unreal, its a lot easier when you’re placing things and duplicating them in engine if the pivots at the bottom because those types of programs will snap your pivot to the ground so that just everything is lined up the way it should be, and its just makes your workflow a little bit easier down the line.

25
Q
A