Textbook: Chapters 5-6 Flashcards

1
Q

What are design principles?

A

derived from experience, abstract, high level guides for design which because of their generality are difficult to apply

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2
Q

What are design rules?

A

low level highly specific instructions that the designer can follow with a minimum of interpretation

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3
Q

What are the four psychological principles?

A
  • users see what they expect to see
  • users have difficulty focusing on more than one activity at a time
  • it is easier to perceive a structured layout
  • it is easier to recognize something than the recall it
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4
Q

What is the principle of consistency?

A

users find it difficult to handle the unexpected, therefore it is important to be consistent throughout the UI

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5
Q

What is the principle of exploiting prior knowledge?

A

users perceive the screen using their prior knowledge this provides the opportunity to draw on their experience

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6
Q

What is the principle of perceptual organization?

A

If you group things together that go together it is easier for the user to pay attention to the appropriate group

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7
Q

What is the principle of importance?

A

If something is important for the user, it should be placed in a prominent position

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8
Q

What are some modern metrics of usability?

A
  • effective
  • efficient
  • engaging
  • error tolerant
  • easy to learn
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9
Q

What is a constraint?

A

Factors that may influence choices in design.

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10
Q

What is a trade-off?

A

resolving a conflict by sacrificing one item (eg feature) in order to achieve another

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