Special Attacks Flashcards

1
Q

Neutral B (Shield Breaker) :

19—78 Frame Startup
-23 to Shieldbreak On Shield

Active on 19—20 (or frames 8-9 after release)

A

50—109 Total Frames
– Frames Landing Lag
Note: On release, startup is 8 and total frames is 39
8.0—24.0% Base Damage
10—18 Frames Shield Lag
8—Shieldbreak Frames Shield Stun

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2
Q

Neutral B (Shield Breaker) High :

19—78 Frame Startup
-23 to Shieldbreak On Shield

Active on 19—20 (or frames 8-9 after release)

A

50—109 Total Frames
– Frames Landing Lag
Note: On release, startup is 8 and total frames is 39
8.0—24.0% Base Damage
10—18 Frames Shield Lag
8—Shieldbreak Frames Shield Stun

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3
Q

Neutral B (Shield Breaker) Low :

19—78 Frame Startup
-23 to Shieldbreak On Shield

Active on 19—20 (or frames 8-9 after release)

A

50—109 Total Frames
– Frames Landing Lag
Note: On release, startup is 8 and total frames is 39
8.0—24.0% Base Damage
10—18 Frames Shield Lag
8—Shieldbreak Frames Shield Stun

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4
Q

Side B (Dancing Blade):

9 Frame Startup
-26/-16 On Shield
Active on 9—11

A

39/29 Total Frames
– Frames Landing Lag
Note: Second total frames is the air version. Can transition to next slash on frame 12-30
2.5/3.0% Base Damage
5/5 Frames Shield Lag
4/4 Frames Shield Stun
Close/Tipper

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5
Q

Dancing Blade 2 Neutral:

5 Frame Startup
-29/-29 On Shield
Active on 5—7

A

38 Total Frames
– Frames Landing Lag
Note: Can transition to next slash on frame 8-29
2.5/3.0% Base Damage
5/5 Frames Shield Lag
4/4 Frames Shield Stun
Close/Tipper

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6
Q

Dancing Blade 3 Neutral:

4 Frame Startup
-35/-34 On Shield
Active on 4—6

A

43 Total Frames
– Frames Landing Lag
Note: Can transition to next slash on frame 7-24
3.0/4.0% Base Damage
5/5 Frames Shield Lag
4/5 Frames Shield Stun
Close/Tipper

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7
Q

Dancing Blade 4 Neutral:

7 Frame Startup
-43/-42 On Shield
Active on 7—9

A

55 Total Frames
– Frames Landing Lag
Note: –
4.0/6.0% Base Damage
5/9 Frames Shield Lag
5/6 Frames Shield Stun
Close/Tipper

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8
Q

Dancing Blade 2 Up:

4 Frame Startup
-30/-30 On Shield
Active on 4—7

A

38 Total Frames
– Frames Landing Lag
Note: Can transition to next slash on frame 8-29
2.5/3.0% Base Damage
5/5 Frames Shield Lag
4/4 Frames Shield Stun
Close/Tipper

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9
Q

Dancing Blade 3 Up:

5 Frame Startup
-34/-33 On Shield
Active on 5—7

A

43 Total Frames
– Frames Landing Lag
Note: Can transition to next slash on frame 8-24
3.0/4.0% Base Damage
5/5 Frames Shield Lag
4/5 Frames Shield Stun
Close/Tipper

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10
Q

Dancing Blade 4 Up:

6 Frame Startup
-32/-31 On Shield
Active on 6—10

A

44 Total Frames
– Frames Landing Lag
Note: –
5.0/7.0% Base Damage
6/7 Frames Shield Lag
6/7 Frames Shield Stun
Close/Tipper

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11
Q

Dancing Blade 3 Down:

5 Frame Startup
-34/-32 On Shield
Active on 5—7

A

43 Total Frames
– Frames Landing Lag
Note: Can transition to next slash on frame 8-24
3.0/4.0% Base Damage
5/ Frames Shield Lag
4/5 Frames Shield Stun
Close/Tipper

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12
Q

Dancing Blade 4 Down:

7 Frame Startup
-50/-49 On Shield
Active on 7/10/13/16/19—21

A

74 Total Frames
– Frames Landing Lag
Note: –
2.0/4.0/5.0% Base Damage
4/5/6 Frames Shield Lag
-/5/6 Frames Shield Stun
Multi/Final/Final Tipper

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13
Q

Up B (Dolphin Slash) Ground:

5 Frame Startup
– On Shield
Active on 5—6/6—11

A

– Total Frames
24 Frames Landing Lag
Note: Intangible on frame 4-5. 1-5 in the air.
11.0/7.0% Base Damage
8/7 Frames Shield Lag
10/7 Frames Shield Stun
Early/Late

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14
Q

Up B (Dolphin Slash) Air:

5 Frame Startup
– On Shield
Active on 5—6/6—11

A

– Total Frames
24 Frames Landing Lag
Note: Intangible on frame 4-5. 1-5 in the air.
11.0/7.0% Base Damage
8/7 Frames Shield Lag
10/7 Frames Shield Stun
Early/Late

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15
Q

Down B (Counter):

6 (Start Of Counter) Frame Startup
– On Shield
Active on **

A

64 Total Frames
– Frames Landing Lag
Note: Intangibility on 5-6 when detecting. Counter window 6-27.
–% Base Damage
– Frames Shield Lag
– Frames Shield Stun

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16
Q

Counter, Attack:

4 Frame Startup
– On Shield
Active on 4—6

A

40 Total Frames
– Frames Landing Lag
Note: Intangible on frame 1-7 in addition to counter freeze frames. 8% Minimum base damage, x1.2
enemy’s attack.
–% Base Damage
– Frames Shield Lag
– Frames Shield Stun

