Ch. 1-3 - Principles of AT/HAAT Flashcards

1
Q

Disability

A

Socially constructed phenomenon that results from barriers present in the environment. Located in the environment, NOT in the person.

WHO’s ICF views disability as result of interaction betw person and environment (so it’s possible in everyone’s experience).

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2
Q

ICF

A

World Health Organization (WHO) International Classification of Functioning, Disability and Impairment (ICF).
• Classifies components of body structures and functions, activities and participation, and the environment in terms of their influence on health.
• 2 aims stated that are relevant to AT: 1) to provide a basis for research on health and its determinants, and 2) to establish a common language that will foster effective communication across different users.

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3
Q

ICF Definition of Activity vs. Participation

A

Activity = execution of a task/action by individual.

Participation = involvement in a life situation.

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4
Q

ICF Definition of Activity Limitations vs. Participation Restrictions

A

Activity Limitations = difficulties an individual may have in executing ACTIVITIES. (ie: inability to don boots due to amputated arm)

Participation Restrictions = problems an individual may have in involvement in life SITUATIONS.

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5
Q

ICF Definition of Body Functions vs. Impairments

A

Body Function = the physiological functions of body systems (including psychological functions). (ie: Seeing, Voice, Respiration, Muscle Tone)

Impairments = problems in body function as a significant deviation or loss (ie: decreased endurance, muscle weakness or paralysis, amputation, decreased vision.)

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6
Q

3 Activity Performance Area Classifications

A

1) ADL
2) Work/productive
3) Play/leisure

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7
Q

Data on Disability

A
  • ~720 million ppl worldwide have disability
  • ~190 million (3.8% of world population) have “severe disability” that limits daily activities
  • Women, OAs, people in poverty, and people who live in low- or middle-income countries have higher prevalence of disability
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8
Q

HAAT

A

Human Activity Assistive Technology model, introduced by Cook and Hussey (1995). A HUMAN is doing an ACTIVITY in a CONTEXT using AT {visual: 3-piece pie chart inside “context” cube}
• Guides service delivery, outcome evaluation, and R&D of AT
• Describes person doing an activity in certain contexts using AT
• Focus is on the person engaged in activities that they need, want, or are expected to do, not on the AT

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9
Q

United Nations (UN) Convention on the Rights of Persons with Disabilities (CRPD)

A

Recognizes the “inherent dignity and worth and the equal and inalienable rights of all members of the human family as the foundation of freedom, justice and peace in the world.”
• Disability occurs at intersection of person/context in which they live
• Extent of disability different for different contexts
• Signatories of this document will enact legislation, regulations and other measures to ensure these rights
• RIGHTS INCLUDE: general obligations (R&D); accessibility; living independently/in community; personal mobility; freedom of expression/access to info; education; health; habilitation/rehab; work/employment; participation in political/public life; and participation in cultural life, recreation, leisure, and sports.

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10
Q

Assistive Technology Service

A

Defined by US Assistive Technology Act 1998/2004 as: “any service that directly assists an individual with a disability in the selection, acquisition or use of an AT device.”

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11
Q

Principles of AT Service Delivery/Design

A

1) PERSON-CENTERED process;
2) FUNCTIONAL OUTCOME;
3) use of EVIDENCE-INFORMED process;
4) use of an ETHICAL process;
5) AT services are provided in a SUSTAINABLE manner (are available to the under-resourced).

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12
Q

Distributive Justice

A

Theory of social justice premised on the idea that inequities occur at the intersection of the person with a disability and the context in which she lives. (Reduce inequities with distribution of resources: financial, educational, employment, health, infrastructure, etc.)

