Physical Principles Flashcards

1
Q

What are the three types of pointer movements?

A

Tracked movement
Dragged movement
Disengaged movement

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2
Q

Describe tracked movement

A

A mouse device is tracked by the system and represented by the cursor position

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3
Q

Describe dragged movement

A

A mouse also can be used to manipulate screen elements using drag and drop operations

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4
Q

Disengaged movement

A

Some pointing devices can be moved without being tracked by the system, such as light pens or fingers on a touchscreen, and then reengage the system at random screen locations.

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5
Q

Summarize Fitts’ Law

A

The time it takes to hit a target is a function of the size of the target and the distance to that target.

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6
Q

What does Fitts law determine?

A

The size and location of a screen object

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7
Q

What are the three essential parts to Fitts law?

A

Index of Difficulty (ID)
Movement Time (MT)
Index of Performance (IP)

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8
Q

Describe the Index of Difficulty

A

This value quantifies the difficulty of a task based on width and distance

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9
Q

Describe Movement Time

A

This value quantifies time taken to complete a task based on the difficulty of the task and two empirically derived coefficients that are sensitive to the specific experimental conditions such as type of input device.

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10
Q

Describe Index of Performance

A

This value is based on the relationship between the time it takes to perform a task and the relative difficulty of the task.

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11
Q

What are the limitations of Fitts’ Law?

A
  • There is no consistent way to deal with errors.
  • It only models continuous movements
  • It is not suitable for all input devices
  • It doesn’t address two-handed operations
  • It doesn’t consider differences between motions away or toward body
  • It does not address cognitive functions
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12
Q

What are the implications of Fitts’ Law?

A
  • Large targets, and small distances between targets are advantageous
  • screen elements should occupy as much of the available screen space as possible
  • The largest Fitts’-based pixel is the one under the cursor
  • screen elements should take advantage of the screen edge wherever possible
  • large menus are easier to use than other types of menus
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