Teaching and Learning Flashcards

1
Q

3 ways/domains that people learn

A

cognitive, affective and psychomotor

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2
Q

are broad in scope and set down what is expected as the final outcome of the teaching and learning process.

A

Step 2 Goals

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3
Q

are the mental activities for processing incoming information

A

Cognitive skills

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4
Q

encourages learners who are tackling difficult content or devoting the time and effort needed to get the most out of the learning process. This is especially critical when significant behavioral changes are required.

A

positive feedback

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5
Q

Evaluate is step

A

5

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6
Q

Factors that affect learning:

A
motivation
readiness
timing
active involvement
feedback
learning environment
scheduling the session
Amt and complexity of content
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7
Q

Five rights of teaching

A
right time
right context
right goal
right content
right method
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8
Q

involves changes in feelings, beliefs, attitudes, and values. It is considered the “feeling domain.”

A

Affective learning

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9
Q

involves performing skills that require both mental and physical activity. It requires the learner to value learning the skill (the affective domain) as well as understand and implement the skill (the cognitive domain).

A

Psychomotor learning

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10
Q

Learners retain ___ of what they read, but they retain ___ of what they speak and do

A

10%

90%

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11
Q

Step 3

A

Planning - assemble materials and prepare environment

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12
Q

Step 4

A

Implement plan

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13
Q

Strategies and tools for promoting affective learning include

A

role modeling, group work, digital storytelling, panel discussion, role playing, mentoring, one-to-one counseling and discussion, interactive applications, and digital and printed materials.

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14
Q

Strategies and tools for promoting cognitive learning include

A

lectures, one-to-one instruction, print and online reading materials, panel discussions and webinars, digital applications, and problem-based learning (e.g., case studies and care plans).

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15
Q

Strategies and tools used to teach psychomotor skills include

A

demonstration and return demonstration, simulation models, streaming video, journaling and self-reflection, and printed materials, especially those containing photographs and illustrations.

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16
Q

TEACH acronym

A
Tune into the client
Edit client information
Act on every teaching moment
Clarify often
Honor the client as a partner in the process
17
Q

True or false: Learning objectives are short-term and, ideally, should be accomplished in one or two teach- ing sessions.

A

True

18
Q

True or false: When a patient has a learning disabil- ity, you should use a non-NANDA-I diagnosis (e.g., Impaired Ability to Learn) to describe the problem.

A

True

19
Q

will help you to determine the right setting for the teaching, the content to cover, learning goals, and teaching strategies.

A

Step 1 assess