Test 3 Flashcards
(104 cards)
learning
the process of aquiring through experience new and relatively enduring informations or behaviors
classical conditioning
expect adn prepare for significant events
operant conditioning
learn to repeat acts that bring rewards and avoid acts that bring unwanted results
cognitive learning
learn new behavior by observing ecents and through language
association
our mind connecting ecents that occur in sequences
stimulus
any event or situation that evokes a response
respondant behavior
behavior that occurs as an automatic response to some stimulus
operant behavior
behavior that operates on the environment, producing consequences
behaviorism
the view that psychology 1) should be an objective science that 2) studies behavior without reference to mental processes
Pavlov’s Experiments
Dog experimentation with food
Neutral Stimuli
in classical conditioning, a stimulus that elicits no response before conditioning
unconditional Response
in classical conditioning, an unlearne naturally occuring response to an US
Unconditioned JStimulus
in classical conditioning, a stimulus that nconditionally triggers an UR
conditioned response
in classical conditioning, a learned response to a previously neutral stimulus
conditioned stimulus
in classical conditioning, an origionally irrelevant stimuluant that, after association with a US, comes trigger a CR
acquisition
the initial stage, when one links a neural stimulus and an US so that the NS begins triggering the Cr
extinction
the dimishing of a CR
spontaneous recovery
the reappearance after a pause, of an extinguished CR
generalization
the tendency, once a response has been conditioned, for stimuli similar to the conditioned stimulus to elicit similar response
discrimination
the learned ability to distingished between a CS and stimuli that do not signal an US
law of effect
thorndikes principle that behaviors followed by favorable consequences become more likely and that behaviors followed by unfavorable consequences become less likey
operant chamber
AKA Skinners box
a chamber containing a bar or key that an animal can manipulate to obtain food
reinforcement
any event that strengthens the behavior it follows
shaping
reinforcers guide behavior toward closer and closer approximations of desired behavior