Rigging-and-Skinning Flashcards
It is a process of placing a bone structure as rigs of 3D mesh.
RIGGING
What do you call the controls and strings
that move a marionette
Rig
Rigging is a process which is divided into what parts
▪ Bone/Joint Placement
▪ Skinning/Enveloping
What are the 2 Classification of Bones
DEFORMING BONES & CONTROL BONES
It is a Classification of bones where it directly deforming the associated vertices of the
mesh.
DEFORMING BONES
This is a classification of bones which is usually embedded inside the mesh.
DEFORMING BONES
This is a classification of bones which Control other bones reaction when transform
CONTROL BONES
This is a classification of bones which Act as Switch
CONTROL BONES
This is a classification of bones which Indirectly alter vertices and often no associated vertices
CONTROL BONES
This is a type of 3D object
used for rigging, borrowed the idea
of real-world skeleton.
Armature
Armature have 3 elements named
▪ Start Joint also known as root or head.
▪ Bodyitself.
▪ End Joint named tip or tail
What are the 4 characteristics of armature
▪ Transform Factor
▪ Object Data data-block
▪ Reusable
▪ Control a 3D mesh
This is a characteristic of armature that has an origin, a position, a rotation and a scale
Transform Factor
This is a characteristic of armature that can adjust it setting on Edit mode
Object Data data-block
This is a characteristic of armature that It can be linked to other scenes and armature data can be
reused on multiple.
Reusable
This is a characteristic of armature which the Animation works on mesh not the armature’s bones
Control a 3D mesh
What are the armature visual/viewport displays
Octahedral bone display, Stick bone display,
B-Bone bone display, Envelope Bone display,
Wire bone Display
This is the default visualization
Well suited for most of editing tasks.
It materializes as big root and small tip.
OCTAHEDRAL
Simplest and most non-intrusive visualization.
It constant thickness gives no information about root and tip.
STICK
Visualization shows the curves of “smooth”
multi-segment bones. Used for Bendy Bones
B-BONES
Visualization materializes the bone deformation
influence. Best visualization for Skinning
ENVELOPE
Simplest visualization shows
the curves of “smooth”
WIRE
in armature toolbar:
This tool is used to easily rotates a bone
around its local Y axis.
Roll
in armature toolbar:
This tool is used to Resize the scale of the armature.
BONE SIZE
in armature toolbar:
This tool is used to Resize the armature viewport display.
BONE ENVELOPE
in armature toolbar:
This tool is used to Add new armature from the selected armature.
EXTRUDE