Test 2 Flashcards

(32 cards)

1
Q

a focused mental engagement on a particular item of information - a scarce commodity which has become monetized

A

attention

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2
Q

the ability to experience empathy merely by observing the movements of another human being - a way to understand markets

A

kinesthetic empathy

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3
Q

law describing how the rapid growth and availability of information leads to a scarcity of attention - people can only attend to so much

A

law of information

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4
Q

statement which describes the individual creating the A(a)rt, what inspires them and what they view as important to their A(a)rt - not a biography

A

artist statement

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5
Q

statement which describes to consumers exactly what value the A(a)rt brings to their lives - uses sensory language

A

value statement

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6
Q

an A(a)rts market being either in possession of A(a)rt, engaged in an A(a)rts experience, or engaged in the creation of A(a)rt

A

A(a)rts consumption

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7
Q

the pattern a market typically follows in order to possess A(a)rt, engage in an A(a)rts experience, or engage in the creation of A(a)rt

A

A(a)rts consumption model

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8
Q

consumption model involving engagement with an A(a)rts learning experience

A

educational consumption model

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9
Q

consumption model involving professional artists creating art for professional purposes (use of supplies, materials, services for that purpose)

A

professional consumption model

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10
Q

consumption model involving the consumption of A(a)rt for general/casual enjoyment - to relax, socialize, indulge (eat/drink) around one’s favorite art

A

entertainment consumption model

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11
Q

consumption model involving the consumption of A(a)rt to enhance one’s environment or the consumption of objects enhanced with A(a)rt (ex. a chair that’s also an art piece)

A

utilitarian consumption model

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12
Q

consumption model involving the consumption of art due to “experts” designating it as “good A(a)rt” - a cultural intermediary sanctions the validity of art

A

aesthetic consumption model

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13
Q

consumption model involving the consumption of art through technology / relies on the use of technology (downloaded, live-streamed, broadcasted, etc.)

A

technological consumption model

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14
Q

consumption model involving the consumption of A(a)rt via all (or most) of the five senses - most stimulating and memorable model, active rather than passive

A

experiential consumption model

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15
Q

consumption model involving the consumption of indulgent A(a)rt that engages in “socially unacceptable behavior” and often breeds closely-bonded tribal markets (punk, “sex, drugs, and rock ‘n’ roll”)

A

hedonic consumption model

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16
Q

an area or region which is “known for” a particular style of art and its art infrastructure - the art style is also closely linked to the region

17
Q

the ability for a market to distinguish “good” A(a)rt from “bad” A(a)rt - relates to the aesthetic consumption model

18
Q

an individual or group who, through various means, sanctions the validity of A(a)rt or an A(a)rtist in a market, is a trusted source on how “good” the A(a)rt is (critics, media, other artists, etc.)

A

cultural intermediary

19
Q

term for the 3 ways A(a)rts are typically marketed and positioned - “business” perspective, “aesthetic experience” perspective, and “art in everyday life” perspective

20
Q

statement which tells consumers exactly where a product “fits” in their aesthetic lives, histories

A

positioning statement

21
Q

6 reasons A(a)rts marketing isn’t as simple as it seems:

A

1: Competition
2: Real vs. aesthetic value
3: Commodification of art
4: Noise
5: Too many modes of consumption
6: Zero interrogation

22
Q

the organization of symbols and what they mean (the “sign vehicle” is the form the symbol takes, while the “referent” is what the symbol stands for)

23
Q

idea that persons who are in a mutual focus of attention become rhythmically entwined, feel intersubjectivity (collective empathy) and solidarity

A

interaction ritual theory

24
Q

Pierre Bourdieu’s concept that humans are created/influenced by a summation of capital collected in many fields (habitus)

25
environments where humans find themselves, defined by Bourdieu
fields
26
experiences humans encounter within fields, defined by Bourdieu
capital
27
list the 8 A(a)rts markets:
utilitarian, professional, elitist, non-elitist, entertainment, aspirational, tribal, educational
28
list the 8 A(a)rts consumption models:
educational, professional, entertainment, utilitarian, aesthetic, technological, experiential, hedonic
29
idea that pleasure is the "highest good" and aim of human existence, devotion to pleasure as a way of life
hedonism
30
4 major tenets of experiential A(a)rts consumption model:
1: Experience must be memorable 2: Consumers must be "drawn in" and experience a "sensation" 3: Experience must be personalized 4: Consumer must actively participate
31
A(a)rts location economies are based on ___ around an ___, which yields ___, which yields opportunity in certain locations based on ___
A(a)rts location economies are based on (clustering) around an (anchor), which yields (infrastructure), which yields opportunity in certain locations based on (buzz)
32
refers to too many people (intermediaries) telling us whether art is "good" or "bad"
noise