17
Q

50—109 Total Frames
– Frames Landing Lag
Note: On release, startup is 8 and total frames is 39
8.0—24.0% Base Damage
10—18 Frames Shield Lag
8—Shieldbreak Frames Shield Stun

A

Neutral B (Shield Breaker) :

19—78 Frame Startup
-23 to Shieldbreak On Shield

Active on 19—20 (or frames 8-9 after release)

18
Q

50—109 Total Frames
– Frames Landing Lag
Note: On release, startup is 8 and total frames is 39
8.0—24.0% Base Damage
10—18 Frames Shield Lag
8—Shieldbreak Frames Shield Stun

A

Neutral B (Shield Breaker) High :

19—78 Frame Startup
-23 to Shieldbreak On Shield

Active on 19—20 (or frames 8-9 after release)

19
Q

50—109 Total Frames
– Frames Landing Lag
Note: On release, startup is 8 and total frames is 39
8.0—24.0% Base Damage
10—18 Frames Shield Lag
8—Shieldbreak Frames Shield Stun

A

Neutral B (Shield Breaker) Low :

19—78 Frame Startup
-23 to Shieldbreak On Shield

Active on 19—20 (or frames 8-9 after release)

20
Q

39/29 Total Frames
– Frames Landing Lag
Note: Second total frames is the air version. Can transition to next slash on frame 12-30
2.5/3.0% Base Damage
5/5 Frames Shield Lag
4/4 Frames Shield Stun
Close/Tipper

A

Side B (Dancing Blade):

9 Frame Startup
-26/-16 On Shield
Active on 9—11

21
Q

38 Total Frames
– Frames Landing Lag
Note: Can transition to next slash on frame 8-29
2.5/3.0% Base Damage
5/5 Frames Shield Lag
4/4 Frames Shield Stun
Close/Tipper

A

Dancing Blade 2 Neutral:

5 Frame Startup
-29/-29 On Shield
Active on 5—7

22
Q

43 Total Frames
– Frames Landing Lag
Note: Can transition to next slash on frame 7-24
3.0/4.0% Base Damage
5/5 Frames Shield Lag
4/5 Frames Shield Stun
Close/Tipper

A

Dancing Blade 3 Neutral:

4 Frame Startup
-35/-34 On Shield
Active on 4—6

23
Q

55 Total Frames
– Frames Landing Lag
Note: –
4.0/6.0% Base Damage
5/9 Frames Shield Lag
5/6 Frames Shield Stun
Close/Tipper

A

Dancing Blade 4 Neutral:

7 Frame Startup
-43/-42 On Shield
Active on 7—9

24
Q

38 Total Frames
– Frames Landing Lag
Note: Can transition to next slash on frame 8-29
2.5/3.0% Base Damage
5/5 Frames Shield Lag
4/4 Frames Shield Stun
Close/Tipper

A

Dancing Blade 2 Up:

4 Frame Startup
-30/-30 On Shield
Active on 4—7

25
Q

43 Total Frames
– Frames Landing Lag
Note: Can transition to next slash on frame 8-24
3.0/4.0% Base Damage
5/5 Frames Shield Lag
4/5 Frames Shield Stun
Close/Tipper

A

Dancing Blade 3 Up:

5 Frame Startup
-34/-33 On Shield
Active on 5—7

26
Q

44 Total Frames
– Frames Landing Lag
Note: –
5.0/7.0% Base Damage
6/7 Frames Shield Lag
6/7 Frames Shield Stun
Close/Tipper

A

Dancing Blade 4 Up:

6 Frame Startup
-32/-31 On Shield
Active on 6—10

27
Q

43 Total Frames
– Frames Landing Lag
Note: Can transition to next slash on frame 8-24
3.0/4.0% Base Damage
5/ Frames Shield Lag
4/5 Frames Shield Stun
Close/Tipper

A

Dancing Blade 3 Down:

5 Frame Startup
-34/-32 On Shield
Active on 5—7

28
Q

74 Total Frames
– Frames Landing Lag
Note: –
2.0/4.0/5.0% Base Damage
4/5/6 Frames Shield Lag
-/5/6 Frames Shield Stun
Multi/Final/Final Tipper

A

Dancing Blade 4 Down:

7 Frame Startup
-50/-49 On Shield
Active on 7/10/13/16/19—21

29
Q

– Total Frames
24 Frames Landing Lag
Note: Intangible on frame 4-5. 1-5 in the air.
11.0/7.0% Base Damage
8/7 Frames Shield Lag
10/7 Frames Shield Stun
Early/Late

A

Up B (Dolphin Slash) Ground:

5 Frame Startup
– On Shield
Active on 5—6/6—11

30
Q

– Total Frames
24 Frames Landing Lag
Note: Intangible on frame 4-5. 1-5 in the air.
11.0/7.0% Base Damage
8/7 Frames Shield Lag
10/7 Frames Shield Stun
Early/Late

A

Up B (Dolphin Slash) Air:

5 Frame Startup
– On Shield
Active on 5—6/6—11

31
Q

64 Total Frames
– Frames Landing Lag
Note: Intangibility on 5-6 when detecting. Counter window 6-27.
–% Base Damage
– Frames Shield Lag
– Frames Shield Stun

A

Down B (Counter):

6 (Start Of Counter) Frame Startup
– On Shield
Active on **

32
Q

40 Total Frames
– Frames Landing Lag
Note: Intangible on frame 1-7 in addition to counter freeze frames. 8% Minimum base damage, x1.2
enemy’s attack.
–% Base Damage
– Frames Shield Lag
– Frames Shield Stun

A

Counter, Attack:

4 Frame Startup
– On Shield
Active on 4—6