Skill Acquisition Flashcards

1
Q

Gross skills

A

Use large muscle groups

Weight lifting

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2
Q

Fine skills

A

Use small muscle groups

Darts throw

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3
Q

Open skills

A

Affected by the environment

Badketball

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4
Q

Closed skills

A

Timing is decided by the performer, not environment

Gymnastics

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5
Q

Discrete skills

A

Have a clear beginning and end
Simple and short duration

Basketball jump shot

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6
Q

Serial skills

A

Separate skills joined together in a sequence

Triple jump

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7
Q

Continuous skills

A

No defined beginning or end

Running

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8
Q

Self paced skills

A

Performer determines when they start

Free throw in basketball

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9
Q

Externally paced skills

A

Timing is controlled by other factors e.g. Wind, weather, opponents

Wind surfing

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10
Q

Simple skills

A

Small number of parts

Swimming

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11
Q

Complex skills

A

Large number of parts

Gymnastics vault

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12
Q

Low organisation skills

A

Sub routines can easily be separated and practiced by themselves

Trampolining

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13
Q

High organisation skills

A

Sub routines are closely linked and hard to separate

Cartwheel

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14
Q

Part practice

A

Work on sub-routines
Beneficial for dangerous/complex skills
Good for teaching closed skills

E.g. Tennis serve

  • grip
  • stance
  • back swing etc
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15
Q

Whole practice

A

Learn a skill in its entirety
Experience the feel of it
High organisation/low complexity

Could pick up bad form/execution

E.g. Sprinting

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16
Q

Progressive part practice

A

Complex skills practiced in isolation
Sub-routines are taught in the order which the occur in the skill
Skills linked together
Know the order and whats coming next

E.g. Dance routing

17
Q

Whole part whole

A

Practice the whole skill, work on a section that needs improving, practice whole skill together again

E.g. Tennis serve

18
Q

Massed practice

A

Practice continuously without a break/rest
Good for grooving skills
For experienced/highly motivated learners with good fitness levels
Good for simple, discrete skills

Elements of fatigue
Lack of concentration
De-motivation

19
Q

Distributed practice

A

Practice with rest sessions
Beginners/learners with low levels of fitness
Continuous skills
Allows time to recover mentally/physically
Most effective form
Good for motivation and dangerous/complex skills

20
Q

Fixed practice

A

Movement pattern repeated in the same environment
Good for closed skills
Repetitive practices

21
Q

Varied practice

A
Many different environments that would occur in a game
Good for open skills
Adapt the skill to suit the environment
Conditions should be realistic
Helps perceptual/decision making skills
22
Q

Positive transfer

A

Learning in one task is enhanced by learning in another

E.g. Shooting in basketball to netball

23
Q

Negative transfer

A

Learning of a new task is interfered by knowledge of a similar activity

E.g. Tennis and badminton serves

24
Q

Proactive transfer

A

Influence of one skill on a skill yet to be learned

E.g. Foundation skills
Basketball layup to pro-hop layup

25
Retroactive transfer
Influence of one skill on a one that has previously been learned E.g. Hockey players use flicking skill then find it hard to go back to push pass
26
Bilateral transfer
Limb to limb E.g. Left and right hand layup in basketball
27
Optimising transfer
Allow positive transfer Highlight transferable skills Clear demonstrations Environment must be similar Previous skills must have been successfully learned Reinforcement Simplify the task during initial learning