Texture-and-UV-mapping Flashcards
(36 cards)
These are flat images that is applied to a 3d meshes of models to give color and more details
texture
A process of applying texture
Texturing
A person that is responsible on texturing
and adding materials to 3D
Object
Texture artist
True or False
Texture affect the surface of the
object while the materials affects
the object
t
It is the base color of the material
Texture
This is where we add texture node and connect it to the base color
Shader Editor
What do you call a customized texture
UV Texture
What do you call about the process of UV texture
UV mapping
Name textures
Brick, Checker, Environment, Gradient, IES, Image, Magic, Musgrave, Noise, Point Density,
Sky, Voronoi, Wave, White Noise.
What are the 2 types of Texture
Procedural & BitMap
This is the type of texture where it Uses nodes to manipulate by defining it mathematically.
Procedural
What workspace used for Procedural
Shader Editor
True or False:
Procedural Doesn’t depend to image.
True
True or False:
Procedural is Resolution Independent
True
what process do Bitmap Requires
UV Mapping
This type of texture Achieve very realistic materials
quickly.
Bitmap
What are the files that can be use in Bitmap
JPEG, PNG or TGA
This Texturing technique is where you unwrap the mesh
UV MAPPING
True or False:
UV Mapping is where you can create a more detailed and customized texture
True
This is the Process of Projecting 2D image texture onto a 3D object.
UV MAPPING
UV mapping use what workspace
UV Editing Workspace
This technique usually added to a more complex
meshes to limit the stretch of the mesh
before unwrapping it.
seams
It is the end point so you can divide the
3D object to a flat image
Seams
what indication represents the Seams once it was applied to the mesh
red line