Grabs / Throws Flashcards

1
Q

Grab:

6 Frame Startup
Active on 6—7

A

34 Total Frames
– Frames Landing Lag
Note: –
–% Base Damage

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2
Q

Dash Grab:

9 Frame Startup
Active on 9—10

A

42 Total Frames
– Frames Landing Lag
Note: –
–% Base Damage

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3
Q

Pivot Grab:

10 Frame Startup
Active on 10—11

A

37 Total Frames
– Frames Landing Lag
Note: –
–% Base Damage

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4
Q

Pummel:

1 Frame Startup

A

19 Total Frames
– Frames Landing Lag
Note: Total frames includes 13 frames of hitlag
1.3% Base Damage

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5
Q

Forward Throw:

18 Frame Startup

A

34 Total Frames
– Frames Landing Lag
Note: Visualization does not linclude hitlag
4.0% Base Damage

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6
Q

Backward Throw:

19 Frame Startup

A

47 Total Frames
– Frames Landing Lag
Note: Visualization does not include hitlag
4.0% Base Damage

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7
Q

Up Throw:

13 Frame Startup

A

44 Total Frames
– Frames Landing Lag
Note: –
5.0% Base Damage

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8
Q

Down Throw:

20 Frame Startup

A

46 Total Frames
– Frames Landing Lag
Note: Visualization does not include hitlag
4.0% Base Damage

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9
Q

34 Total Frames
– Frames Landing Lag
Note: –
–% Base Damage

A

Grab:

6 Frame Startup
Active on 6—7

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10
Q

42 Total Frames
– Frames Landing Lag
Note: –
–% Base Damage

A

Dash Grab:

9 Frame Startup
Active on 9—10

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11
Q

37 Total Frames
– Frames Landing Lag
Note: –
–% Base Damage

A

Pivot Grab:

10 Frame Startup
Active on 10—11

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12
Q

19 Total Frames
– Frames Landing Lag
Note: Total frames includes 13 frames of hitlag
1.3% Base Damage

A

Pummel:

1 Frame Startup

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13
Q

34 Total Frames
– Frames Landing Lag
Note: Visualization does not linclude hitlag
4.0% Base Damage

A

Forward Throw:

18 Frame Startup

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14
Q

47 Total Frames
– Frames Landing Lag
Note: Visualization does not include hitlag
4.0% Base Damage

A

Backward Throw:

19 Frame Startup

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15
Q

44 Total Frames
– Frames Landing Lag
Note: –
5.0% Base Damage

A

Up Throw:

13 Frame Startup

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16
Q

46 Total Frames
– Frames Landing Lag
Note: Visualization does not include hitlag
4.0% Base Damage

A

Down Throw:

20 Frame Startup