Attitude Change & Communications Flashcards

1
Q

Perssuasion Knowledge Model (PKM)

A

How a person deal or cope with persuassion based on the knowledge they have dveloped about it based on their past experiences

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2
Q

3 Types of Persuassion Knowledge

A
  1. Topic Knowledge
  2. Agent Knowledge
  3. Persuasion Knowledge
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3
Q

Topic Knowledge

A

Knowledge about the specific topic

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4
Q

Agent Knowledge

A

Knowledge about the source of persuassion

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5
Q

Persuassion Knowledge

A

Knowledge about persuassion techniques and tactics

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6
Q

Communication Model

A

Model use to change attitudes

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7
Q

5 Key Components of the Communication Model

A
  1. Source
  2. Message
  3. Medium
  4. Receiver
  5. Feedback
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8
Q

Tradittional Model

A

Mass advertising. Views advertising as a process of transferring information, often repeated until a new campaign replaces it.

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9
Q

Interactive Model

A

Reflects personalization and interactivity, recognizing the proactive role of consumers in shaping and seeking out messages.

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10
Q

Permission Marketing

A

Marketing strategy that seeks for consumers consent before sending them promotional efforts

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11
Q

6 Psychological Principles of Persuasion

A
  1. Reciprocity
  2. Concensus
  3. Liking
  4. Scarcity
  5. Authority
  6. Consistency
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12
Q

Consistency

A

People prefer to act consistently with past commitment

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13
Q

Concensus

A

People follow social proof and other behavior

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14
Q

Source Credibility

A

A source expertise, truthworthsiness or objectivity

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15
Q

3 types of credible sources

A

Celebrity, Expert or Typical

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16
Q

Biased Sources

A

Knowledge bias - Source’s knowledge about a topic is not accurate
Reporting bias - Source has required knowledge but source willingness to convey its compromised

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17
Q

Native Marketing

A

Marketing strategy where promotional messages are designed to blend seamlessly into the editorial content of the publications in which they appear.

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18
Q

Source Attractiveness

A

Perceived social value, physical appearance, personality and social status

19
Q

Halo Effect

A

Cognitive bias
Beautiful people are perceived as smarter, happier, more competent “What is Beautiful is Good” Stereotype.

20
Q

Match-up hypothesis

A

Source image and image of the brand endorsed should be align. Endorser should be selected carefully, so marketing campaign is succesfull

21
Q

Spokecharacters

A

Animated characters created to position a brand and promote a particular brand image

22
Q

Comparative Advertising

A

Strategy where a message compares 2 different brands or products. Effective for new products but can backfire if seen as aggressive.

23
Q

Source Derogation

A

Viewing the source of the message negatively

24
Q

Mere-expossure effect

A

People tend to like things that are more familiar to them, even if they were not that keen on them initially

25
Q

Habituation

A

Wherein the consumer no longer pays attention to the stimulus because of fatigue or boredom.

26
Q

Advertising wearout

A

Excesive exposure can create advertising wearout which can result into a negative reaction after watching too much an add.

27
Q

Two-Factor Theory

A

The fine line between familiarity and boredom has been explained by the two-factor theory, which proposes that two separate psychological processes are operating when a person is repeatedly exposed to an ad.

28
Q

Types of Message Appeals

A
  1. Emotional Appeals
  2. Rational Appeals
  3. Humorous Appeals
  4. Sex Appeals
  5. Fear Appeals
29
Q

Fear appeals

A

Gets attention, but self-defense mechanisms may decrease evaluative effects

30
Q

Elaboration Likelihood Model (ELM)

A

Assumes that once an individual receives a message, they begin to process it.

Depending on the level of involvement one of two routes to persuasion will be followed.

Under conditions of high involvement, the consumer takes the central route to persuasion.

Under conditions of low involvement, a peripheral route is taken instead.

31
Q

Level of Involvement

A

Depends or a persons perceived relevance of the product based on thieir inherit needs, values and interests.

Can depend on Product Type, Consumer type or situation

32
Q

High Involvement

A

CENTRAL ROUTE
Influence Attitudes with :
Focus on evidence, logical, rational arguments
Utilitarian ads
High cognitive effort
Cognition predicts behavior
eg. Tech enthuasiasts

33
Q

Low Involvement

A

Peripheral Route
Influencing attitudes with :
Focus on Affect and associations with positive or negative cues
Hedonic Ads
Low cognitive effort
Affect predicts behavior
Mass market

34
Q

Influencing attitudes

A

Commitment and Consistency
Normative Influence
Reciprocity

35
Q

Commitment and Consistency Techniques

A

Door-in-the-face technique

Foot-in-the-door technique

Low-ball technique

36
Q

Door-in-the-face technique

A

Ask for big favour first , then adjust it down

37
Q

Foot-in-the-door technique

A

Start with small request, then bigger one

38
Q

Low-ball technique

A

Change initial smaller agreement for a bigger one

39
Q

Normative Influence

A

We rely on others attitudes to guide our own attitude

Marketing example - 50,000,000 Elvis Fans cant be wrong !. Reviews and Testimonials

40
Q

Normative Influence

Descriptive vs Injuctive Norm

A

Descriptive Norm- What People do (90% of Canadians Support Organ Donation)

Injuctive Norm - What People should do (But only 20% have registered as donors)

41
Q

Examples of Normative Influence

A

Building Communitites of users

Generational Branding

Cause Marketing

42
Q

Informational Conformity

A

The group must be right

43
Q

Normative Conformity

A

The group is wrong but I want to fit in, I fear being excluded. Need for affiliation