Task 5 - Mechanisms of low-high-level vision Flashcards

1
Q

Visual information moves out along two main pathways

A
  1. The where pathway: This pathway heads up into the parietal lobe – (visual areas in this pathway seem to be important for processing information relating to the location of objects in space and the actions required to interact with them) – this pathway plays an important role in the deployment of attention
  2. The what pathway: This pathway heads down into the temporal lobe and appear to the locus for the explicit acts of object recognition
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2
Q

Agnosia

A

a failure to recognize objects in spite of the ability to see them. Agnosia is typically due to brain damage

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3
Q

Inferotemporal (IT) cortex

A

Part of the cerebral cortex in the lower portion of the temporal lobe, important in object recognition (the what pathway)

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4
Q

Grandmother cell

A

any cell that seems to be selectively responsive to one specific object

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5
Q

Homologous regions

A

brain regions that appear to have the same function in different species

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6
Q

Feed-forward process

A

a process that carries out a computation (e.g. object recognition) one neural step after another, without need for feedback from a later stage to an earlier stage

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7
Q

Middle (or midlevel) vision

A

a loosely defined stage of visual processing that comes after basic featured have been extracted from the image (low-level, or early, vision) and before object recognition and scene understanding (high-level vision)

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8
Q

Illusory contours

A

a contour that is perceived even though nothing changes from one side of it to the other in an image – they are perceived because they are the best guess about what is happening in the world at that location

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9
Q

Structuralists

A

a school of thought believing that complex objects or perceptions could be understood by analysis of the components

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10
Q

Gestalt

A

a school of thought stressing that the perceptual whole could be greater than the apparent sum of the parts

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11
Q

Gestalt theory

A

the perceptual whole is more that the sum of its sensory parts

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12
Q

Gestalt grouping rules

A

a set of rules describing which elements in an image will appear to group together. The original list was assembled by members of the Gestalt school of thought

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13
Q

Good continuation

A

a Gestalt grouping rule stating that two elements will tend to group together if they seem to lie on the same contour

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14
Q

Closure

A

in reference to perception, closure is the name of a Gestalt principle that holds that a closed contour is preferred to an open contour

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15
Q

Texture segmentation

A

carving an image into regions of common texture properties

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16
Q

Similarity

A

image chunks that are similar to each other will be more likely to group together – a Gestalt grouping rule stating that the tendency of two features to group together will increase as the similarity between them increases

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17
Q

Proximity

A

items near each other are more likely to group together than are items more widely separated – a Gestalt grouping rule stating that the tendency of two features to group together will increase as the distance between them decreases

18
Q

Parallelism

A

a rule for figure-ground assignment stating that parallel contours are likely to belong to the same figure

19
Q

Symmetry

A

a rule for figure-ground assignment stating that symmetrical regions are more likely to be seen as figure

20
Q

Ambiguous figure

A

a figure that generates two or more plausible interpretations - a visual stimulus that gives rise to two more interpretations of its identity or structure

21
Q

Necker cube

A

an outline that is perceptually bi-stable. Unlike the situation with most stimuli, two interpretations continually battle for perceptual dominance

22
Q

Accidental viewpoint

A

a viewing position that produces some regularity in the visual image that is not present in the world (e.g., the slides of two independent objects lining up perfectly)

23
Q

Figure-ground assignment

A

the process of determining that some regions of an image belong to a foreground object (figure) and other regions are part of the background (ground)

24
Q

Surroundedness

A

a rule figure-ground assignment stating that if one region is entirely surrounded by another, it is likely that the surrounded region is the figure

25
Q

Relatability

A

the degree to which two line segments appear to be part of the same contour

26
Q

Heuristic

A

a mental shortcut

27
Q

Nonaccidental features

A

a feature of an object that is not dependent on the exact (or accidental) viewing position of the observer

28
Q

Global superiority effect

A

the finding in various experiments that the properties of the whole object take precedence over the properties of parts of the object

29
Q

Bayesian approach

A

a way of formalizing the idea that our perception is a combination of the current stimulus and our knowledge about the conditions of the world - what is and is not likely to occur

30
Q

Subtraction method

A

in functional magnetic imaging, brain activity is measured in two conditions: one with and one without the involvement of the mental process of interest. Subtracting the two conditions shows regions of brain specifically activated by that process

31
Q

Parahippocampal place area (PPA)

A

a region of extrastriate visual cortex in humans that is specifically and reliably activated more by images of places than by other stimuli

32
Q

Fusiform face area (FFA)

A

a region of extrastriate visual cortex in humans that is specifically and reliably activated by human faces

33
Q

Extrastriate body area (EBA)

A

a region of extrastriate visual cortex in humans that is specifically and reliably activated by images of the body other than the face

34
Q

Naïve template theory

A

the proposal that the visual system recognizes objects by matching the neural representation of the image with a stored representation of the same “shape” in the brain – difficulty with this model is that too many templates are required

35
Q

Structural description

A

a description of an object in terms of the nature of its constituent parts and the relationships between those parts

36
Q

Geon

A

in Biederman’s recognition-by-components model, any of the geometric ions” out of which perceptual objects are built

37
Q

Recognition-by-components model

A

Biederman’s model of object recognition, which holds that objects are recognized by the identities and relationships of their component parts

38
Q

Viewpoint invariant

A
  1. A property of an object that does not change when observer viewpoint changes. 2. A class of theories of object recognition that proposes representations of objects that do not change when viewpoint changes
39
Q

Entry-level category

A

for an object, the label that comes to mind most quickly when we identify it (e.g., “bird”). At the subordinate level, the object might be more specifically names (e.g., “eagle”); at the superordinate level, it might be more generally names (e.g., “animal”)

40
Q

Double dissociation

A

the phenomenon in which one of two functions, such as hearing and sight, can be damaged without harm to the other, and vice versa

41
Q

Congenital prosopagnosia

A

a form of “face blindness” apparently present from birth, as opposed to “acquired prosopagnosia,” which would typically be the result of an injury to the nervous system