"T" Flashcards

1
Q

Task

A

The smallest describable unit of accomplishment in completing a deliverable.

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2
Q

Target Cost

A

A cost objective established for a new product based on consideration of customer affordability. Target cost is treated as an independent variable that must be satisfied along with other customer requirements.

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3
Q

Target Market

A

The group of consumers or potential customers selected for marketing. This market segment is most likely to buy the products within a given category. These are sometimes called “prime prospects.”

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4
Q

Team

A

That group of persons who participate in the product development project. Frequently each team member represents a function, department, or specialty. Together they represent the full set of capabilities needed to complete the project. (See Chapter 9 in The PDMA HandBook 2nd Edition and Chapter 6 in The PDMA ToolBook 1.)

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5
Q

Team Leader

A

The person leading the new product team. Responsible for ensuring that milestones and deliverables are achieved, but may not have any authority over project participants. (See Sections 1 and 2 of The PDMA ToolBook for 8 product development tools for Team Leaders.)

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6
Q

Team Spotter’s Guide

A

A questionnaire used by a team leader (or team members) to diagnose the quality of the team’s functioning (see Chapter 6 in the PDMA ToolBook 1.)

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7
Q

Technology-Driven

A

A new product or new product strategy based on the strength of a technical capability. Sometimes called “solutions in search of problems.”

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8
Q

Technology Road Map

A

A graphic representation of technology evolution or technology plans mapped against time. It is used to guide new technology development for or technology selection in developing new products.

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9
Q

Technology Stage Gate (TSG)

A

A process for managing the technology development efforts when there is high uncertainty and risk. The process brings a structured methodology for managing new technology development without thwarting the creativity needed in this early stage of product development. It is specifically intended to manage high-risk technology development projects when there is uncertainty and risk that the technology discovery may never occur and therefore the ultimate desired product characteristics might never be achieved. (See Chapter 11 in The PDMA ToolBook 1.)

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10
Q

Technology Transfer

A

The process of converting scientific findings from research laboratories into useful products by the commercial sector. May also be referred to as the process of transferring technology between alliance partners.

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11
Q

Test Markets

A

The launching of a new product into one or more limited geographic regions in a very controlled manner, and measuring consumer response to the product and its launch. When multiple geographies are used in the test, different advertising or pricing policies may be tested and the results compared.

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12
Q

Think Links

A

Stimuli used in divergent thinking to help participants make new connections using seemingly unrelated concepts from a list of people, places, or things.

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13
Q

Think-Tank

A

Environments, frequently isolated from normal organizational activities, created by management to generate new ideas or approaches to solving organizational problems.

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14
Q

Thought Organizers

A

Tools that help categorize information associated with ideas such that the ideas can be placed into groups that can be more easily compared or evaluated.

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15
Q

Three Rís

A

The fundamental steps of Record, Recall, and Reconstruct which most creative minds go through when generating new product ideas.

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16
Q

Threshold Criteria

A

The minimum acceptable performance targets for any proposed product development project.

17
Q

Thumbnail

A

The most minimal form of sketching, usually using pencils, to represent a product idea.

18
Q

Time to Market

A

The length of time it takes to develop a new product from an earl y initial idea for a new product to initial market sales. Precise definitions of the start and end point vary from one company to another, and may vary from one project to another within the company.

19
Q

Tone

A

The feeling, emotion, or attitude most associated with using a product. The appropriate tone is important to include in consumer new product concepts and advertising.

20
Q

Tornado

A

A mid to late growth stage strategy that follows the “bowling alley” and which describes an often frenzied period of rapid growth and acceptance for a product category. Activities of the tornado phase include commoditization of a product to become an industry standard, competitive pricing to maximize share and low cost volume distribution channels. Success in the tornado is related to maintaining previously established product leadership and complementing it with operational excellence in a variety of strategic areas.

21
Q

Total Quality Management (TQM)

A

A business improvement philosophy that comprehensively and continuously involves all of an organization’s functions in improvement activities.

22
Q

Tracking Studies

A

Surveys of consumers (usually conducted by telephone) following the product’s launch to measure consumer awareness, attitudes, trial, adoption and repurchase rates.

23
Q

TRIZ

A

The acronym for the Theory of Inventive Problem Solving, which is a Russian, systematic method of solving problems and creating multiple-alternative solutions. It is based on an analysis and codification of technology solutions from millions of patents. The method enhances creativity by getting individuals to think beyond their own experience and to reach across disciplines to solve problems using solutions from other areas of science.