Tasks 1.7 Flashcards

1
Q

Story Spine Structure

A
  1. Introduction
  2. Setting/situation
  3. Inciting incident
  4. Rising action
  5. Crisis
  6. Resolution
  7. Punchline
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2
Q

Introduction

A

Character with a goal and motivations.

A character is introduced, someone we can relate to, someone with a particular set of goals and motivations — our main character.

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3
Q

Setting/ Situation

A

Describe the situation and details that help bring your character and their motivations to life. Make the audience feel as though they can step into the world your character inhabits.

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4
Q

Inciting Incedent

A

Your character needs to encounter a problem. What was it? How was it discovered? How will it affect the main character?

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5
Q

Rising Action

A

Try/ Fail cycle

The most interesting part of the story is the struggle. Failure is crucial to growth. A story without failure, without struggle, without some kind of conflict, will be a very boring story.

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6
Q

Crisis

A

At one point during the try/fail cycle, a seemingly insurmountable obstacle will present itself. For your own story as a designer, this frustration could be from the perspective of either you or your persona, depending on who you’ve chosen as the protagonist.

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7
Q

Climax

A

This is the moment the protagonist overcomes the obstacle and achieves their original goal.

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8
Q

Resolution

A

This refers to how the protagonist life is changed by the success. Bear this in mind, though, that resolutions are boring. This is why the resolution only occupies a short space at the end of most books and movies.

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9
Q

Punchline

A

The punchline is your opportunity to tell the moral of the story. What did you learn, and what knowledge did you share?

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