Switches and Control Interfaces Flashcards

1
Q

Common examples of control interfaces:

A
  • Keyboard
  • Joystick
  • Light switch
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2
Q

SPATIAL Characteristics of Control Interfaces

A
  • Size of target
  • Spacing of target
  • Target’s overall physical size
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3
Q

Proportional Joystick

A

Requires that client can grade force and distance of movement.

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4
Q

Switch Encoding

A
  • The individual who lacks the ROM or fine-motor control necessary to use a physical or graphical keyboard may be able to use a SWITCH ENCODING INPUT METHOD.
  • In Switch Encoding, a small set of switches from one to nine is used to directly access the functionality of the device. An example is Morse Code, a highly efficient method of typing for a person with severe motor control limitations.
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5
Q

ROM required to use a switch array with multiple switches

A

Client’s fine motor must be more refined than for a single switch, but less refined than for a keyboard.

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6
Q

Pneumatic (respiratory) control

A

Interface controlled by client’s amount of inhalation/exhalation (ie: sip n’ puff)

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7
Q

Parameters to determine control interface’s effectiveness:

A
  • Monitor fatigue levels
  • Ensure client and control are properly positioned
  • Track speed and accuracy of task completion
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8
Q

Examples of Mechanical Switches

A

Paddle, plate, button, wobble, lever and membrane

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9
Q

Considerations for eye-controlled system:

A
  • Ability to maintain steady head position
  • Smooth vertical/horizontal eye movements through majority of range
  • Ability to focus on target for sufficient time
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10
Q

Elements in the Human-Technology interface:

A
  • Feedback from device (control interface) to person
  • User’s motor, sensory, and cog abilities that influence control of the interface
  • Positioning of control interface
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