SLR 11/ Networks Flashcards

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1
Q

Define Peer-to-Peer networks

A

Each PC on the network has equal responsibility​
No single point of failure​
PCs not reliant on each other for resources​
Generally easier to maintain and set up

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2
Q

Define Client-Server networks

A

One central server controls the network​
Central point of failure​
Network access centrally controlled​
Generally more complex to manage​
Many tasks can be handled by the server

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3
Q

Define Authentication

A

Require a username and password to log on​
Multiple credentials​
Smart cards​

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4
Q

Define Proxies

A

Physical computers​
Placed between the network and outside world​
Traffic must pass through

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5
Q

Define Firewalls

A

Software and hardware​
Isolate network traffic​
Configured to allow or deny traffic in or out​
Stateful packet inspection

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6
Q

Define Encryption

A

Encrypts traffic so it can’t be read without being decrypted​. Data is encrypted and decrypted using a set of
keys.

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7
Q

Name the 4 methods of securing a network

A

Authentication
Proxies
Firewalls
Encryption

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8
Q

Factors for Dedicated Servers

A

There for Server farms in professional data centres.
Costly to set up and maintain.
Extremely reliable.
Low Latency
High performance

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9
Q

Factors for Listen Servers

A

Half-way between dedicated client-server and peer-to-peer. One client acts as a temporary server.
Dependent on speed of host internet connection.
Host advantage requires lag compensation.
Host migration if host leaves.

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10
Q

Factors for Peer-to-peer

A

All data is sent as raw streams to all other computers in the game.
No specialist infrastructure required.
Number of connections and players is limited.
Same latency for all players.

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11
Q

What are Protocols

A

A protocol is a set of rules defining how two computers communicate with each other.
Protocols are standard so that all devices have a designated method of communicating
with each other, regardless of manufacturer.
HTTP and POP3 are types of Protocols.

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12
Q

Name the Layers of the TCP/IP stack and protocol layering.

A

Stage 1 - Application Layer
Stage 2 - Transport Layer
Stage 3 - Network Layer
Stage 4 - Link Layer

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13
Q

What is Stage1 - Application Layer

A

The application layer is based at the top of the stack. It specifies what
protocol needs to be used in order to relate the application that’s being sent

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14
Q

What is Stage 2 - Transport Layer

A

The transport layer uses TCP to establish an end-to-end connection
between the source and recipient computer.
The transport layer splits data up into packets and labels these packets with
their packet number
The total number of packets the original data was split
up into and the port number being used for communication.

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15
Q

What is Stage 3 - Network Layer

A

The network layer adds the source and destination IP addresses. The
combination of the IP address and the port number is called a socket
address

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16
Q

What is Stage 4 - Link Layer

A

The link layer is the connection between the network devices, it adds the
MAC address identifying the Network Interface Cards of the source and
destination computers

17
Q

What is LAN

A

Local Area Network. A LAN is a network spread over a small geographical area. Hardware usually owned by the person/business

18
Q

What is WAN

A

Wide Area Network. a WAN is typically spread
over a large geographical area. Usually, a WAN will require extra telecommunication
hardware. Infrastructure used in WANs is owned by third-parties.

19
Q

What is the DNS

A

Domain Name Server (DNS) is the system used to name and organize internet
resources. It is a hierarchy, in which each smaller domain is separated from the larger
domain by a full stop.

20
Q

What is a Data Packet

A

Packets are segments of data

21
Q

Explain the process of a data packet.

A
  1. Header. Contains the sender and recipient IP addresses
  2. Protocols Being used. Allows the recipient to understand the packet
  3. Order of packets. Packets reconstructed in order
  4. Time to Live. Tells the packet when to expire so it doesn’t travel forever
22
Q

What is the Payload

A

Raw data to be transmitted

23
Q

What is Packet Switching

A

Packet switching is a method of communication in which data is communicated using
packets across a network. In this method of communication, packets are sent across the
most efficient route, which can vary for each packet.

24
Q

Advantages and Disadvantages of Packet Switching

A

Advantages: Multiple methods to ensure data arrives intact. Multiple routes can be used between
devices, so if one path breaks, another
can be used
Disadvantages: Time is spent deconstructing and
reconstructing the data packets. Must wait for all packets to arrive before
data can be received.

25
Q

What is Circuit Switching

A

Circuit switching is a method of communication where a direct link is created between two devices. This direct link is maintained for the duration of the entire conversation between devices. Circuit switching requires the two devices to transfer and receive data at the same rate.

26
Q

Advantages and Disadvantages of Circuit Switching.

A

Advantages: Data arrives in a logical order which results in a quicker reconstruction of the data. Enables two users to hold a call without delay in speech.
Disadvantages: Bandwidth is wasted during periods of
time in which no data is being sent. Devices must transfer and receive data at
the same rate. Using switches means electrical
interference may be produced which can
corrupt or destroy data.

27
Q

What are Proxy servers

A

A proxy server acts as an intermediary, collecting and sending data on behalf of the user.
There are several benefits of using proxies:
1. The privacy of the user is protected and they remain anonymous
2. The proxy server can cache frequently used website data making it faster to load
3. Proxies can reduce overall web traffic