Skill Characteristics, Transfers and Practices (Unit 1) Flashcards

Characteristics of a skilled performance, Different types of skills on continua, Skill transfer, Methods of practice, Types of practice.

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1
Q

What is ACE FACE?

A

Aesthetically Pleasing
Consistent
Efficiency

Fluent
Accurate
Controlled
Economical

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2
Q

Knapp 1963

A

A learned ability to bring about predetermined results with the minimum outlay of time or energy

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3
Q

Positive Transfer

A

When skills that have been learnt help or facilitate the learning of other skill (Pass in netball=pass in basketball)

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4
Q

Negative Transfer

A

When learning one skill hinders the learning of another. The skill may be similiar but miss vital parts (Flick of wrist in badminton, Strong wrist in tennis)

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5
Q

Zero Transfer

A

When learning one skill has no effect on the learning of another (Drive in Golf- Free kick in Football)

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6
Q

Bilateral Transfer

A

When skill is transferred from one side to another of the body (One-handed catch in cricket using either hand)

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7
Q

Open and Closed (Example)

A

Open- When a performance is affected by external factors (Dribbling in Football)

Closed- When a performance isn’t affected by external factors (Free throw in Basketball)

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8
Q

Gross and Fine (Example)

A

Gross- Using big muscle groups in order to create explosive and powerful movements
(Tackle in Rugby)

Fine- Using small muscle groups in order to create small and precise movements
(Shooting an arrow in Archery)

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9
Q

Externally Paced and Self-Paced (Example)

A

Externally Paced- External factors affect the speed and start of a performance or skill
(The gun start of a 100m race)

Self-Paced-Performer has full control of speed of performance and start point
(Penalty Kick in Football)

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10
Q

Simple and Complex (Example)

A

Simple- Not a lot of decision making or thinking needed for the skill
(Front roll in Gymnastics)

Complex- Lots of decision making and thinking needed for the skill
(Dribbling in Hockey)

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11
Q

High and Low (Example)

A

High- Hard to break down the skill into subroutines that can be practiced
(Overhead Kick in Football)

Low- Easy to break down the skill into subroutines that can be practiced
(Front Crawl in Swimming)

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12
Q

Discrete, Serial and Continuous (Example)

A

Discrete- Clear and start and end to a skill
(Golf Swing)

Serial- Multiple start and end points that link together (Triple Jump)

Continuous- No clear start or end to a skill
(Rowing)

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13
Q

How can a coach ensure positive transfer?

A

*Highlight similarities between sports
*Identify potential negative transfer
*Have correct technique in the first skill before transferring
*Use planned progression
Make practice session relevant to game situations
Practice against opponents
Ensure the performer is motivated
*(Main Four)

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14
Q

What is Whole Practice?

A

Perform the skill in it’s entirety without breaking into sub-routines

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15
Q

When should you use Whole Practice?

A

When the skill is simple, fast, ballistic and discrete

Skill is highly organised and cannot be broken down

Skill is simple and requires little thought

When kinesthetic feel of the task is required

The performer has autonomous learning and is advanced

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16
Q

What are the advantages of Whole Practice?

A

Helps make the skill consistent and perform automatically

Gives a feeling of the whole skill

Develops fluency

Keeps links between sub-routines

More realistic than other forms of practice and helps produce positive transfer

17
Q

What are the Negatives of Whole Practice?

A

Many place unnecessary risk on performer

Beginners may not be able to cope with all aspects of the skill at once

Risk of information overload

Possibility of fatigue

18
Q

What is Whole Part Whole?

A

Practicing a skill in it’s entirety, choose a weakness within the skill to practice, then practice the skill altogether

19
Q

When should you use Whole Part Practice?

A

When a beginner is doing a skill, complex task and may need to concentrate on one part of the skill before progressing

The skill is easy to breakdown

When it is easy to isolate parts of the skill that a performer has a weakness on

20
Q

What are the advantages of Whole Part Practice?

A

Kinesthetic feel for the whole skill

Fluency and integration of the sub-routines can be maintained while errors are corrected

Provides immediate feedback

Provide motivation when success is achieved when a long standing weakness is corrected

21
Q

What are the negatives of Whole Part Whole?

A

Time consuming

Some skills cannot be broken down

Can produce negative transfer unless coach integrates the part back into the whole action as soon as possible

22
Q

What is Progressive Part Practice?

A

Practicing a part of a skill then adding another skill until your practicing the entire serial routine

23
Q

When should you use Progressive Part Practice?

A

Serial skills when the order is important

When links between sub routines need to
be made

Dangerous skills like trampoline routines

Low organised skills that are easily broken down

24
Q

What are the advantages of Progressive Part Practice?

A

Rest to prevent fatigue

Can gradually improve confidence

The more drive the further you complete the routine

Develops Kinaesthesis

Good for beginners

Practice specific parts of the skill

25
Q

What are the negatives of Progressive Part Practice?

A

Takes a long time to learn

Potentially boring

Danger of negative transfer between coach sequence of the skill

26
Q

What are the 4 Training Practices?

A

Massed- continuous practice with very little or no rest between attempts

Mental- cognitive rehearsal of a skill with no actual physical movement taking place

Varied- Applying skills in different situations

Distributed- Practice is interspersed with breaks, which can be rests or other skills

27
Q

When should Massed Practice be used?
Upsides and downsides?

A

Suitable for simple, discrete and closed skills

Better for individuals who are more fit, experienced or autonomous performers

High motivated performers, time is limited, skill becomes habitual

Could potentially cause fatigue or become boring, negative transfer may occur, requires motivation

28
Q

When should Mental Practice be used?
Upsides and Downsides?

A

Beginners can build up mental picture, more from cognitive to associative practice of skill

Improved confidence, stimulates working muscles for injured players

Beginners need to learn basics before advancing, experts improve reaction time and activate muscles quicker

29
Q

When should Varied Practice be used?
Upsides and Downsides?

A

Puts it in a game situation, outlines weaknesses, useful for open skills

Can be time consuming, could have negative transfer of basics aren’t learnt, possible information overload

Develops kinesthetic feel and helps to build schema, can be motivating

30
Q

When should Distributed Practice be used?
Upsides and Downsides?

A

Suitable for dangerous skills or skills that cause fatigue, individuals who are younger or less experienced, short attention span

Better for beginners, less fit and less motivated, good for gross skills or complex skills, breaks can be used for feedback or rest

Can be time consuming, progress is slow and can be fustrating for autonomous performers due to multiple breaks