Ground Attacks Flashcards

1
Q

Jab 1:

5 Frame Startup

-16/-14 On Shield

Active on 5—6

A

25 Total Frames

– Frames Landing Lag
Note: Transitions to Jab 2 as early as frame 11.

3.0/5.0% Base Damage
6/10 Frames Shield Lag
4/6 Frames Shield Stun
Close/Tipper

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2
Q

Jab 2:

4 Frame Startup
-19/-18 On Shield
Active on 4—5

A

28 Total Frames
– Frames Landing Lag
Note: –
4.0/6.0% Base Damage
7/11 Frames Shield Lag
5/6 Frames Shield Stun

Close/Tipper

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3
Q

Ftilt:

8 Frame Startup

-16/-14 On Shield

Active on 8—11

A

33 Total Frames

– Frames Landing Lag

Note: –

9.0/12.0% Base Damage

7/11 Frames Shield Lag

9/11 Frames Shield Stun

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4
Q

Utilt:

6 Frame Startup

-21/-18 On Shield

Active on 6—8/9—12

A

33 Total Frames

– Frames Landing Lag

Note: –

5.0/6.0/9.0/% Base Damage

6/9 Frames Shield Lag

6/9 Frames Shield Stun

Closest/Close/Tipper

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5
Q

UTiltInterpolated:

6 Frame Startup

-21/-18 On Shield

Active on 6—8/9—12

A

33 Total Frames

– Frames Landing Lag

Note: –

5.0/6.0/9.0/% Base Damage

6/9 Frames Shield Lag

6/9 Frames Shield Stun

Closest/Close/Tipper

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6
Q

Dtilt:

7 Frame Startup

-9/-6 On Shield

Active on 7—8

A

23 Total Frames

– Frames Landing Lag

Note: –

7.0/10.0% Base Damage

7/10 Frames Shield Lag

7/10 Frames Shield Stun

Close/Tipper

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7
Q

Dash Attack:

13 Frame Startup

-22/-20 On Shield

Active on 13—16

A

49 Total Frames
– Frames Landing Lag
Note: –
9.0/10.0/12.0% Base Damage
8/14 Frames Shield Lag
14/16 Frames Shield Stun
Closest/Close/Tipper

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8
Q

Fsmash:

10 Frame Startup
-32/-29 On Shield
Active on 10—13

A

51 Total Frames
– Frames Landing Lag
Note: Charge hold is frame 3.
13.0/18.0% Base Damage
9/15 Frames Shield Lag
9/12 Frames Shield Stun

Close/Tipper

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9
Q

FSmashInterpolated:

10 Frame Startup
-32/-29 On Shield
Active on 10—13

A

51 Total Frames
– Frames Landing Lag
Note: Charge hold is frame 3.
13.0/18.0% Base Damage
9/15 Frames Shield Lag
9/12 Frames Shield Stun

Close/Tipper

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10
Q

DSmash:

6/21 Frame Startup
-43/-41/-26/-23 On Shield
Active on 6—7/21—23

A

55 Total Frames
– Frames Landing Lag
Note: Charge hold is frame 4.
8.0/12.0/12.0/17.0% Base Damage
7/13/9/15 Frames Shield Lag
6/8/8/11 Frames Shield Stun
Close/Tipper, Close/Tipper

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11
Q

USmash:

13 Frame Startup
-41/-36 On Shield
Active on 13—14/13—17

A

58 Total Frames
– Frames Landing Lag
Note: Launcher and sword hits generate on the same frame. Charge hold is frame 5
3.0/13.0/17.0% Base Damage
0/9/? Frames Shield Lag
4/9/? Frames Shield Stun
Body Launcher/Close/Tipper

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12
Q

25 Total Frames

– Frames Landing Lag
Note: Transitions to Jab 2 as early as frame 11.

3.0/5.0% Base Damage
6/10 Frames Shield Lag
4/6 Frames Shield Stun
Close/Tipper

A

Jab 1:

5 Frame Startup

-16/-14 On Shield

Active on 5—6

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13
Q

28 Total Frames
– Frames Landing Lag
Note: –
4.0/6.0% Base Damage
7/11 Frames Shield Lag
5/6 Frames Shield Stun

Close/Tipper

A

Jab 2:

4 Frame Startup
-19/-18 On Shield
Active on 4—5

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14
Q

33 Total Frames

– Frames Landing Lag

Note: –

9.0/12.0% Base Damage

7/11 Frames Shield Lag

9/11 Frames Shield Stun

A

Ftilt:

8 Frame Startup

-16/-14 On Shield

Active on 8—11

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15
Q

33 Total Frames

– Frames Landing Lag

Note: –

5.0/6.0/9.0/% Base Damage

6/9 Frames Shield Lag

6/9 Frames Shield Stun

Closest/Close/Tipper

A

Utilt:

6 Frame Startup

-21/-18 On Shield

Active on 6—8/9—12

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16
Q

33 Total Frames

– Frames Landing Lag

Note: –

5.0/6.0/9.0/% Base Damage

6/9 Frames Shield Lag

6/9 Frames Shield Stun

Closest/Close/Tipper

A

UTiltInterpolated:

6 Frame Startup

-21/-18 On Shield

Active on 6—8/9—12

17
Q

23 Total Frames

– Frames Landing Lag

Note: –

7.0/10.0% Base Damage

7/10 Frames Shield Lag

7/10 Frames Shield Stun

Close/Tipper

A

Dtilt:

7 Frame Startup

-9/-6 On Shield

Active on 7—8

18
Q

49 Total Frames
– Frames Landing Lag
Note: –
9.0/10.0/12.0% Base Damage
8/14 Frames Shield Lag
14/16 Frames Shield Stun
Closest/Close/Tipper

A

Dash Attack:

13 Frame Startup

-22/-20 On Shield

Active on 13—16

19
Q

51 Total Frames
– Frames Landing Lag
Note: Charge hold is frame 3.
13.0/18.0% Base Damage
9/15 Frames Shield Lag
9/12 Frames Shield Stun

Close/Tipper

A

Fsmash:

10 Frame Startup
-32/-29 On Shield
Active on 10—13

20
Q

51 Total Frames
– Frames Landing Lag
Note: Charge hold is frame 3.
13.0/18.0% Base Damage
9/15 Frames Shield Lag
9/12 Frames Shield Stun

Close/Tipper

A

FSmashInterpolated:

10 Frame Startup
-32/-29 On Shield
Active on 10—13

21
Q

55 Total Frames
– Frames Landing Lag
Note: Charge hold is frame 4.
8.0/12.0/12.0/17.0% Base Damage
7/13/9/15 Frames Shield Lag
6/8/8/11 Frames Shield Stun
Close/Tipper, Close/Tipper

A

DSmash:

6/21 Frame Startup
-43/-41/-26/-23 On Shield
Active on 6—7/21—23

22
Q

58 Total Frames
– Frames Landing Lag
Note: Launcher and sword hits generate on the same frame. Charge hold is frame 5
3.0/13.0/17.0% Base Damage
0/9/? Frames Shield Lag
4/9/? Frames Shield Stun
Body Launcher/Close/Tipper

A

USmash:

13 Frame Startup
-41/-36 On Shield
Active on 13—14/13—17