technical codes and audio codes Flashcards

1
Q

extreme long shot

A

This can be taken from as much as a quarter of a mile away, and is generally used as a scene-setting, establishing shot.

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2
Q

long shot

A

shows the image as life size

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3
Q

medium shot

A

Contains a figure from the knees/waist up and is normally used for dialogue scenes, or to show some detail of action.
variations of this include the two shot, three shot and over shoulder shot

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4
Q

two shot/ three shot

A

containing two/ three figures from the waist up

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5
Q

close up

A

This shows very little background, and concentrates on either a face, or a specific detail of mise en scène.

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6
Q

extreme close up

A

magnifying beyond what the human eye would experience in reality. An extreme close-up of a face, for instance, would show only the mouth or eyes, with no background detail whatsoever.

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7
Q

The Bird’s-Eye view

A

directly overhead, a very unnatural and strange angle.

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8
Q

high angle

A

Not so extreme as a bird’s eye view. The camera is elevated above the action using a crane to give a general overview.

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9
Q

eye level

A

A fairly neutral shot; the camera is positioned as though it is a human actually observing a scene, so that e.g. actors’ heads are on a level with the focus.

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10
Q

low angle

A

looking up These increase height (useful for short actors like Tom Cruise or James McAvoy) and give a sense of speeded motion

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11
Q

Oblique/Canted Angle

A

Sometimes the camera is tilted (i.e. is not placed horizontal to floor level), to suggest imbalance, transition and instability (very popular in horror movies)

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12
Q

pans

A

A movement which scans a scene horizontally.

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13
Q

tilts

A

A movement which scans a scene vertically, otherwise similar to a pan.

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14
Q

dolly shots

A

Sometimes called TRUCKING or TRACKING shots. The camera is placed on a moving vehicle and moves alongside the action, generally following a moving figure or object.

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15
Q

hand-held shots

A

documentary makers led the way, demanding the production of smaller, lighter cameras that could be moved in and out of a scene with speed, producing a “fly-on-the-wall” effect.

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16
Q

crane shots

A

Basically, dolly-shots-in-the-air. A crane (or jib), is a large, heavy piece of equipment, but is a useful way of moving a camera - it can move up, down, left, right, swooping in on action or moving diagonally out of it.

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17
Q

zoom lenses

A

A zoom lens contains a mechanism that changes the magnification of an image.

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18
Q

the aerial shot

A

An exciting variation of a crane shot, usually taken from a helicopter. This is often used at the beginning of a film, in order to establish setting and movement.

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19
Q

continuity editing

A

continuity editing
Editing that creates action that flows smoothly across shots and scenes without jarring visual inconsistencies. Establishes a sense of story for the viewer.

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20
Q

cross editing

A

Cutting back and forth quickly between two or more lines of action, indicating they are happening simultaneously

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21
Q

dissolve

A

a gradual scene transition. The editor overlaps the end of one shot with the beginning of the next one

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22
Q

editing

A

The work of selecting and joining together shots to create a finished film.

23
Q

errors of continuity

A

Disruptions in the flow of a scene, such as a failure to match action or the placement of props across shots.

24
Q

establishing shot

A

A shot, normally taken from a great distance or from a “bird’s eye view,” that establishes where the action is about to occur.

25
Q

eyeline match

A

The matching of eyelines between two or more characters.

26
Q

fade

A

A visual transition between shots or scenes that appears on screen as a brief interval with no picture. The editor fades one shot to black and then fades in the next.

27
Q

final cut

A

The finished edit of a film, approved by the director and the producer. This is what the audience sees.

28
Q

iris

A

Visible on screen as a circle closing down over or opening up on a shot. Seldom used in contemporary film, but common during the silent era of Hollywood films.

29
Q

jump cut

A

A cut that creates a lack of continuity by leaving out parts of the action.

30
Q

matched cut

A

A cut joining two shots whose compositional elements match, helping to establish strong continuity of action.

31
Q

montage

A

Scenes whose emotional impact and visual design are achieved through the editing together of many brief shots.

32
Q

rough cut

A

The editor’s first pass at assembling the shots into a film, before tightening and polishing occurs.

33
Q

sequence shot

A

A long take that extends for an entire scene or sequence. It is composed of only one shot with no editing

34
Q

shot reverse shot cutting

A

Usually used for conversation scenes, this technique alternates between over-the-shoulder shots showing each character speaking.

35
Q

wipe

A

Visible on screen as a bar travelling across the frame pushing one shot off and pulling the next shot into place.

36
Q

Diegesis

A

A term that refers to the world of the film’s story (its characters, places, and events), including not only what is shown but also what is implied to have taken place. It comes from the Greek word meaning “narration”

37
Q

ambience

A

the background sound in a scene which helps create the right tone and mood for the audience. It consists of noises present e.g. the environment. When the ambience changes it indicates that the scene changes aswell

38
Q

Stinger

A

Sound that forces the audience to notice the significance of something onscreen, such as the ominous chord struck when the villain’s presence is made known

39
Q

score

A

Music which is played during a scene which can create a certain mood, link two scenes or help add to the plot

40
Q

what is Silence used for

A

to create suspense or get some sort of reaction from the audience

41
Q

theme music

A

music which is played throughout the movie and is used to develop the narrative and
match the theme of the movie

42
Q

Pleonastic

A

unrealistically exaggerated sound, created for emphasis or dramatic impact to create fear tension excitement

43
Q

Synchronous

A

When a sound matches an action or event on screen and can be used to emphasise it

44
Q

Contrapuntal

A

– Sound which does not match with what is happening on screen and is used to create a
different meani

45
Q

Selective

A
  • Sound which is used to place emphasis on certain things in a scene
46
Q

sound bridge

A

At the beginning of a new scene the sound is carried over from the end of the old scene- is used to provide continuity between scenes.

47
Q

cresendo

A

Music getting louder gradually used to create tension

48
Q

descresendo

A

music getting gradually softer

49
Q

Emotional Realism

A

When the soundtrack reflects the mood of the story or the character’s feelings

50
Q

hyper real sound

A
  • Most sound in film is over exaggerated compared to sound in real life because in real life there is so much competition for sound
51
Q

sound motif

A

A sound effect or combination of sound effects that is linked with a particular character, setting or situation or idea throughout a film. Used to help shape a story and help sustain its narrative

52
Q

ADR

A

Automated dialogue replacement, a widely used postproduction process in which actors watch the film scene and re-record their lines to be mixed into the soundtrack; also called looping.

53
Q

mickey mousing

A

Over-illustrating the action through the musical score, drawn from the conventions of composing for cartoons. An example of mickey-mousing is accompanying a character walking on tip-toe with music played by plucked strings

54
Q

narrative cueing

A

The way that music tells us what is happening in the plot.