Technological factors Flashcards
what is technology
- equipment and material advancements
- information technology advancements
equipment and material advancements
- assembly lines and being able to mass product
- swiffer dust cloth vs ordinary cloths
- reduce costs and improves perfomance –> robots
information technology advancements
- devices and software
- cloud, data analytics, video calls
elements
- internent
- information technologies
- materials and equipment
internet
- affects buying, selling, communication
information technologies
affect information access, inter-firm cycle times
materials and equipment
- not limited to computers and information (swiffer jest jet vs mopping)
significance (technological factors)
- demands constant scanning and learning
- changes sources of competitive advantage and barriers to entry
- creates opportunities for new products and efficiencies
- legacies/ compatibility make change challenging (the tech you already have needs to be compatible–> game systems)
key technology concepts
- lock-in
- installed base
- switching costs
- complementary goods
- technology standards
- network effects
lock-in
extent to which a customer is “committed” to a product or service
Larger = greater resistance to switch
Causes: habit (knows how to use it) or system(apple ecosystem), learning, (resistance to new learning) investment (game systems are a lot of money), switching costs
Size if investment
5 forces collaborate to increase profitability
Solution: lower switching costs, offer leap in performance
installed base
- the number of users
switching costs
Entry barrier- makes lock-in worse
Switching costs occur when you walk away from an investment (that value) and how much the new investment is worth
Ex- Video game console
Have to buy the specific games that are compatible
Would have to purchase a whole new system which is expensive
Solution
Lower switching costs, offer leap in performance
Offer switch in → bring old product and get a discount
Ex- old cell phone to new provider
Lending products (renting/leasing) → makes switching costs lower
Porter’s 5 forces link
Locking switching costs - substitute lock in otherwise customer will go toward the cheaper product or harder to switch
complementary goods
Needed for value/ they add value
Software = complement of a computer
Computer and the apps→ it is only as good as the apps it is compatible with
Creates vicious or virtuous cycle
technology standards
enables compatibility of complementary goods
“Think” what can I do with that product → what other services can I access through that device”
Ex- mobile app platforma working for iOs and Android
network effects
Value increases as user base grows
Ex- any social media platform
Bars and parties
vicious/ virtuous cycle
- availability of complementary goods
- attractiveness to users
- number of users (installed base)
- attractiveness to producers of complementary goods