Principles and Theories of Learning and Performance (Unit 2) Flashcards

Stages of learning, Learning plateau, Cognitive theories, Behaviorism, Social Learning, Constructivism, Types of feedback and guidance.

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1
Q

What is Positive Feedback + Sport Example?

A

Information given to the performer about what went well in their performance

Ex. Successfully scored a freekick using the knuckleball technique in football

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2
Q

What is Negative Feedback + Sport Example?

A

Information given to the performer about what went wrong in the performance

Ex. The wrist isn’t loose to allow for flick shots in badminton

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3
Q

What is Extrinsic Feedback + Sport Example?

A

Information about the performance from an external source

Ex. A coach telling a player that their grip needs to be stronger when playing a forehand shot in tennis

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4
Q

What is Intrinsic Feedback + Sport Example?

A

Information about the performance that comes from within the performer

Ex. The kinaesthetic feel when performing a backhand tennis shot in tennis

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5
Q

What is Knowledge of Results + Sport Example?

A

This gives an initial outcome of the skill as to whether it has been successful or not

Ex. Successfully serving in the allocated area resulting in winning the match in tennis

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6
Q

What is Knowledge of Performance + Sport Example?

A

Concerned with the technique and how it can be developed to produce a better performance

Ex. Not rotating your wrist in forehand shot in tennis resulting in no topspin making it easier to return

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7
Q

What is a Learning Plateau?

A

A period of performance where there is no signs of improvement

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8
Q

What is a Learning Curve?

A

A learning curve is a visual representation of what happens when a closed skill is performed repeatedly over a period of time by a novice

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9
Q

What are the Stages of a Learning Curve?

A

Stage 1- When the rate of learning is slow and performance is poor as they are new to the task and a cognitive learner

Stage 2- Rapid acceleration in rate of learning because the performer has begun to master the task and gain some success

Stage 3- There is no signs of improvement in rate of learning and performance plateaus

Stage 4- A period of fatigue where performance deteriorates

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10
Q

What are the Reasons for a Learning Plateau?

A

Fatigue- potential DOMS

Ability limit-reached your limit

Boredom- repetitive

Incorrect feedback- incorrect practice methods and instructions

Lack of motivation- loss of drive due to no signs of improvement

Target set too low- doesn’t push performer to their limit

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11
Q

What can Coaches do to Overcome a Learning Plateau?

A

-Distributed sessions/rest/recovery periods
-Reset goals/make tasks more challenging
-rewards/encouragement/praise/positive reinforcement
-Using mental rehearsal/imagery/visualization
-Provide feedback/visual guidance
-Use of whole-part-whole/part method/breaking the skill down
-Ensure performer focuses on appropriate cues
-Make practices more varied/more interesting/fun/enjoyment
-Make performer fitter
-Different coach/teaching style

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12
Q

What is Visual Guidance?

A

Showing a performer how to do a skill

It must be clear, accurate, side-on, slow and be used with reinforcement to encourage retention of the skill in the memory.

It will create a mental image of how it should be completed, short and easy to remember, easy to cope.

It doesn’t develop a kinaesthetic feel and can demotivate if highly complex

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13
Q

What is Verbal Guidance? (Positives and Negatives)

A

Explaining and describing how to complete a skill

A coach will explain a drill and talk about key points and provide feedback.

It can create a set structure in their head of steps, tactics can be explained, feedback can be quick and immediate and good for developing and fine tuning skills.

However, hard to imagine how it should work, doesn’t develop kinaesthesis, can be overwhelming and too much for short term memory, difficult to explain sometimes and wrong information may be given

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14
Q

What are Manual and Mechanical Guidance?

A

Manual- when a coach provides physical support to the performer

Mechanical- with equipment to support the performer

Gets a brief feeling of how the skill should be performed, improves safety of a skill and confidence within performers with new skills

Too much can cause over reliance, can develop wrong kinaesthetic feel and Mechanical Guidance can potentially break

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15
Q

What is a Cognitive Learner?

A

They lack fluency , not controlled, need to learn basics, not aesthetically pleasing, beginners and use trial and error for progression in skills

They prefer positive, extrinsic and knowledge of results feedback to know whether a skill worked or not. They will gain confidence and motivation

Cannot have a kinaesthetic feel so can’t use intrinsic feedback and negative feedback can demotivate them

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16
Q

What is an Associative Learner?

