Sound Flashcards

1
Q

Purpose

A
  1. To create specific sound effects required in the scene
  2. To concentrate focus on a particular moment in the scene
  3. To build tension (atmospheric music)
  4. To compliment the style of the performance or director/designers vision (farce)
  5. To help to create the director/designers desired setting
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2
Q

Mixing

A

layering one sound with another (live or pre-recorded)

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3
Q

Underscoring

A

the use of music underneath dialogue to help create an
atmosphere or to convey a theme.
E.g. Chase scene - Yakkety Sax music

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4
Q

Non-diegetic sound

A

sound that exists outside the world of the play.
The audience can hear the sound but the characters cannot

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5
Q

Diegetic sound

A

sound that a character can hear within the world of
the play.

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6
Q

Types of sound

A

Live sound / Recorded sound

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7
Q

Preset

A

using sound or music as the audience enter the
auditorium before the performance begins, to help establish the mood or setting of a piece.
E.g. incidental music – Bella Ciao (Italian resistance song) played before the play begins

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8
Q

Transitions

A

sound or music to help with the transition from
one scene to the next. This can help to speed up or slow
down the pace of the play and can help to establish the
setting of a scene

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9
Q

Foley

A

sound effects created (live backstage miked or
recorded

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10
Q

Sound effects – farce / comedy

A
  1. Walla– crowd sound effect (US). called rhubarb in the UK
    where actors say “rhubarb, rhubarb“ and rabarbaro in Italy
  2. Sting – short sequence played as punchline to a joke (usually percussion) e.g. roll on snare followed by crash or splash cymbal = “boom crash”. Could use this to punctate a slapstick routine
  3. Slide whistle– ascending or descending scale for dropping or falling gag
  4. Xylophone scale – tip toeing
  5. Jaw harp twang – dropping / bouncing “Boing!”
  6. Harp glissando – scales (flashback sound)
  7. Sad Trombone SFX
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11
Q

Types of speakers

A

Subwoofers or woofers for low frequency rumbles

Tweeters for high frequency sounds

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12
Q

Speaker placement

A

Front of house speakers

Speakers behind the audience (surround sound)

Floor or flown (speakers hung from the rig above)

Monitors– feedback for actors onstage

Practicals onstage (hidden speaker)

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13
Q

Mixing sound

A

Levels (volume)

Pace - speed

Pitch – high / low

Echo – location/character’s emotions (anechoic)

Reverb (room, hall, chamber)

Pitch-shifting - original pitch of sound is raised higher or lower

Fades (in, out)

Acoustic – how sound is heard based on space

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14
Q

Hanging mics

A

Suspended above the stage - pick up all the sounds on stage not just voices

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15
Q

Floating mic

A

Positioned at the front of the stage - pick up unwanted sound like footsteps on stage

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16
Q

Radio mics

A

Amplify actors voices

17
Q

Microphones

A

Make performers heard in large spaces

In smaller spaces can be used to create specific effects ~ voice overs

18
Q

Describing

A

Genre – sound and style of the music

Pitch

Tempo/ Rhythm – pace or pattern of the music

Volume

Major key – happy sounding

Minor key – sad solemn sounding

Attenuate – Sound looses energy and change intensity eg
move further away ~ to achieve a more balanced and cohesive mix/ prevent audio signals from becoming too strong, which can lead to distortion