Test 3 - cards Flashcards

1
Q

define the cognitive stage and provide 4 characteristics

A

the initial stage in the learning of a motor skill where the emphasis is on conscious understanding of the task requirements.

  • athletes more concerned with what to do rather than how to do it
  • uncoordinated skill execution
  • athletes require a greater amount of feedback
  • can only focus on limited external feedback
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2
Q

define the associative stage and provide 4 characteristics

A

the second phase in the learning of a new motor skill in which movement patterns become more refined and consistent through practice.

  • correcting errors and technique
  • selective attention improves
  • athlete associates environmental cues with actions
  • consistency improves
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3
Q

define the autonomous stage and provide 4 characteristics

A

the final phase in the learning of a new skill in which the control of movement appears to be almost automatic and free of the need for constant attention.

  • able to detect and self-correct errors
  • skills are almost automated
  • little variability in day-to-day performance
  • attends to relevant cues only - selective attention is high
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4
Q

List the stages of the information processing model

A
  1. identification of stimuli/ input
  2. response identification/ decision making
  3. response/ output
  4. feedback
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5
Q

define identification of stimuli/ input

A

information is gathered from internal and external sources. stimulus detects cues within the sporting environment.

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6
Q

define response identification/ decision making

A

information is processed, interpreted and analysed and then a response is selected.

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7
Q

define response/ output

A

the muscular system produces the movement required to produce the selected response.

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8
Q

define feedback

A

information about the performance is received from the selected response. a comparison of the performance against the desired performance is made.

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9
Q

define discrete skills

A

skills that have a definite beginning and end

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10
Q

define serial skills

A

skill that involves a series of discrete skills that are joined together to form a more complicated skill.

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11
Q

define continuous skills

A

skills that do not have a definite start or finish.

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12
Q

explain extrinsic (augmented) feedback

A

information received from the outside of the body.

it is received by the sensory system and is seen, felt or heard and is delivered by a coach or instructor.

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13
Q

explain concurrent (extrinsic) feedback

A

provided during the performance via the coach.

the player can use this information to immediately change performance if need be, or if the feedback is positive maintain current performance.

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14
Q

explain non-verbal feedback

A

feedback communicated to the performer without using words.

gestures, body language, posture, facial expression and hand signals can all convey information to a performer.

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15
Q

explain terminal (extrinsic) feedback

A

provided by an external force after the movement has been completed.

the performer can only use this feedback to change future performance.

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