Texture-and-UV-mapping Flashcards

(36 cards)

1
Q

These are flat images that is applied to a 3d meshes of models to give color and more details

A

texture

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2
Q

A process of applying texture

A

Texturing

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3
Q

A person that is responsible on texturing
and adding materials to 3D
Object

A

Texture artist

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4
Q

True or False

Texture affect the surface of the
object while the materials affects
the object

A

t

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5
Q

It is the base color of the material

A

Texture

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6
Q

This is where we add texture node and connect it to the base color

A

Shader Editor

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7
Q

What do you call a customized texture

A

UV Texture

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8
Q

What do you call about the process of UV texture

A

UV mapping

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9
Q

Name textures

A

Brick, Checker, Environment, Gradient, IES, Image, Magic, Musgrave, Noise, Point Density,
Sky, Voronoi, Wave, White Noise.

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10
Q

What are the 2 types of Texture

A

Procedural & BitMap

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11
Q

This is the type of texture where it Uses nodes to manipulate by defining it mathematically.

A

Procedural

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12
Q

What workspace used for Procedural

A

Shader Editor

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13
Q

True or False:

Procedural Doesn’t depend to image.

A

True

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14
Q

True or False:

Procedural is Resolution Independent

A

True

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15
Q

what process do Bitmap Requires

A

UV Mapping

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16
Q

This type of texture Achieve very realistic materials
quickly.

17
Q

What are the files that can be use in Bitmap

A

JPEG, PNG or TGA

18
Q

This Texturing technique is where you unwrap the mesh

19
Q

True or False:

UV Mapping is where you can create a more detailed and customized texture

20
Q

This is the Process of Projecting 2D image texture onto a 3D object.

21
Q

UV mapping use what workspace

A

UV Editing Workspace

22
Q

This technique usually added to a more complex
meshes to limit the stretch of the mesh
before unwrapping it.

23
Q

It is the end point so you can divide the
3D object to a flat image

24
Q

what indication represents the Seams once it was applied to the mesh

25
Ways to Unwrap a mesh
Unwrap, Smart UV Project, Base on Projection, Project View
26
One of the 4 ways to Unwrap a mesh: This is the Simpliest way to unwrap a mesh
Unwrap
27
One of the 4 ways to Unwrap a mesh: Unwrapping individual faces of the mesh
Smart UV Project
28
One of the 4 ways to Unwrap a mesh: Unwrap the mesh based on its projection. There are three unwrapping projection: Cube, Sphere, and Cylinder
Base on Projection
29
One of the 4 ways to Unwrap a mesh: Unwrapping mesh according to its view on the camera.
Project View
30
This technique is to check the visuals of UVs to 3D models
test grids
31
This technique is used to Apply a customized texture using the default texture painter of Blender.
Texture paint
32
This is act of pre-computing something in order to speed up some other process
Baking/bake
33
what are the bake types
Transmission, Glossy, Diffuse, Environment, Emit, Roughness, UV, Normal, Shadow, Ambient Occlusion, & Combined
34
▪ Significantly reduce render times. ▪ Texture painting made easier. ▪ Reduced polygon count. ▪ Repeated renders are made faster, multiplying the time savings
Merits
35
▪ Object must be UV-unwrapped. ▪ If shadows are baked, lights and object cannot move with respect to each other. ▪ Large textures can be memory intensive. ▪ Consume more time and labor.
Demerits
36
Give the alternative tools for texturing
Substance Painter, Adobe Substance 3D Designer, & Adobe Photoshop