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13
Q

Ecological Models in OT

A

Describe the relationships among the PERSON, ENVIRONMENT, and OCCUPATION – informs the practice of OT.
• CMOP-E (Canadian Model of Occ Performance and Engagement)
• PEOP (Person-Environment-Occupation-Performance)

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14
Q

Considerations RE: AT use in Activities

A
  • Temporal aspects (length of time/frequency of activity)
  • Does activity involve other people
  • Location of activity/contextual influences on AT
  • Issues affecting transportation of the device
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15
Q

HUMAN aspect of HAAT

A

Includes the user’s abilities in MOTOR, SENSORY, COGNITIVE and affective areas. Understanding these functions is necessary to guide recommendation of effective AT/develop training.
*Also includes ACCESS BARRIERS!

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16
Q

CONTEXT aspect of HAAT

A

1) PHYSICAL context (natural and built; physical parameters) (ie: width of door to bathroom)
2) SOCIAL context (ie: family, friends, coworkers)
3) CULTURAL context (ie: attitudes toward gender)
4) INSTITUTIONAL context (incl formal legal, legislative acts/regulations, policies, practices, and procedures in educational, work, organizational and community settings; also sociocultural such as religious institutions) (ie: funding agencies)

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17
Q

ACTIVITY aspect of HAAT

A

Process of doing something, carried out as part of daily living. Can be classified as: 1) ADLs, 2) work/productive, or 3) play/leisure.

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18
Q

AT aspect of HAAT

A

AT as an ENABLER for human doing activity in a context. Four aspects of AT (all AT have at least one):

1) Human/technology interface (HTI)
2) Processor
3) Environmental sensor
4) Activity output

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19
Q

Hard vs. Soft Tech

A

HARD = actual, tangible device such as computer hardware, AAC device, Braille reader, or mobility device.

SOFT = less tangible aspects that support use of a device, incl other people, written/auditory materials, or computer software.

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20
Q

Occupational Competence

A

The ability of a person to meet the demands that are required for successful engagement in various life roles.

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21
Q

Ecological Models of AT Assessment and Service Delivery

A

1) Matching Person and Technology (MPT): consistent with 3 HAAT elements (making changes to one element–AT, context, person–effects change in others); does not discuss activities.
2) Comprehensive Assistive Technology (CAT): categorizes and describes features that influence use of AT. Design spec, initial assessment, and outcome evaluation are prime applications of CAT. Uses same 4 categories as HAAT.

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22
Q

Primary Applications of HAAT Model (list)

A

1) Product R&D
2) Product usability studies
3) Client/clinical assessment
4) Outcome evaluation (individual or collective)

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23
Q

Product R&D Application of HAAT

A
  • Conduct preparatory studies investigating needs of consumer prior to product development (consider activity, human, and contextual needs)
  • User-centered, function-based approach to design
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24
Q

Usability Application of HAAT

A

Describes how well user is able to access the device’s functionality. Key features of usability:

1) Learnability (easy to learn)
2) Efficiency (timely, minimal effort)
3) Memorability (use easily remembered)
4) Errors (incorrect actions made by user that limit use)
5) Satisfaction (user’s positive experience)
6) Ease of Use (simple to use regularly)

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25
Q

Clinical Assessment Application of HAAT

A

Identification of need to be addressed by AT, assessment of key aspects, synthesis of results, and device recommendation. User-centered.
• Clinical team can incl users/family members, audiologists, OT, PT, SLP, nurses, physicians, teachers, rehab engineers, and educational consultants.
• Also considers institutional policies; procurement of funding.

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26
Q

Outcome Evaluation Application of HAAT

A

1) Evaluation of outcome of device use by one client
2) Outcome of device use for group of individuals (for research study; EBP)

  • Based on goals of client
  • Incl satisfaction with device/psychosocial impact
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27
Q

Working Definition of Technology

A
  • A capability given by the practical application of knowledge (smart phone; wheelchair)
  • A manner of accomplishing a task especially using technical processes, methods, or knowledge.
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28
Q

Information and Communication Technologies (ICTs)

A

Computers, mobile phones, tablets. Gateways to knowledge-based economy. ICTs are being made accessible to ppl with disabilities and used as ATs.
• Dramatically affect how we learn, work, play.
• Dependence on them can be greater for those with disabilities.

