test 1 Flashcards

1
Q

what is the most effective note taking strategy and why

A

handwriting notes. you’re not extracting key points while you’re typing

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2
Q

learning styles misconception

A
  • preferred learning style doesn’t have any added benefit

- more than 71 learning styles have been proposed

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3
Q

desirable difficulties

A

learning is best when you have to push yourself & it’s a bit difficult for you

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4
Q

multitasking misconception

A
  • you do not learn as well or efficiently when multitasking

- you’re not focusing on multiple things at once, you’re attention is just switching back and forth

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5
Q

elaboration in learning

A

good to relate learned information to other things and really think about them

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6
Q

levels of processing to help you learn

A
  • deep level is most meaningful
  • shallow level is good for momentary retention (why rereading notes is not effective)
  • better way would be to question yourself and make yourself elaborate
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7
Q

distributed practice

A

taking breaks while studying and practicing throughout the day (which is more effective than massed practice)

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8
Q

what is the definition of learning

A

relatively enduring change in the potential to engage in behavior due to experience
- excludes anything that happens without experience (maturation, developmental processes, happening by chance, anything that happens due to a temporary state change)

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9
Q

non-associative learning

A

changing behavior just based on somethings existence in the environment (habituation, sensitization)

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10
Q

habituation

A

stop/reduce responding to an unchanging stimulus happening at an intervaled rate (going into a room, smelling something strong, and not realizing you still smell it a few minutes later OR clock ticking etc)

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11
Q

sensitization

A

increased response to an unchanging stimulus (pebble in your shoe OR a tag in a shirt etc)

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12
Q

associative learning

A

classical conditioning and operant conditioning

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13
Q

classical conditioning

A

conditioning a response to a stimulus that previously didn’t elicit a reaction

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14
Q

classical conditioning set up

A

unconditioned stimulus US (getting hit) elicits unconditioned response UR (flinching when hit) —> conditioned stimulus CS (the word “can”) elicits conditioned response CR (flinching before being hit to prepare)

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15
Q

acquisition (classical conditioning)

A

period in which the response is conditioned

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16
Q

extinction (classical conditioning)

A

response will be extinguished once the stimulus goes away

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17
Q

spontaneous recovery

A

conditioned stimulus elicits conditioned response out of the blue after extinction

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18
Q

stimulus generalization

A

generalizing conditioned response to a similar stimuli

- there is an extent to which they must be similar to be generalized

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19
Q

behavioral indicators of learning

A

an increase or decrease in a particular response

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20
Q

behaviors changes excluded from “learning”

A

fatigue
motivation
evolution
maturation

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21
Q

assumption of learning

A

once something is learned it will remembered permanently/a long time

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22
Q

requirement to learn

A

practice practice practice

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23
Q

behaviorally silent learning

A

learning may be behaviorally silent or only evident under specific circumstances

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24
Q

stimulus-stimulus learning

A

learning that is not evident in behavior until given a specific task (i.e. cooking etc)

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25
performance
observable actions that indicate learning | - depends on motivation and stimulus conditions or behavioral opportunities provided by the environment
26
naturalistic observations
observing and measuring behavior as it occurs in natural settings
27
experimental observations
measuring behavior under conditions designed by the experimenter - causes of behavior can only be understood this way
28
fundamental learning experiment
to conclude that a behavior change is a result of learning, you must compare behavior in 2 conditions - compare individuals with and without specific experience related to learning
29
stimulus pairing
unconditioned and conditioned stimulus should not be presented at the same time - won't be associated together and predictive
30
forward pairing
conditioned stimulus precedes unconditioned stimulus (leads to best learning)
31
simultaneous pairing
cs and us @ same time (just okay for learning)
32
backwards pairing
us precedes cs (almost never works)
33
operant conditioning (aka instrumental conditioning)
for more voluntary and complicated behaviors
34
successive approximations
getting closer to desired behaviors | - rewarding behaviors getting closer to the goal
35
operant conditioning pairing
behavior and a response to the behavior
36
thorndike
law of effect - cats in puzzle boxes - reward: escape - more likely to do whatever they did to escape
37
law of effect
if a behavior is followed by something satisfying, the behavior is more likely to be repeated - consequences are critical - more than 1 repetition is required
38
skinner
formalized law of effect | - skinner boxes: recorded # of responses and duration
39
reinforcers
anything that increases the likelihood of a behavior being repeated
40
positive reinforcers
adding something to increase the likelihood of a behavior (saying something nice or giving a hug)
41
negative reinforcers
taking away something to reinforce behavior (doing well on a work presentation means you don't have to work on saturday
42
punishers
anything the decreases the likelihood of a behavior being repeated
43
positive punishment
adding something to decrease behavior (yelling, physical)
44
negative punishment
taking something away to decrease behavior (taking something they enjoy)
45
why is punishment less effective than reinforcement
- punishment has to be administered every single time | - giving attention through punishment turns out to be a reinforcer
46
scheduled reinforcements
fixed or varied and ration or interval
47
fixed reinforcement
set identical amount of reward
48
varied reinforcement
value of reward varies
49
ratio reinforcement
reward occurs after a certain amount of behaviors (gets results faster but won't last as long)
50
interval reinforcement
reward occurs after a specific amount of time (longer onset period but lasts once reward stops)
51
fixed ratio
same amount of behaviors to get rewarded
52
varied ratio
randomly rewarded after different amounts of behavior
53
fixed interval
set amount of time to get rewarded
54
varied interval
varied time to get rewarded
55
biological constraints
certain constraints that may prevent a behavior from occurring (hard to teach things that dont get naturally paired together like yawning and food)
56
cognitive psychology
focus on mental processes and thought processes
57
subtopics of cognitive psychology (7)
``` attention perception memory language intelligence decision making sensation ```
58
cognitive science
``` interdisciplinary studying the mind - philosophy - artificial intelligence - neuroscience - anthropology - linguistics not the same as cognitive neuro ```
59
wilhelm wundt
1st psychologist and 1st cognitive psychologist - took philosophical concepts and applied physiology - introspection: detailed reporting of sensory experiences
60
ebbinghaus
studied memory first (self-reported and used lists of nonsense words) - illustrated 4 key stages of a memory experiment --> learning, delay, test, relearning
61
william james
1st textbook, "principles of psychology" | - tip of the tongue phenomenon
62
john watson
used rats and mazes with rewards - removed senses and rats could still complete maze - realized they used motor habits
63
mary whiton calkins
recency effects
64
recency effects
recall is especially accurate for final items in a series of stimuli
65
gestalt psychology
humans have basic tendencies to actively organize what we see
66
aristotle
emphasized empirical evidence | - studied perception, memory, and mental imagery
67
behaviorism
focus on objective observable reactions to stimuli in the environment
68
cognitive revolution causes
``` disappointed with behaviorist outlook - difficult to explain complex human behavior - research in memory was blossoming - development in linguistics cognitive psy birth in 1956 ```
69
information processing approach
1. mental processes are similar to a computer | 2. information progresses through our cognitive system in a series of stages
70
general assumptions of information processing approach
- stimuli are present, info is sent to sensory receptors through physical medium (inputting info on computer) - info that is provided to brain via senses is processed and decoded over multiple processing stages - after stimulus has been processed a response occurs
71
serial processing
system must complete one step or processing stage before info can proceed to next step
72
connectionist approach
cognitive processes can be understood in terms of networks that link neuron-like processing units (simultaneous)
73
themes of textbook
- cognitive processes are active - cognitive processes are efficient and accurate - cognitive processes handle positive information better - cognitive processes are interrelated, do not operate in isolation - rely on bottom up top fown processing