Ground Attacks Flashcards
Jab 1:
5 Frame Startup
-16/-14 On Shield
Active on 5—6
25 Total Frames
– Frames Landing Lag
Note: Transitions to Jab 2 as early as frame 11.
3.0/5.0% Base Damage
6/10 Frames Shield Lag
4/6 Frames Shield Stun
Close/Tipper
Jab 2:
4 Frame Startup
-19/-18 On Shield
Active on 4—5
28 Total Frames
– Frames Landing Lag
Note: –
4.0/6.0% Base Damage
7/11 Frames Shield Lag
5/6 Frames Shield Stun
Close/Tipper
Ftilt:
8 Frame Startup
-16/-14 On Shield
Active on 8—11
33 Total Frames
– Frames Landing Lag
Note: –
9.0/12.0% Base Damage
7/11 Frames Shield Lag
9/11 Frames Shield Stun
Utilt:
6 Frame Startup
-21/-18 On Shield
Active on 6—8/9—12
33 Total Frames
– Frames Landing Lag
Note: –
5.0/6.0/9.0/% Base Damage
6/9 Frames Shield Lag
6/9 Frames Shield Stun
Closest/Close/Tipper
UTiltInterpolated:
6 Frame Startup
-21/-18 On Shield
Active on 6—8/9—12
33 Total Frames
– Frames Landing Lag
Note: –
5.0/6.0/9.0/% Base Damage
6/9 Frames Shield Lag
6/9 Frames Shield Stun
Closest/Close/Tipper
Dtilt:
7 Frame Startup
-9/-6 On Shield
Active on 7—8
23 Total Frames
– Frames Landing Lag
Note: –
7.0/10.0% Base Damage
7/10 Frames Shield Lag
7/10 Frames Shield Stun
Close/Tipper
Dash Attack:
13 Frame Startup
-22/-20 On Shield
Active on 13—16
49 Total Frames
– Frames Landing Lag
Note: –
9.0/10.0/12.0% Base Damage
8/14 Frames Shield Lag
14/16 Frames Shield Stun
Closest/Close/Tipper
Fsmash:
10 Frame Startup
-32/-29 On Shield
Active on 10—13
51 Total Frames
– Frames Landing Lag
Note: Charge hold is frame 3.
13.0/18.0% Base Damage
9/15 Frames Shield Lag
9/12 Frames Shield Stun
Close/Tipper
FSmashInterpolated:
10 Frame Startup
-32/-29 On Shield
Active on 10—13
51 Total Frames
– Frames Landing Lag
Note: Charge hold is frame 3.
13.0/18.0% Base Damage
9/15 Frames Shield Lag
9/12 Frames Shield Stun
Close/Tipper
DSmash:
6/21 Frame Startup
-43/-41/-26/-23 On Shield
Active on 6—7/21—23
55 Total Frames
– Frames Landing Lag
Note: Charge hold is frame 4.
8.0/12.0/12.0/17.0% Base Damage
7/13/9/15 Frames Shield Lag
6/8/8/11 Frames Shield Stun
Close/Tipper, Close/Tipper
USmash:
13 Frame Startup
-41/-36 On Shield
Active on 13—14/13—17
58 Total Frames
– Frames Landing Lag
Note: Launcher and sword hits generate on the same frame. Charge hold is frame 5
3.0/13.0/17.0% Base Damage
0/9/? Frames Shield Lag
4/9/? Frames Shield Stun
Body Launcher/Close/Tipper
25 Total Frames
– Frames Landing Lag
Note: Transitions to Jab 2 as early as frame 11.
3.0/5.0% Base Damage
6/10 Frames Shield Lag
4/6 Frames Shield Stun
Close/Tipper
Jab 1:
5 Frame Startup
-16/-14 On Shield
Active on 5—6
28 Total Frames
– Frames Landing Lag
Note: –
4.0/6.0% Base Damage
7/11 Frames Shield Lag
5/6 Frames Shield Stun
Close/Tipper
Jab 2:
4 Frame Startup
-19/-18 On Shield
Active on 4—5
33 Total Frames
– Frames Landing Lag
Note: –
9.0/12.0% Base Damage
7/11 Frames Shield Lag
9/11 Frames Shield Stun
Ftilt:
8 Frame Startup
-16/-14 On Shield
Active on 8—11
33 Total Frames
– Frames Landing Lag
Note: –
5.0/6.0/9.0/% Base Damage
6/9 Frames Shield Lag
6/9 Frames Shield Stun
Closest/Close/Tipper
Utilt:
6 Frame Startup
-21/-18 On Shield
Active on 6—8/9—12