Final Flashcards
2 ways describing how people reason and make decisions
normative and descriptive
Problem solving skills can be assessed by
measuring moves, accuracy, verbal reports and time
The problem space includes
current state, goal state, all possible steps in between
Because problem spaces can be so big, what’s important?
how the problem is represented, how the problem space is searched
Means- end analyses explain why some problems are difficult because
you have to move away from the goal to get to the goal
Analogies
comparison between one problem to a similar problem
Analogies are good if
they are common and accurate representations
Categorical reasoning is influenced by
context, interpretation of the premises, and confirmation bias
The conditions under which decisions are made can influence decision making
certain or uncertain
Persuasive technology
any computing technology designed with the goal of altering user behavior, often through impacting internal states like: attitude, motivation, and beliefs
Captology
computers as persuasive technology
Persuasion is not
coercive or deceitful
Levels of persuasion
micro (doesn’t have overall intent, but has little ones thoughtout) and macro
3 major roles computing technologies can have
tool, media, social actor
Tools
augment user performance
Media
enhance user experience, insight
Social actors
form relationship with user and take on role as peer
8 steps to design persuasive technology
- choose behavior to target
- choose audience
- find what prevents target behavior
- choose appropriate and familiar technology channel
- find relevant examples of persuasive tech.
- imitate successful examples
- test and iterate quickly
- expand on success
Steven’s Law
relationship between physical intensity and perceived magnitude