Skilled Performance and the Acquisition of Skill Flashcards

1
Q

1A. Characteristics of Skilled Performance

A
  • Demonstrating a range of qualities in their skill executions and movements.
    1. Kinaesthetic Awareness
    2. Anticipation
    3. Consistency
    4. Technical Execution
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2
Q

1A. 1. Kinaesthetic Awareness

A
  • Understanding of your body position during sporting movements.
  • Can be used to adjust your movements to achieve success.
    E.g.; Discuss throw requires a highly refined feel for the athlete’s body position related to it’s movement inside the throwing area.
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3
Q

1A. 2. Anticipation

A
  • Ability to predict the next moves of their opponents.
  • This information can be used to decide on an appropriate action to gain an advantage.
  • Anticipation skills can be developed through experience from different scenarios.
    E.g.; A defender in GAA examining their opponents specific bodily movements.
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4
Q

1A. 3. Consistency

A
  • Executing skills with a high success rate on a consistent basis.
  • Key feature that sets athletes apart from others.
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5
Q

1A. 4. Technical Execution

A
  • Capacity to execute skills with excellent technique.
  • Will allow the performer to experience success.
  • Benefits; powerful movements, efficient use of energy and reduced risk of injury.
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6
Q

1A. Indicators of a Skilled Performance (ACEFACE)

A
  1. Aesthetically Pleasing:
    - Performance looks good.
    - Appealing to spectators.
  2. Consistent:
    - Repeating skills with a high success rate.
  3. Efficient:
    - Use the best moving patterns and options available.
  4. Fluent:
    - Movements are smooth, graceful and effortless.
    - Appears easy for the athlete.
  5. Accurate:
    - Set of requirements to complete are met.
    - All details of the skill are executed.
  6. Controlled:
    - Ability to move and manipulate the body.
  7. Economical:
    - Not wasting energy.
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7
Q

1A. Environmental Influence Continuum

A

Open Skills:
- Constantly changing environment.
- Happens in response to other factors.
E.g.; Running into an open space to receive a pass in football.

Closed Skills:
- Stable with enduring characteristics.
- Clear beginning and end.
E.g.; Free throw in basketball.

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8
Q

1A. Muscular Involvement Continuum

A

Gross Skills:
- Require large muscular groups.
E.g.; Deadlifting.

Fine Skills:
- Requires precision when executing.
- Only requires the use of small muscles.
E.g.; Throwing a dart.

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9
Q

1A. Pacing Continuum

A

Self-Paced Skill:
- Athlete is in control of the timing.
- Moving begins when they feel comfortable.
E.g.; Badminton servers.

Externally Paced Skills:
- Happens as a result of environmental factors.
- Athlete is not in direct control of timing.
- Athlete must adapt to the environment when executing the skill.
E.g.; Catching a rugby pass reacting to the speed and direction of the ball to adjust their speed and body position.

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10
Q

1A. Skill vs Ability

A

Skill:

  • Coordinated movement patterns.
  • Have been learned overtime in order to achieve a specific outcome.
  • Developed through practice.

Ability:

  • Foundations for the development of skills.
  • Predetermined and genetic.
  • Natural ability.
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11
Q

1A. Types of Skills

A

Psychomotor Skill:
- Bodily movement performed with a pre-determined end result.
E.g.; Striking a sliotar with a hurl.

Perceptual Skill:
- Interpreting the information of the sporting environment.
- Enables athletes to make decisions during the play.
E.g.; Watching the body position and action of the opponent in tennis when the ball is struck to interpret the ball’s flight, direction and spin.

Cognitive Skill:
- Problem solving during play.
- Deciding what to do next.
E.g.; An opponent is struggling to kick with their left leg so the athlete forces them onto this side when defending.

