Modeling Technique and 3D Sculpting Flashcards

1
Q

Polygon Modeling

What are the 2 main technique used in Polygon Modeling

A

Extrusion & Subdivision

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2
Q

POLYGONAL MODELING

A key to create a high resolution 3D Models
MORE FACES = HIGH RESOLUTION MODELS

A

Subdivision

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3
Q

POLYGONAL MODELING

can be applied by collapsing faces to itself inwards or extending faces outward

A

Extrusion

Shortcut Key: Extrusion (E) / Extrude Manifold (Alt + E)

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4
Q

POLYGONAL MODELING

What are the other ways to ADD Subdivisions?

There are 4 other ways

A
  • Bevel
  • Inset
  • Loop Tool
  • Knife
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5
Q

POLYGONAL MODELING

How to smoothen the sharp edges?

A

Bevel

Shortcut Key: Ctrl + B

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6
Q

POLYGONAL MODELING

Initial outline, Fill and bridge, and commonly used in creating Human 3D models

A

Edge Modeling

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7
Q

CURVE AND NURBS MODELING

also known as SPLINE modeling
creates curve surface using control points

A

Nurbs
(Non-Uniform Rational Basis Spline)

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8
Q

CURVE AND NURBS MODELING

What is NURBS?

A

Non-Uniform Rational Basis Spline

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9
Q

CURVE AND NURBS MODELING

How can we apply Curve and Nurbs Modeling technique?

There are 2

A

Curve and Surface object

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10
Q

CURVE AND NURBS MODELING

How can you adjust curve modeling?

There are 4

A
  • Control Points
  • Spline
  • Object Options
  • Modifier
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11
Q

A technique that can be utilized in creating 3D Models and
Texture. IT WORKS WITH A SETS OF RULE.

Rules can be integrated within the algorithm tha t can be configured

A

Procedural Modeling

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12
Q

PROCEDURAL MODELING

This can be considered application of the procedural technique

A

Parametric Modeling

In Blender, we use Modifiers to apply procedural technique

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13
Q

PROCEDURAL MODELING

Pro’s and Cons of Procedural Modeling

A

PRO
▪ Ensures all your elements follow the same style and working principles.
Easy to scale up and down the properties.

CONS
Complex code is need for a organic-looking object.

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14
Q

3D SCANNING

______ ______ to collect multiple angles of real-life objects.

A

Laser Scanner

Cons: MESSY GEOMETRY Light Scanner is quite expensive

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15
Q

3D SCANNING VS PHOTOGRAMETRY

Photography rather than light.

these is also considered as texturing technique

A

Photogrametry

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16
Q

3D SCANNING VS PHOTOGRAMETRY

Photogrametry Pro’s and Cons

A

PROS:
Camera of your Choice can provide a better texturing

CONS:
Multi-camera provide greater result.

17
Q

This technique usual applied when polishing the 3D Assets.

use to add more details on the 3D assets

A

Digital Sculpting

ZBrush is one of the compatible 3D Sculpting Software to Blender

18
Q

One good practice is to reuse a certain part of a model to easy create variations.

A

Modular Concepts

19
Q

Combining and modified a pre-made part module to create a new 3D model.

Some apply this technique to easy create picture out their intended 3D output

A

Kit Bashing

20
Q

Another modeling technique that can be utilize in 3D BLENDER, similar to edit mode with **another set of tools **use in altering 3D mesh.

A

3D Sculpting

21
Q

3D SCULPTING

Sculpt Mode manipulates geometry using ______.

A

Brush

Usually, applied to add more details on the 3D models

22
Q

3D SCULPTING

On the viewport shading, choose your
lightings as ______.

This will serve as the texture of your model which provides your preferred lightning visuals

A

Matcaps / Matcap

23
Q

3D SCULPTING

is one of the important settings that needs to enables.

a dynamic tessellation sculpting method, which makes it possible to sculpt complex shapes out of a simple mesh.

A

DYNTOPO (Dynamic Topology)

24
Q

3D SCULPTING

If your working a symmetrical model you can toggle mirror, this works as the mirror modifiers for sculpting.

A

Symmetry Settings

25
Q

3D SCULPTING

Pro’s and Cons of 3D Sculpting

A

PROS
* Non-rigid limitations which is perfect of complex and unique design.
* More detailed and organic output.

CONS
* Time-consuming, since you can using texture as an alternative way to add details to the model.
* High-resolution, might be a cons depend on the objective and purpose of creating 3D Assets.