Cultural Selection & Meaning Transfer Flashcards

1
Q

Subculture

A

A group whose members share beliefs and common experiences that set them apart from others.

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2
Q

Microculture

A

Niche, often built around specific interests or lifestyles or aesthetic preference

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3
Q

Culture

A

The accumulation of shared meanings, rituals, norms, and traditions among the members of an organization or a society.

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4
Q

Enculturation

A

Learning the norms and values of your own culture.

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5
Q

Acculturation

A

Adapting to a new culture’s norms—critical for marketers in global or multicultural markets.

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6
Q

The Progressive Learning Model

A

People gradually absorb a new culture, blending old and new behaviors.

This process affects consumption habits, product preferences, and media use—even when moving within the same country.

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7
Q

Acculturations Agents

A

People and institutions that teach the ways of a culture

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8
Q

Ethos

A

A set of moral, aesthetic and evaluative principals

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9
Q

Cultural Sytems - 3 core elements

A
  1. Ecology
  2. Social Structure
  3. Ideology
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10
Q

Ecology

A

How a culture adapts to its envirionment

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11
Q

Social Structure

A

How people organize social roles and relationships.

How people maintain and orderly social life

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12
Q

Ideology

A

Shared worldviews, values, and moral codes.

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13
Q

Values

A

Shared beliefs that vary in priority across cultures (e.g., individualism vs. collectivism).

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14
Q

Custom

A

Traditional behaviors (e.g., meal times)

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15
Q

Mores

A

Strong moral rules (e.g., food taboos) or forbidden behaviour, such as incest or cannibalism.

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16
Q

Conventions

A

Norms regarding the conduct of everyday life. (e.g., how to eat or dress)

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17
Q

Myth

A

Story containing symbolic elements that expresses the shared emotions and ideals of a culture.

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18
Q

Sacred Consumption

A

Involves ordinary objects and events that a culture or group sets apart from normal activities and treats with some degree of respect or awe.

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19
Q

Desacralization

A

When a sacred item or symbol is removed from its special place or is duplicated in mass quantities, becoming profane as a result.

Eg. Fake LV Bags

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20
Q

Profane Consumption

A

Consumer objects and events that are ordinary, everyday objects and events that do not share the “specialness” of sacred ones.

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21
Q

Objectification

A

Occurs when profane items gain sacred value—through contamination, such as contact with celebrities.

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22
Q

Contamination

A

Occurs when an item gains sacredness by being associated with a person, event, or place considered sacred.

This connection is usually through physical contact or proximity.

23
Q

Contagion Effect

A

The idea that a person’s essence or qualities can “rub off” on an object via physical contact.

This is especially strong when it involves celebrities.

24
Q

Collecting

A

Transforms mundane items (e.g., comic books, sneakers) into personally sacred objects.

25
Rituals
Repeated symbolic actions tied to culture (e.g., weddings, holiday dinners, morning routines). Set of symbolic behaviours that occur in a fixed sequence and that tend to be repeated periodically
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Fortress brands
A brand that has become so deeply ingrained in consumers’ routines, habits, or rituals that they’re unlikely to switch to another.—consumers resist switching them due to habit and emotional attachment.
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Rites of Passage
Consist of three stages: 1. Separation – leaving the previous role 2. Liminality – being in-between stages 3. Aggregation – re-entering society with a new role
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Symbol
Object that represents something else. Eg. Colors, Gestures
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Creolization
Occus when foreign influences integate with local meanings, often leading to new products or behaviors. Indipop music in India (Indian + Western styles)
30
Standardize Strategy (Etic Perspective)
Focuses on commonalities across cultures. This approach assumes cultural similarities across industrialized nations and allows cost savings through economies of scale.
31
Localized (Emic Perspective)
Adapts products, messaging, and branding to fit local customs, preferences, and needs. Focuses on variations within a culture
32
Cross-Cultural Analysis in Practice
Examining the degree to which consumers of two or more cultures are different or similar in terms of psychological, social, and cultural factors. Use to determine whether to enter a foreign market and whether to use a standardized or localized strategy,
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Cultural Selection
Process by which certain styles, products, and trends become accepted by popular culture while others fade away.
34
Culture Production System
Set of individuals and organizations responsible for creating and marketing a cultural product
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Cultural Gatekeepers
Gatekeepers filter content by deciding what reaches consumers. People who filter, select, and shape what ideas, products, or trends get introduced and accepted into mainstream culture. While traditional gatekeepers include critics and media editors, modern consumers also act as reviews o social media
36
Collective Selection
The process by which certain symbolic alternatives are chosen over others
37
Reality Engineering
Process where elements of popular culture are appropriated by marketers and integrated into marketing strategies. This practice blurs the lines between reality and marketing, making it challenging to distinguish between the two. Eg. Product Placement
38
Product Placement
Product placement is a powerful tool in movies, TV shows, and games, increasing brand visibility and credibility. Effective placements blend seamlessly with narratives, enhancing consumer perception.
39
Fashion system
Those people and organizations involved in creating symbolic meanings and transferring those meanings to cultural goods.
40
Trickle-down Theory
Fashion trends originate with the wealthy and gradually spread to lower classes. Explains how fashion trends and styles move through different social classes.
41
Meme Theory
Medical metaphor to explain how ideas and products spread through populations, similar to how a virus spreads.
42
Fashion Cycles
1. Fads 2. Fashions 3. Classics
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Fads
Diffuses rapidly, gains quick acceptance, and is short lived Short-lived fashion
44
Fashions
Moderate cycles that last several years. Represented by a bell-shaped curve.
45
Classics
Long-lived trends that remain popular over time. Represented by a curve that reaches a peak and stays constant.
46
Diffusion of Innovations
Describes how new products, services, or ideas spread throughout a population.
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Types of Innovations
1. Continuous Innovations 2. Dynamically Continuous Innovations 3. Discontinuous Innovations
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Innovation
A product or service that is perceived to be new or novel by consumers
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Continuos Innovations
Modification of an existing product. Small, incremental changes that require little behavioral adjustment (e.g., a new soda flavor).
50
Dynamically Continuous Innovations
More pronounced change in an existing product. These innovations have a modest impact on the way people do things, creating behavioural changes.
51
Discontinuous Innovations
Revolutionary products that fundamentally alter how people live (e.g., electric cars, the internet). Creates major changes in the way we live.
52
Categories of Adopters
1. Innovators 2. Early Addopters 3. Early Majority 4. Late Majority 5. Laggards - Resistant to change
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