Motor Learning and Coaching Flashcards
Classification of movement skills: Movement Precision
Fine and gross
Classification of movement skills: Type of movement
Discrete, serial and continuous
Classification of movement skills: Predictability of environment
closed and open
Gross motor skills
- Movement of major muscle groups resulting in large body part movement.
- Includes fundamental movement patterns eg. walking, running, balance, coordination and jumping.
- Large amount of force exerted by the muscles
Fine motor skills
- Smaller muscle groups, which results in more precise movements
- Includes activities such as writing, typing on.a keyboard, playing the guitar.
- Involves coordination between the hands and eyes
- Small amount of force exerted by the muscles
Discrete Skills
- Have clear beginnings and ends
- Brief and well defined
- Skill can be repeated but performer must start from the beginning
- Single, specific skill
- Eg penalty kick in soccer
Serial Skills
- Made up of a number of discrete skills put together to form an integrated movement
- More complex movement
- Eg triple jump
Open Skills
- Typically occurs in a dynamic (changing) environment
- Movements need to continually adapt to meet the demands of the task
- No defined beginning and end
- Skills are predominantly perpetual
- Decision making made during the performance
- Skills are mostly externally paced
- Eg. block in volleyball, pass in football, batting in cricket
Closed Skills
- Typically occurs in a static (fixed) environment
- Movements aren’t affected by the environment and tend to be more habitual
- Has a defined beginning and ending
- Involves a pre-learned pattern of movement
- Decision making made prior to performance
- Skills internally/ self paced (performer determines when to start the skill)
- Eg. shot in billiards, golf putt, free throw in basketball
What is the difficulty of complexity of the task affected by?
- The number of relevant cues that require attention
- The amount of information that needs to be analysed
- The number of available responses to select from
- Time available to analyse information and select a response
- Task requirements– degree of speed and accuracy needed
Simple skill
- Quickly learned, often by imitation of the demonstration
- No time pressure
- One cue only
- No opposition players
- Speed not important
- Accuracy important
- Eg. hitting a baseball off a tee
Complex skill
- Require longer learning and practice time time
- Time pressure
- Many cues
- Many available responses
- Speed important
- Accuracy important
- Eg. hitting a baseball that has been thrown by a pitcher
What are the three stages of the Fitts and Posner phase?
- The cognitive stage
- The associative stage
- The autonomous stage
The cognitive stage
The initial phase in the learning of a motor skill where the emphasis is on conscious understanding of the task requirements.
- Performer learns the nature and demands of the task
- Performance level= inconsistent (trial and error)
- Little, if any, cue recognition
- All instructions/explanations/feedback must be kept simple
- Time spent in this stage is short
The associative stage
The second phase in the learning of a new skill in which movement patterns become more refined and consistent through practice.
- Characterised by plenty of practice to develop and consolidate motor programs
- Environmental cues are associated with actions
- Parts of the skill become automatically controlled
- Consistency improves
- Correcting errors/technique
- More specific feedback
The autonomous stage
The final stage in the learning of a new skill in which the control of movement appears to be almost automatic and free of the need of constant attention.
- Performers movements are fluent, well coordinated nd seemingly effortless
- Increased speed and accuracy
- Attends to relevant cues only
- Able to detect and self correct errors
- Skills are almost automated
- More attention on strategy and tactics rather than technique
What are cues?
A stimulus perception which signal for action or give a hint in how to respond in a particular circumstance.
Stimulus= change in internal/ external environment
Perception= recognise and interpret sensory information
What are the three main types of cues?
- Visual
- Verbal
- Proprioceptive
Visual Cues
- Provides the performer with observable information, allowing them to determine and see what movement is required in the execution of their skill
- Opportunity to watch the desired skill or use visual aids
- Often provided as a demonstration
- Most effective method of introducing a performer to a new skill and is important in the cognitive stage.
- Provided as external cues
Explain visual cues in the cognitive stage and provide an example
It is important to accompany the visual cue with a max of 3-4 key teaching points so the learner is not distracted.
Eg. A dance teacher might put markings on the ground for the learners to practice feet positioning and sequencing of steps.
Explain visual cues in the associative stage and provide an example
Coaches might use visual aids to encourage players to aim for them, enhancing performance.
Targets can also be used to improve accuracy and increase enjoyment.
Explain visual cues in the autonomous stage and provide an example
Eg. Tennis- some players may analyse the stance, service position and ball toss of their opponent to try and determine what type of serve is being attempted.
Verbal Cues
- A short, concise task-orientated phrase which directs attention to the most important features in the environment, or prompts performance to tend to the key components in the task in order to enhance performance.
- Usually used with visual cues eg, ‘watch the ball’.
- Provides feedback on what’s being done correctly and incorrectly
- Coaches and players can use verbal cues immediately prior to performance to focus on key points eg, a young soccer player might say the words ‘through the ball’ to focus on movements when kicking
Proprioceptive Cues
- The internal feedback which comes from the sensory receptors (proprioceptors) found in joints tendons and muscles
- Proprioceptors send information to the central nervous system detailing position, posture, equilibrium and internal conditions of the body.
- Eg. a gymnast on a balance beam can feel a loss of balance and re-distributes her body weight to correct the error
- These cues help the CNS to control the force, speed and position of the body. Players can use this information to change their next performance if required.