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29
Q

Everyday Technologies (ETs)

A

ICTs and mainstream products (appliances for food prep/consumption, self-care, cars, TVs, elevators, ATMs) designed to accommodate people with disabilities, OAs with arthritis or loss of vision/hearing. New materials also changing tech options for people with disabilities.

30
Q

Everyday Technology Use Questionnaire (ETUQ)

A

Assesses perceived relevance of and difficulty in use of ETs.

31
Q

AT Devices, per The Assistive Technology Act of 1998/2004

A

“Any item, piece of equipment or product system whether acquired commercially off the shelf, modified or customized that is used to increase, maintain or improve functional capabilities of individuals with disabilities.”

32
Q

Universal Design

A

Design of products/environments to be usable by all people, to greatest extent possible, without need for adaptation or specialized design. Attributes that make it more useful to ppl with disabilities are built into the product (ie: larger knobs; displays that are visual and auditory).

33
Q

7 Principles of Universal Design

A

1) Equitable Use
2) Flexibility in Use
3) Simple and Intuitive Use
4) Perceptible Information
5) Tolerance for Error
6) Low Physical Effort
7) Size and Space for Approach and Use

34
Q

Intl Standards for Web Accessibility are:

A
  • World Wide Web Consortium Web Accessibility Initiative (WAI)
  • Web Content Accessibility Guidelines (WCAG)

Used for evaluating and/or designing websites

35
Q

Augmentative Communication Systems (AAC)

A

Approaches and systems designed to ameliorate problems faced by those who have difficulty speaking/writing due to neuromuscular disease/injury.

36
Q

Modified/Adapted Commercial Mainstream Hardware/Software

A
  • Key guard on standard keyboard
  • Hand controls instead of foot pedals in car
  • Website adaptations (large text, speech output)
37
Q

Modified/Adapted Software for Standard Hardware

A
  • Remotes for audiovisual equipment for Electronic Aids of Daily Living (EADLs)
  • Device that presents Braille based on text output from computer
  • Apps to change interface of smart phone for those with cognitive disabilities (ie: photo based screen)
38
Q

Modified/Adapted Devices Designed Specifically for Persons with Disabilities

A
  • Push rim-activated power-assist wheels on wheelchair (reduces shoulder issues)
  • Sub-ASIS bar (rigid pelvic positioning device) attaches to wheelchair frame to stabilize sit position
  • Typing stick/splint or mouth stick for computer access
39
Q

Approaches to Functional Allocation

A

Some functions allocated to human, the device, or a personal assistant.
• COMPARISON Allocation: each task carried out by AT is assigned to the human or the device. (ie: phone designed assuming human can hold it, press buttons, hear/speak– relies on human, but can be modified if human cannot perform)
• LEFTOVER Allocation: as many functions as possible are assigned to the human, and device carries remainder (ie: power-assist wheelchair).
• ECONOMIC Allocation: whether it is cheaper to select/train/pay personal assistant to do activity, or to design AT for this purpose (one-time high tech cost may amortize as less than assistant over time.)
• FLEXIBLE Allocation: user can vary degree of participation based on skills/needs. Use whenever possible, so it can adjust to different situations.

40
Q

Human/Technology Interface (HTI)

A

One of 4 components of AT in HAAT model. Boundary between human user and AT; ALL INTERACTION BETW HUMAN USE OF TECH AND DEVICE occurs in HTI.
Includes several roles:
• How user controls AT system, incl mounting of controls and support of body in order to use (ie: push rims on wheelchair)
• Feedback from environment (speech from scanned book) or operation of device (auditory feedback of low battery; display of phone) provided to user
• Provision of postural support for user

41
Q

Environmental Sensor

A

One of 4 components of AT in HAAT model. Device detects various forms of energy (ie: mobile phones’ camera, microphone, GPS).