A

Some fluency and control, developed basics, club or school players

Make fewer gross errors, refine patterns and developed learning, use a combination of feedback from beginner and autonomous styles of learning and want to learn to correct mistakes to get more intrinsic feedback

17
Q

What is an Autonomous Learner?

A

Mastered or well learnt techniques, fluent and controlled, aesthetically pleasing, economic/efficient and usually county or professional representatives

Use negative, intrinsic and knowledge of performance feedback to improve on technique as they already know the skill, this feedback helps to fine tune the skills techniques

18
Q

What is Operant Conditioning?

A

Manipulating the environment with trial and error to reinforce positive behaviour

Aims to strengthen the S-R bond

19
Q

What is a Satisfier?

A

Praise, trophy, that promotes a pleasant feeling

20
Q

What is an Annoyer?

A

Action that creates unease to promote the avoidance of the incorrect response

21
Q

What is Positive Reinforcement?

A

Pleasant stimulus is given to increase likelihood of response reoccurring

22
Q

What is Negative Reinforcement?

A

Promotes a correct action to a stimulus by taking away an unpleasant stimulus when the performer acts correctly

23
Q

What is Punishment?

A

Giving a stimulus to prevent a response occurring, breaking the S-R bond

24
Q

What is Observational Learning?

A

Learning a skill by copying or modelling ourselves on another person

25
Q

What is Social Learning?

A

Learning by copying others because we wish to be socially accepted

26
Q

How are you more likely to copy Demonstrations?

A

-They are performed by a player of the same ability
-They are reinforced
-Powerful visually and physically
-Consistent and relevant

27
Q

What are the 4 parts of Observational Learning?

A

Attention- making sure the performer takes notes of relevant cues

Retention- the ability to remember important information and recall it from memory

Motor Production- making sure the player is capable of physically copying the demonstration

Motivation- the drive needed to copy demonstrations

28
Q

What is Insight Learning?

A

The performer uses existing knowledge to form an idea of how to deal with problematic sporting situations concentrating on the problem as a whole and storing it for similar future situations

29
Q

What are the Benefits of Insight Learning?

A

-Can be used in long term and multiple scenarios
-Good for associative learners
-Encourages use of more complex skills
-Can develop the technique of certain skills
-Provides self satisfaction and better intrinsic feedback
-Encourages creativity and decision making
-Improves confidence and independence

30
Q

What is the Social Development Theory?

A

We learn through interaction with More Knowledgeable Others such as coaches and teachers

31
Q

How do More Knowledgeable Others help in the Social Development Theory?

A

-They talk through steps
-Manipulate the environment
-Use manual guidance
-Encouragement
-Motivate them
-Guidance
-Support
-Influence the learner
-Show high effort, be a role model
-Healthy lifestyle encouragement
-Demonstrate values

32
Q

What is Inter-Psychological Learning?

A

External learning from a MKO with feedback, encouragement, advice and reinforcement being used

33
Q

What is Intra-Psychological Learning?

A

Internal feedback is provided due to the performers previous inter-psychological knowledge, allowing the performer to work more individually and problem solve alone

34
Q

What is Constructivism?

A

A learner will work with MKO to develop skills and add to skills they already know

35
Q

What is the Zone of Proximal Development?

A

What you can do without help compared to what you can do with help from a MKO and what you can’t do yet

36
Q

What is a Process Goal?

A

-A goal that focuses on technique
-Has no social comparison
-Internal unstable attribution (controllable by performer
-These help to build confidence

37
Q

What is a Performance Goal?

A

-Related to a personal best
-Personal Standard (unrelated to anyone else)
-No social comparison
-These are largely controllable by the performer

38
Q

What are Outcome Goals?

A

-Typically long term
-All about the end result
-Winning/ Losing
-It’s not directly controllable by the performer as its effected by external factors
-These goals are statistically less likely to be achieved

39
Q

What is SMARTER Goal Setting?

A

Specific-Related to the intended goal of session

Measurable-Produces quantitative data

Achievable-Challenging but still realistic

Realistic- Achievable by performers (skill level)

Time-Bound- Specific timescale, reach in time

Evaluate-Was the goal successful or not

Redo-Must repeat goal setting to continue skill growth