Spellcasting Flashcards
Schools of magic (8)
Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, Transmutation
Abjuration
Abjuration spells are protective in nature. They create magical barriers, negate harmful effects, harm trespassers, and banish creatures to other planes of existence
Conjuration
Conjuration spells involve the transportation of objects and creatures from one location to another. Summoning creatures, creating objects or effects out of thin air, teleporting to another location.
Divination
Divination spells reveal information, long forgotten secrets, glimpses of the future, the location of hidden things, the truth behind illusions, visions of distant people or places
Enchantment
Enchantment spells affect the minds of others, influencing or controlling their behaviour. Such spells can make enemies see the caster as a friend, or force creatures to take a course of action, or control the creature like a puppet
Evocation
Evocation spells manipulate magical energy to produce a desired effect. Such as lightning bolts, fire, or positive energy to heal wounds
Illusion
Illusion spells deceive the senses and minds of others. They cause people to see, hear, or other percieve things that are not there. Creating phantom images, or implanting images in the mind of a creature
Necromancy
Necromancy spells manipulate the energies of life and death. Such spells can grant an extra reserve of life force, drain the life energy from another creature, create undead, or bring the dead back to life
Transmutation
Transmutation spells change the properties of a creature, object or environment. Such spells might turn an enemy into a harmfull creature, bolster the strength of an ally, make an object move, or enhance a creatures healing abilities.
How to maintain concentration if you are interrupted?
Make a DC 10 constitution saving throw to maintain concentration on a spell
Tiefling bard cantrips
Vicious mockery, Blade ward, Friends, and True strike
Tiefling bard spells
Lvl 1 Animal Friendship, Tashas hideous laughter, Thunderwave
Lvl 2 Detect thoughts, Invisibility
Lvl 3 Speak with dead
Animal friendship
1st level enchantment, 1 action, 30 ft, V, S, M (food), 24 hours. This spell lets you convince a beast that you mean no harm. Choose a beast you can see within range. If the beasts intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a wisdom saving throw or be charmed by you for the spell’s duration. If you or your ally harms the creature, the spell ends.
Barkskin
2nd level transmutation. 1 action, touch, V, S, M (a handful of oak bark), concentration up to 1 hour.
You touch a willing creature. Until the spell ends, the target’s skin has a rough, bark-like appearance, and the target’s AC can’t be less than 16, regardless of armor.
Blade ward
Abjuration cantrip. 1 action, range = self, V, S. Duration = 1 round.
You extend your hand and trace a sigil of warding in the air, until the end of your next turn you have resistance against fire, bludgeoning, piercing, and slashing damage made by weapons.