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12
Q

1A. Stages of Skill Acquisition

A
  • Process of developing a specific sequence of body movements that proves to be complicated or difficult.
  1. Cognitive Stage
  2. Associative Stage
  3. Autonomous Stage
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13
Q

1A. Stage 1: Cognitive Stage

A
  • Beginner athletes learning a new skill.
  • Movements at this stage may not be smooth or accurate.
  • No consistency or accuracy.
  • Movements may appear awkward and forced.
  • Basic extrinsic and positive feedback.
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14
Q

1A. Stage 2: Associative Stage

A
  • Athlete has a grasp of the fundamental movements.
  • Will begin to improve their skill execution and movements.
  • More consistent in skill execution.
  • Both intrinsic and extrinsic feedback.
  • Able to make self-adjustments.
  • Development of kinaesthetic awareness.
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15
Q

1A. Stage 3: Autonomous Stage

A
  • Final stage of skill learning.
  • High levels of consistency, fluency and accuracy.
  • Motor programme of the skill is stored in the long-term memory.
  • Required to continue practicing and refining their skills.
  • Able to provide intrinsic feedback.
  • Able to appreciate and use negative feedback.
  • Able to link complicated movements together and make them look easy.
  • Able to demonstrate highly developed kinaesthetic awareness.
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16
Q

1A. Types of Feedback

A
  • Information an athlete receives about specific aspects of their performance.
  • Helps to identify mistakes and inaccuracies in their technique.
  1. Intrinsic Feedback
  2. Extrinsic Feedback
  3. Positive Feedback
  4. Negative Feedback
  5. Continuous Feedback
  6. Terminal Feedback
17
Q

1A. Intrinsic Feedback

A
  • Receiving kinesthetic feedback on the movement.

- Combination of senses; vision, hearing, proprioception and touch.

18
Q

1A. Extrinsic Feedback

A
  • Outside source; coaches or another athlete.
  • Provided after a performance/ skill execution.
  • Classed by knowledge of results and knowledge of performance.

Knowledge of Results:
- Gives information on the end result.
- Concerns an athletes score/number of successful attempts/time/overall result.
Knowledge of Performance:
- Gives information of the quality of the athlete’s action or technique.
- Doesn’t concern the end result of the action.

19
Q

1A. Positive Feedback

A
  • Form of praise directed at an athlete.

- Cognitive stage learners will benefit from positive feedback.

20
Q

1A. Negative Feedback

A
  • Highlights mistakes made by an athlete.
  • Beneficial if accompanied by advice on how to improve.
  • Should include notes on what the athlete has done well for motivation to improve.
  • May not be successful with cognitive stage learners.
21
Q

1A. Continuous Feedback

A
  • Received by an athlete during their skill executions of performance.
  • Allows an athlete to change technique within the performance in order to perform better.
22
Q

1A. Terminal Feedback

A
  • Received by an athlete at the end of a performance.
  • Helps athletes with future performances.
  • Provides a focus for future training sessions.
23
Q

1A. Types of Practice

A

Fixed Practice:

  • Requires skill repetition.
  • Environment remains constant.

Massed Practice:

  • Continuous practice with no rest period.
  • Practice a particular skill over and over.
  • Develops simple, closed, discrete skills.

Variable Practice:

  • Develop skills and adapt their technique in changing situations/environments.
  • Practice using different responses to varying situations.
  • Develop decision-making skills.
  • Suited for associative/autonomous stage athletes.

Distributed Practice:

  • Skills are practiced with rest and recovery periods to allow for analysis.
  • Receive extrinsic feedback.

Mental Practice:

  • Visualising a successful performance.
  • Enhancing confidence levels of the athlete.
  • Complex, serial skills can be developed
24
Q

1A. Methods of Practice

A

Whole Practice:

  • Skill is practiced in it’s entirety from start to finish.
  • Allows the athlete to get a feel for the entire movement pattern.
  • Develops kinesthetic awareness.

Part Practice:

  • Different parts of the skill are practiced in isolation.
  • Developing complex and serial skills.
  • Perfects one aspect of the skill.
  • Move on and try to perfect another.

Whole-part-whole Practice:

  • Skill is first practiced in it’s entirety.
  • Skill is broken down in practiced in sub-routines.
  • Skill is then practiced again fully.