Summer Homework Flashcards
(prefixes) pico
symbol:
numerical equivalent:
p; 10^-12
(prefixes) nano
symbol:
numerical equivalent:
n; n^-9
(prefixes) micro
symbol:
numerical equivalent:
μ; 10^-6
(prefixes) mili
symbol:
numerical equivalent:
m; 10^-3
(prefixes) centi
symbol:
numerical equivalent:
c; 10^-2
(prefixes) kilo
symbol:
numerical equivalent:
k; 10^3
(prefixes) mega
symbol:
numerical equivalent:
M; 10^6
(prefixes) giga
symbol:
numerical equivalent:
G; 10^9
(intro to language of Kinematics) mechanics: the study of the
motion of objects
(intro to language of Kinematics) Kinematics is the science of describing the …. of objects using …, …., …, …., and ….
motion; words; diagrams; numbers; graphs; equations
(intro to language of Kinematics) kinematics is a branch of
mechanics
(intro to language of Kinematics) the goal of any study of kinematics is to develop …. that describe and explain the motion of real-world objects
sophisticated mental models
(scalars and vectors) the mathematical quantities that are used to describe the motion of objects can be divided into two categories:
scalars/ vectors
(scalars and vectors) scalars are quantities that are fully described by a …
magnitude alone
(scalars and vectors) vectors are quantities that are fully described by a …
magnitude and a direction
(distance and displacement) distance is a … quantity that refers to “how much …. an object has ….” during its …
scalar; ground; covered; motion
(distance and displacement) displacement is a … quantity that refers to “how far …. an object is”: it is the object’s overall ….
vector; out of place; change in position
(distance and displacement) displacement must give attention to
direction
(distance and displacement) vector quantities such as displacement are
direction aware
(distance and displacement) scalar quantities such as distance are ignorant of
direction
(Speed and Velocity) speed is a … quantity that refers to “how … an object is …”
scalar; fast; moving
(Speed and Velocity) speed can be thought of as the rate at which an object
covers distance
(Speed and Velocity) a fast-moving object has a …. speed and covers a relatively … distance in a short amount of time. the opposite is true
high; large
(Speed and Velocity) an object with no movement at all has … speed
zero
(Speed and Velocity) Velocity is a … quantity that refers to the rate at which an object
changes its position
(Speed and Velocity) if a person in motion wishes to maximize their velocity, then that person must make every effort to maxmize the amount that they are …. from their original position
displaced
(Speed and Velocity) velocity is
direction aware
(Speed and Velocity) one must include …. in order to fully describe an object’s velocity
direction
(Speed and Velocity) speed is a scalar quantity and does not
keep track of direction
(Speed and Velocity) the direction of the velocity vector is the same as the ….
direction that an object is moving
(Speed and Velocity) average speed during the course of a motion is computed through the following formula:
distance traveled/ time of travel
(Speed and Velocity) average velocity computed through following formula
change in position/ time = displacement/ time
(Speed and Velocity) instantaneous speed: the speed at any
given instant in time
(Speed and Velocity) average speed: the average of all ….
instantaneous speeds
(Speed and Velocity) constant speed: object will cover the same … every …. of time
same distance; regular interval
(Acceleration) acceleration is a …. quantity that is defined as the rate at which an object ….
vector; changes its velocity
(Acceleration) an object is accelerating if it is changing its
velocity
(Acceleration) constant acceleration: velocity is changing by a …. per …
constant amount; time interval
(Acceleration) a free-falling object that is accelerating at a constant rate will cover different … in each consecutive …
distances; second
(Acceleration) for objects with a constant acceleration, the distance of travel is directly proportional to the
square of the time of travel
(Acceleration) average acceleration=
change in velocity/ time = (vf - vi)/ t
(Acceleration) since acceleration is change of velocity/ time its units would be
velocity units per time units (e.g. m/s/s/ → m/s^2)