Test 1 Flashcards
Steps of the Human- Machine System
All within the environment:
Displays Perception Cognition Action Controls Operation
3 Goals of Science
Description, Prediction, Explanation/ Understanding
Subject variables
characteristics that are part of the human (height, weight, age…)
Things that can potentially impact an experiment
2 parts of every measure
true effects and random error
Reliability
the consistency of measurements
Validity
degree to which and experiment, procedure, or measure represents what it’s supposed to
Construct Validity
does the measure measure the construct it’s supposed to represent
Internal Validity
ability to draw causal relationships from data
External Validity
can the results be generalized
Ecological Validity
do the behaviors that occur in the study reflect the behaviors that occur in the natural setting
Types of research
descriptive and experimental
Descriptive research
used when you can’t control the events, when you want to examine an event that can’t be replicated
slip
failure in execution of action- had the right intent, but did the wrong thing
more likely to occur in familiar situations
lapses
intended actions ends up not getting done because you forgot. memory failure
violations
intended choice to disobey rule/ procedure. not wearing helmet on construction site
mode errors
action is appropriate in a different setting, but not this one. failing to put a car back in drive after backing up a little bit
error of omission
user fails to perform required actions
error of comission
user performs wrong action
types of error commission
timing error- too early/ late
sequence error- did steps in wrong order
selection error- used the wrong control
Failure taxonomy
recoverable
non- recoverable- system failure unavoidable
operator error
design error
Stressor
anything that’s not innate to the human machine system or the information being processed
usually expected to degrade system performance
arousal
energy level of the operator. more stress leads to more arousal
Designing for error
- avoid perceptual confusion- ensure stimuli are easily distinguishable
- don’t make errors irreversible
- make errors visible
- lock out errors
- give reminders
- make mode differences visible
Stress may have effects on:
cognition, emotions, physiology, sensory and physical performance- hard to use right controls when hands are cold
Yerkes- Dodson Law
NOT ALWAYS THE CASE. For more complicated task, less stress is better. For simple tasks, more stress is required
Response perseveration
can be caused by stress. persist at something that’s not working
Cognitive narrowing
can be caused by stress- tunnel vision- discourages creative thinking. goes along with response perseveration
speed- accuracy trade off
under high stress, people more likely to sacrifice accuracy for speed
Reducing negative effects of stress
- design system so avoids/ works with stress
- make relevant information obvious
- give user control over stressor
- decrease need for working memory
- Provide knowledge of and control over stressors
- warn them about it and teach them how to cope
Simple reaction time
single response after action occurs
Choice reaction time
adds processing, so takes longer. more than one option, and you have to choose which one to make
Wavelengths of light and perception
wavelengths are purely physical, while perception is fully psychological
Perceived color
can be influenced by things other than wavelength. The same colors look different in different contexts
Spectral Colors
colors comprised of one wavelength
ROY G BIV
Non- spectral colors
more than one wavelength