42
Q

Processor (or Mechanism)

A

One of 4 components of AT in HAAT model. Input from HTI must be altered in some way ELECTRONICALLY to generate an activity output. HTI provides signal from user that processor combines with environmental sensor input to generate activity output (ie: touch of user finger on smart phone opens a program).

MECHANISM: mechanical AT systems that do not require a processor use mechanisms to generate function (ie: linkages connecting hand rims on manual wheelchair to wheels; or gripper and claw end on mechanical reacher).

43
Q

Activity Outputs

A

One of 4 components of AT in HAAT model. Results from user input through HTI and internal processing to get appropriate output for chosen activity.
• Activity outputs to the environment can be COMMUNICATION, MOBILITY, MANIPULATION, and COGNITIVE PROCESSING.
• Can be in form of mechanical energy/movement (robotic arm for manipulation; Braille pins) or electronic form (text on a screen).

44
Q

Novice AT Users typically…

A

…are conservative in their use of a technology (due to uncertainty about it, learning curve, comfort level, etc.)

45
Q

Instances when HAAT model can be applied include:

A
  • Determination of key functions of desired AT.
  • Identification of client’s necessary/desired activities.
  • Evaluation of the outcome of AT service delivery.
46
Q

HAAT (Basic definition)

A

Human Activity Assistive Technology (HAAT) – Model that describes a human (H) doing something (Activity - A) in a context using AT (AT).

47
Q

ICF’s Activity and Performance Domains

A
  • Learning and applying knowledge
  • General tasks and demands
  • Communication
  • Mobility
  • Self-care
  • Domestic life
  • Interpersonal interactions and relationships
  • Major life areas
  • Community/social/civic life
48
Q

OT Classification of Activity/Occupations:

A
  • Self-care (ADLs)
  • Productivity (work, school, nonpaid activities that contribute to society)
  • Leisure (for recreation)
49
Q

Activity Output Areas within HAAT Model

A

1) Communication
2) Cognitive Abilities
3) Manipulation
4) Mobility

50
Q

Questions that help define an Activity

A
  • Why is the activity performed?
  • How is the activity performed?
  • Temporal aspects?
  • Where does the activity take place?
  • What other activities are supported by the performance of a given activity?
51
Q

ICF Body Structures and Functions

A
  • Mental Functions
  • Seeing Functions
  • Hearing Functions
  • Additional Sensory Functions (tactile, proprioceptive, kinesthesia)
  • Voice Functions
  • Neuromusculoskeletal Functions (movement-related functions; muscle functions)
52
Q

Novice vs. Expert

A

Novice = user of an AT system who has little to no experience with it or the task for which it is used. Lack of knowledge can be a limiting factor to regaining function.

Expert = user of AT demonstrating high degree of skill in use of the system. Takes more risks with equipment (stretching how it’s used/trying new activities).

53
Q

Occupational Performance

A

Describes how a person does an occupation; manner in which occupation is completed, where, when, the frequency, etc. are important aspects. Can be described in terms of physical, sensory, cognitive, communicative, and affective elements that are used/required. Level of skill and personal preferences affect occ performance.

54
Q

Co-occupation

A

Occupation in which 2 or more people are involved, and cannot be done by one person. (ie: a conversation)

55
Q

Light’s Model of Competence

A

Several types of competence associated with AT use.

1) Occupational Competence (ability to use AT for intended purpose)
2) Strategic Competence (after basic operation is mastered; includes more subtle elements of the AT; ie: how to jump curbs with a wheelchair)
3) Social Competence (applies to certain types of ATs; ie: for AAC, selecting the vocabulary to use)
4) Linguistic Competence (originally meant for AAC, but applies to other ATs; using the language to operate devices and understand their output; ie: concepts of speed, acceleration, force for manual w/c)

56
Q

3 Levels of Environment

A

Distinctions of context.

