Sustainable Consumption Flashcards

1
Q

Situation Self-Image

A

The role a consumer play at any one moment in time

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2
Q

Co-Consumers

A

Other individuals present in a consumer environment, who can influence a person’s consumption experience

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3
Q

Consumer Contamination

A

If another consumer touches a product in a retail context, this can lead individuals to more negatively evaluate the product

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4
Q

Time Poverty

A

Feeling that one has insufficient time to accomplish all desired activities

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5
Q

Flow time

A

Involvement flow state we become so absorbed in an activity that we notice little else.

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6
Q

Queuing Theory

A

The mathematical study of waiting lines.

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7
Q

Mood Congruency

A

A mood state (either positive or negative) biases our judgments of consumption experiences in that direction.

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8
Q

Shopping Orientation

A

General attitudes and motivations that consumers have towards shopping.

For instance, one might hate to shop for a car but love to browse in high-fashion stores.

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9
Q

Showrooming

A

Practice where consumers visit physical retail stores to experience and evaluate products in person, but then purchase the same products online, often at a lower price.

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10
Q

Retail Themming

A

Strategy where stores create imaginative environments to enhance the shopping experience, making it more engaging and memorable for customers.

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11
Q

Store Image

A

“Personality” of a store, which influences how consumers perceive and choose between different shopping outlets.

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12
Q

Atmospherics

A

The use of space and physical features in store design to evoke certain effects in buyers

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13
Q

Impulse buying

A

When a person experiences a sudden urge to make a purchase that they cannot resist.

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14
Q

Point-of-Purchase Stimuli

A

Well-designed in-store displays thar can boost impulse purchases

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15
Q

Exchange theory

A

The perspective that every interaction involves an exchange of value.

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16
Q

Sharing Economy or

Collaborative Consumption

A

Consumption model that allow for temporary ownership, shared ownership, or even experiences of products.

17
Q

Planned Obsolescence

A

A strategy where products are designed to have a limited useful life to repeat the purchase

18
Q

Divestment Rituals

A

Steps to gradually distance themselves from things they treasure so that they can sell them or give them away

19
Q

Lateral Cycling

A

Permanent Disposal

Process where already-purchased objects are sold to others or exchanged for other items.

20
Q

Disposal Options

A
  1. Keep it - Reuse, repurpose or store
  2. Temporarily Dispose - Rent or Lend it
  3. Permanently Dispose - Throw away, Donate, Sell or Trade (Lateral Cycling)
21
Q

Re-commerce

A

Consumers resell items for sustainability and savings

22
Q

Electronic Waste (E-waste)

A

Obsolete electronics often shipped to poorer countries for informal recycling.

Many are calling for “cradle-to-grave” manufacturer responsibility.