Sport Psychology Flashcards
What is personality
The sum total of an individuals psychological characteristics which make him or her unique
Equation for trait theory
Behaviour = function of personality
Main ideas of trait theory
It doesnt change over time Genetics play a large role Born with traits Cant help how u act Stable, consistent and long lasting in a variety of situations (always act the same)
Extrovert personality
Achieve better in high arousal
Prefer team orientated games
Involve gross motor skills
More outgoing
Introvert personality
Precision activities
Shy, quiet and reserved
Dont need added stimulation
Neurotic personality
Unstable
Varied
Extreme
Stable personality
Consistent
Predictable
Outline Eysenck’s theory of personality
Two major dimensions Introvert/extrovert Stable/unstable 75% traits 25% environmental
What is the reticular activating system? (RAS)
Introverts are more likely to become aroused than extroverts
Sensitivity in an area of their brain
Type A personalities
Impatient Rapid pace Anxiety in stress Lack tolerance Easily aroused Makes quick decisions without much though
Team games
Type B personalities
Relaxed Patient Less competitive Tolerant of others mistakes Allows time to complete tasks
Individual sports
Main ideas of Bandura’s social learning theory
Learn from observing others around you
Social reinforcement
Demonstration, attention, retention, motor reproduction, motivation -> leads to matching a performance
Dependant on environment
Social learning theory equation
Behaviour = function of the environment
Vicarious conditioning
Learning of emotional responses by watching others
Ideas about the interactionist approach
There’s a relationship between personality, environment and performance
Determining factor is the situation they’re placed in
Hollander’s 3 levels of personality
Psychological core - beliefs/views that remain permanent
Typical responses - how a person responds to a situation
Role related behaviour - different behaviour depending on the situation
Social environment - behaviour/expectations of others effects our role
Disadvantages of using personality questionnaires
- no proof that the tests can determine a persons personality
- questions could be answered differently depending on the day/how a person is feeling
- people answer because they feel like they should and dont give honest answers
Attitude
A learned emotional and behavioural response to a stimulus or situation
Attitude object
What u make judgement about and what u have feelings towards
Triadic model
Cognitive component - knowledge and beliefs, formed on info about an attitude object
Affective component - emotional response to an attitude object
Behavioural component - how a person intends to behave towards and object
Cognitive dissonance theory - Festinger 1957
Individuals like to be consistent in what they do/feel/believe
This results in individuals having contradictory thoughts about someone/something
Persuasive communication theory
Persuader - attempts to change beliefs
Receiver - trying to be changed
Message - quality of info the persuader is giving
Active attempt to reinforce/modify/change the attitude of others
Evaluation of trying to change peoples attitudes
+ consistency will help to change it
+ very simple to do
+ helps a person become more knowledgeable
- some people are stubborn and they wont change their mind
- some people arent open to listening to others
What is achievement motivation?
Fundamental drive to succeed/persist with a task
Achievement motivation = intrinsic motivation - cognitive state anxiety
What is the probability of success?
How likely you are to win/achieve/succeed
What is incentive value?
How much a person thinks they’ll gain/lose by accepting a challenge
Need to achieve personality (NACH)
Very driven Likes feedback Not afraid of failure Likes a challenge Always persistent
Need to avoid failure personality (NAF)
Gives up easily
Avoids challenges if they think they’ll fail
Dont want to listen to feedback
How to change a NAF personality
Reduce punishments
Give negative feedback on effort rather than ability
Use positive reinforcement
Somatic arousal
Changes to the state of the body
Cognitive arousal
Psychological changes
Driver theory of arousal
An increase in arousal is proportional to an increase in the quality of physical performance
Higher arousal would benefit an expert
What is arousal
Level of inner drives that a person has
Can have a positive or negative effect
Inverted U theory of arousal
Optimum point for performance/arousal
Performance then starts to decrease as arousal becomes too high
What happens is a person is under aroused
Performance will decrease
Not prepared or in the right frame of mind to compete
What happens when a person reaches optimum arousal
The point will vary for everyone
Peak performance
What will happen if a person becomes over aroused
Not focused
Lose control
Performance will decrease
Catastrophe theory of arousal
Cognitive arousal must be kept low for optimum performance to be reached
If cognitive & somatic are too high then it may send the performer ‘over the edge’ and performance will drastically decrease