1) Microenvironment (closest, most intimate; home, school, work)
2) Meso Environment (settings in which person functions less frequently; community facilities, malls, churches)
3) Macro Environment (broader social/cultural contexts imposing legislative/moral behavioral framework on person)

57
Q

Rehabilitation Act of 1973 (Amended)

A

Established several important principles on which subsequent legislation has been based.
• Nondiscrimination (when federally funded)
• Reasonable Accommodation (equal access/opportunity to benefits of fed. funded programs)
• Amendments (1986, 1993) include AT. (state includes provision of AT in vocational rehab; At/services included in Individualized Plans for Employment IPEs)
• Another amendment (508) ensures access to electronic office equip in fed gov offices–provides access to programs, ability to manipulate data/get end results, and ability to transmit/receive msgs with telecommunication

58
Q

Americans with Disabilities Act of 1990 (ADA)

A

Prohibits discrim on basis of disability in employment, state and local govt, public accommodations, commercial facilities, transportation and telecommunications.
• Title I requires employers provide reasonable accommodation, including AT
• Title II requires state/local govt give equal opp to benefit from their programs, services, activities
• Title IV addresses telephone/television for those with hearing/speech disabilities; wide AT implications

59
Q

Individuals with Disabilities Education Act (IDEA), Amendments of 2004

A

Establishes right of every child with a disability to receive a free and appropriate public education (FAPE).
• Individualized Education Plan (IEP)
• AT and training are components of FAPE

60
Q

Assistive Technology Act of 1998

A
  • Support states in sustaining/strengthening capacity to address AT needs
  • Support investment in tech across fed agencies that could benefit those with disabilities
  • Support microloan programs to individuals wishing to purchase AT devices/services

Title I – grants to states to support building/advocacy activities to assist AT programs
Title II – increased coord of fed efforts related to AT and universal design
Title III – Sec of Educ required to award grants to states to fund AT

61
Q

Medicaid vs. Medicare re: AT

A

MEDICAID: Largest funding source for ATs (devices and services) in US. Uses term “Durable Medical Equipment (DME)” or “prosthetic devices” instead of AT. To receive funding: 1) individual must be eligible for Medicaid, 2) device must be covered by Medicaid, 3) individual must establish that device is required.

MEDICARE: For those with disabilities, end-stage renal disease, and those 65+. Another major funding source for AT. Also uses DME/prosthetic devices terms. Covers OT, PT, SLP.

62
Q

Durable Medical Equipment (DME) as defined by Medicare

A
  • Can withstand repeated use
  • Primarily and customarily used to serve medical purpose
  • Generally is not useful to person in absence of illness/injury
  • Appropriate for use in the home
63
Q

General Technology

A

Can be used across different settings/uses.

64
Q

Equitable Use

A

Principle of universal design in which the design is useful and marketable to people with diverse abilities.

65
Q

Simple and Intuitive Use

A

Principle of universal design in which the design is easy to understand regardless of user’s experience, knowledge, language skills or current concentration level.

66
Q

Flexibility in Use

A

Principle of universal design in which the design accommodates a wide range of individual preferences/abilities.

67
Q

Perceptible Information

A

Principle of universal design in which the design communicates necessary info effectively to the user regardless of ambient conditions or user’s sensory abilities (ie: legibility, differentiation).

68
Q

Tolerance for Error

A

Principle of universal design in which the design minimizes hazards and the adverse consequences of accidental or unintended actions (ie: safety mechanisms on power tools).

69
Q

Low Physical Effort

A

Principle of universal design in which the design can be used efficiently and comfortably and with a minimum of fatigue (ie: lever style door knob).

70
Q

Size and Space Approach for Use

A

Principle of universal design in which the design has appropriate size and space provided for approach, reach, manipulation and use regardless of user’s size, posture, mobility (ie: wide turnstiles that allow w/c).

71
Q

Recommended Ramp Slope for Accessibility

A

Ratio of 12” length for every 1” height.