"R" Flashcards

1
Q

Radical Innovation

A

A new product, generally containing new technologies, that significantly changes behaviors and consumption patterns in the marketplace.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

Rapid Prototyping

A

Any of a variety of processes that avoid tooling time in producing prototypes or prototype parts and therefore allow (generally non-functioning) prototypes to be produced within hours or days rather than weeks. These prototypes are frequently used to test quickly the product product’s technical feasibility or consumer interest.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

Reactors

A

Firms that have no coherent innovation strategy. They only develop new products when absolutely forced to by the competitive situation.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

Realization Gap

A

The time between first perception of a need and the launch of a product that fills that need.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

Relay-Race Process

A

A staged product development process in which first one function completes a set of tasks, then passes the information they generates sequentially to another function, which in turn completes the next set of tasks and then passes everything along to the next function. Multifunctional teamwork is largely absent in these types of product development processes, which may also be called phase review or baton-passing processes.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

Render

A

Process that industrial designers use to visualize their ideas by putting their thoughts on paper with any number of combinations of color markers, pencils and highlighters, or computer visualization software.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

Reposition

A

To change the position of the product in the minds of customers, either on failure of the original positioning or to react to changes in the marketplace. Most frequently accomplished through changing the marketing mix rather than redeveloping the product.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

Resource Matrix

A

An array that shows the percentage of each non-managerial person’s time that is to be devoted to each of the current projects in the firm’s portfolio.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

Resource Plan

A

Detailed summary of all forms of resources required to complete a product development project, including personnel, equipment, time, and finances

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

Responsibility Matrix

A

This matrix indicates the specific involvement of each functional department or individual in each task or activity in each stage.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

Return on Ideas

A

Reflects the potential value of an idea.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

Return on Investment (ROI)

A

A standard measure of project profitability, this is the discounted profits over the life of the project expressed as a percentage of initial investment.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

Rigid Gate

A

A review point in a Stage-Gate™ process at which all the prior stage’s work and deliverables must be complete before work in the next stage can commence.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

Risk

A

An event or condition that may or may not occur, but if it does occur will impact the ability to achieve a project’s objectives. In new product development, risks may take the form of market, technical, or organizational issues. For more on managing product development risks, see Chapters 8 and 15 in the PDMA ToolBook 1 and Chapter 28 in The PDMA HandBook 2nd Edition.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

Risk Acceptance

A

An uncertain event or condition for which the project team has decided not to change the project plan. A team may be forced to accept an identified risk when they are unable to identify any other suitable response to the risk.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

Risk Avoidance

A

Changing the project plan to eliminate a risk or to protect the project objectives from any potential impact due to the risk.

17
Q

Risk Management

A

The process of identifying, measuring, and mitigating the business risk in a product development project.

18
Q

Risk Mitigation

A

Actions taken to reduce the probability and/or impact of a risk to below some threshold of acceptability.

19
Q

Risk Tolerance

A

The level of risk that a project stakeholder is willing to accept. Tolerance levels are context specific. That is, stakeholders may be willing to accept different levels of risk for different types of risk, such as risks of project delay, price realization, and technical potential.

20
Q

Risk Transference

A

Actions taken to shift the impact of a risk and the ownership of the risk response actions to a third party.

21
Q

Roadmapping

A

A graphical multi-step process to forecast future market and/or technology changes, and then plan the products to address these changes.

22
Q

Robust Design

A

The design of products to be less sensitive to variations, including manufacturing variation and misuse, increasing the probability that they will perform as intended.

23
Q

“Rugby” Process

A

A product development process in which stages are partially or heavily overlapped rather than sequential with crisp demarcations between one stage and its successor.