Special Attacks Flashcards
Neutral B (Shield Breaker) :
19—78 Frame Startup
-23 to Shieldbreak On Shield
Active on 19—20 (or frames 8-9 after release)
50—109 Total Frames
– Frames Landing Lag
Note: On release, startup is 8 and total frames is 39
8.0—24.0% Base Damage
10—18 Frames Shield Lag
8—Shieldbreak Frames Shield Stun
Neutral B (Shield Breaker) High :
19—78 Frame Startup
-23 to Shieldbreak On Shield
Active on 19—20 (or frames 8-9 after release)
50—109 Total Frames
– Frames Landing Lag
Note: On release, startup is 8 and total frames is 39
8.0—24.0% Base Damage
10—18 Frames Shield Lag
8—Shieldbreak Frames Shield Stun
Neutral B (Shield Breaker) Low :
19—78 Frame Startup
-23 to Shieldbreak On Shield
Active on 19—20 (or frames 8-9 after release)
50—109 Total Frames
– Frames Landing Lag
Note: On release, startup is 8 and total frames is 39
8.0—24.0% Base Damage
10—18 Frames Shield Lag
8—Shieldbreak Frames Shield Stun
Side B (Dancing Blade):
9 Frame Startup
-26/-16 On Shield
Active on 9—11
39/29 Total Frames
– Frames Landing Lag
Note: Second total frames is the air version. Can transition to next slash on frame 12-30
2.5/3.0% Base Damage
5/5 Frames Shield Lag
4/4 Frames Shield Stun
Close/Tipper
Dancing Blade 2 Neutral:
5 Frame Startup
-29/-29 On Shield
Active on 5—7
38 Total Frames
– Frames Landing Lag
Note: Can transition to next slash on frame 8-29
2.5/3.0% Base Damage
5/5 Frames Shield Lag
4/4 Frames Shield Stun
Close/Tipper
Dancing Blade 3 Neutral:
4 Frame Startup
-35/-34 On Shield
Active on 4—6
43 Total Frames
– Frames Landing Lag
Note: Can transition to next slash on frame 7-24
3.0/4.0% Base Damage
5/5 Frames Shield Lag
4/5 Frames Shield Stun
Close/Tipper
Dancing Blade 4 Neutral:
7 Frame Startup
-43/-42 On Shield
Active on 7—9
55 Total Frames
– Frames Landing Lag
Note: –
4.0/6.0% Base Damage
5/9 Frames Shield Lag
5/6 Frames Shield Stun
Close/Tipper
Dancing Blade 2 Up:
4 Frame Startup
-30/-30 On Shield
Active on 4—7
38 Total Frames
– Frames Landing Lag
Note: Can transition to next slash on frame 8-29
2.5/3.0% Base Damage
5/5 Frames Shield Lag
4/4 Frames Shield Stun
Close/Tipper
Dancing Blade 3 Up:
5 Frame Startup
-34/-33 On Shield
Active on 5—7
43 Total Frames
– Frames Landing Lag
Note: Can transition to next slash on frame 8-24
3.0/4.0% Base Damage
5/5 Frames Shield Lag
4/5 Frames Shield Stun
Close/Tipper
Dancing Blade 4 Up:
6 Frame Startup
-32/-31 On Shield
Active on 6—10
44 Total Frames
– Frames Landing Lag
Note: –
5.0/7.0% Base Damage
6/7 Frames Shield Lag
6/7 Frames Shield Stun
Close/Tipper
Dancing Blade 3 Down:
5 Frame Startup
-34/-32 On Shield
Active on 5—7
43 Total Frames
– Frames Landing Lag
Note: Can transition to next slash on frame 8-24
3.0/4.0% Base Damage
5/ Frames Shield Lag
4/5 Frames Shield Stun
Close/Tipper
Dancing Blade 4 Down:
7 Frame Startup
-50/-49 On Shield
Active on 7/10/13/16/19—21
74 Total Frames
– Frames Landing Lag
Note: –
2.0/4.0/5.0% Base Damage
4/5/6 Frames Shield Lag
-/5/6 Frames Shield Stun
Multi/Final/Final Tipper
Up B (Dolphin Slash) Ground:
5 Frame Startup
– On Shield
Active on 5—6/6—11
– Total Frames
24 Frames Landing Lag
Note: Intangible on frame 4-5. 1-5 in the air.
11.0/7.0% Base Damage
8/7 Frames Shield Lag
10/7 Frames Shield Stun
Early/Late
Up B (Dolphin Slash) Air:
5 Frame Startup
– On Shield
Active on 5—6/6—11
– Total Frames
24 Frames Landing Lag
Note: Intangible on frame 4-5. 1-5 in the air.
11.0/7.0% Base Damage
8/7 Frames Shield Lag
10/7 Frames Shield Stun
Early/Late
Down B (Counter):
6 (Start Of Counter) Frame Startup
– On Shield
Active on **
64 Total Frames
– Frames Landing Lag
Note: Intangibility on 5-6 when detecting. Counter window 6-27.
–% Base Damage
– Frames Shield Lag
– Frames Shield Stun
–